* ---------------------------------------------------
*/
+using namespace std;
+
#include <stdio.h>
#include "users.h"
#include "channels.h"
#include "modules.h"
+#include "helperfuncs.h"
/* $ModDesc: Provides support for unreal-style channel mode +Q */
public:
- ModuleNoKicks()
+ ModuleNoKicks(Server* Me)
+ : Module::Module(Me)
{
- Srv = new Server;
+ Srv = Me;
Srv->AddExtendedMode('Q',MT_CHANNEL,false,0,0);
}
}
temp2 = temp2 + temp1 + " ";
}
- output = temp2.substr(0,temp2.length()-1);
+ if (temp2.length())
+ output = temp2.substr(0,temp2.length()-1);
}
virtual int OnAccessCheck(userrec* source,userrec* dest,chanrec* channel,int access_type)
virtual ~ModuleNoKicks()
{
- delete Srv;
}
virtual Version GetVersion()
{
- return Version(1,0,0,0);
+ return Version(1,0,0,0,VF_STATIC|VF_VENDOR);
}
};
{
}
- virtual Module * CreateModule()
+ virtual Module * CreateModule(Server* Me)
{
- return new ModuleNoKicks;
+ return new ModuleNoKicks(Me);
}
};