* ---------------------------------------------------
*/
+using namespace std;
+
#include <stdio.h>
#include "users.h"
#include "channels.h"
#include "modules.h"
+#include "helperfuncs.h"
/* $ModDesc: Provides support for unreal-style channel mode +Q */
Srv->AddExtendedMode('Q',MT_CHANNEL,false,0,0);
}
+ virtual void On005Numeric(std::string &output)
+ {
+ std::stringstream line(output);
+ std::string temp1, temp2;
+ while (!line.eof())
+ {
+ line >> temp1;
+ if (temp1.substr(0,10) == "CHANMODES=")
+ {
+ // append the chanmode to the end
+ temp1 = temp1.substr(10,temp1.length());
+ temp1 = "CHANMODES=" + temp1 + "Q";
+ }
+ temp2 = temp2 + temp1 + " ";
+ }
+ if (temp2.length())
+ output = temp2.substr(0,temp2.length()-1);
+ }
+
virtual int OnAccessCheck(userrec* source,userrec* dest,chanrec* channel,int access_type)
{
if (access_type == AC_KICK)
virtual Version GetVersion()
{
- return Version(1,0,0,0);
+ return Version(1,0,0,0,VF_STATIC|VF_VENDOR);
}
};