/* $ModDesc: Provides support for unreal-style channel mode +Q */
-class NoKicks : public ModeHandler
+class NoKicks : public SimpleChannelModeHandler
{
public:
- NoKicks(InspIRCd* Instance) : ModeHandler(Instance, 'Q', 0, 0, false, MODETYPE_CHANNEL, false) { }
-
- ModeAction OnModeChange(User* source, User* dest, Channel* channel, std::string ¶meter, bool adding, bool)
- {
- if (adding)
- {
- if (!channel->IsModeSet('Q'))
- {
- channel->SetMode('Q',true);
- return MODEACTION_ALLOW;
- }
- }
- else
- {
- if (channel->IsModeSet('Q'))
- {
- channel->SetMode('Q',false);
- return MODEACTION_ALLOW;
- }
- }
-
- return MODEACTION_DENY;
- }
+ NoKicks(InspIRCd* Instance) : SimpleChannelModeHandler(Instance, 'Q') { }
};
class ModuleNoKicks : public Module