-// Sajoin and +g support module by C.J.Edwards
+/* +------------------------------------+
+ * | Inspire Internet Relay Chat Daemon |
+ * +------------------------------------+
+ *
+ * InspIRCd: (C) 2002-2010 InspIRCd Development Team
+ * See: http://wiki.inspircd.org/Credits
+ *
+ * This program is free but copyrighted software; see
+ * the file COPYING for details.
+ *
+ * ---------------------------------------------------
+ */
-#include <stdio.h>
-#include <string>
-#include "users.h"
-#include "channels.h"
-#include "modules.h"
+#include "inspircd.h"
/* $ModDesc: Provides support for unreal-style SAJOIN command */
-Server *Srv;
-
-void handle_sajoin(char **parameters, int pcnt, userrec *user)
+/** Handle /SAJOIN
+ */
+class CommandSajoin : public Command
{
- userrec* dest = Srv->FindNick(std::string(parameters[0]));
- if (dest)
+ public:
+ CommandSajoin(Module* Creator) : Command(Creator,"SAJOIN", 2)
{
+ flags_needed = 'o'; Penalty = 0; syntax = "<nick> <channel>";
+ TRANSLATE3(TR_NICK, TR_TEXT, TR_END);
+ }
- for (int x = 0; x < strlen(parameters[0]); x++)
+ CmdResult Handle (const std::vector<std::string>& parameters, User *user)
+ {
+ User* dest = ServerInstance->FindNick(parameters[0]);
+ if (dest)
{
- if ((parameters[0][0] != '#') || (parameters[0][x] == ' ') || (parameters[0][x]> ','))
+ if (ServerInstance->ULine(dest->server))
+ {
+ user->WriteNumeric(ERR_NOPRIVILEGES, "%s :Cannot use an SA command on a u-lined client",user->nick.c_str());
+ return CMD_FAILURE;
+ }
+ if (IS_LOCAL(user) && !ServerInstance->IsChannel(parameters[1].c_str(), ServerInstance->Config->Limits.ChanMax))
+ {
+ /* we didn't need to check this for each character ;) */
+ user->WriteServ("NOTICE "+std::string(user->nick)+" :*** Invalid characters in channel name or name too long");
+ return CMD_FAILURE;
+ }
+
+ /* For local users, we send the JoinUser which may create a channel and set its TS.
+ * For non-local users, we just return CMD_SUCCESS, knowing this will propagate it where it needs to be
+ * and then that server will generate the users JOIN or FJOIN instead.
+ */
+ if (IS_LOCAL(dest))
+ {
+ Channel::JoinUser(dest, parameters[1].c_str(), true, "", false, ServerInstance->Time());
+ /* Fix for dotslasher and w00t - if the join didnt succeed, return CMD_FAILURE so that it doesnt propagate */
+ Channel* n = ServerInstance->FindChan(parameters[1]);
+ if (n)
{
- Srv->SendTo(NULL,user,"NOTICE "+std::string(user->nick)+" :*** Invalid characters in channel name");
- return;
+ if (n->HasUser(dest))
+ {
+ ServerInstance->SNO->WriteToSnoMask('a', std::string(user->nick)+" used SAJOIN to make "+std::string(dest->nick)+" join "+parameters[1]);
+ return CMD_SUCCESS;
+ }
+ else
+ {
+ user->WriteServ("NOTICE "+std::string(user->nick)+" :*** Could not join "+std::string(dest->nick)+" to "+parameters[1]+" (User is probably banned, or blocking modes)");
+ return CMD_FAILURE;
+ }
}
+ else
+ {
+ user->WriteServ("NOTICE "+std::string(user->nick)+" :*** Could not join "+std::string(dest->nick)+" to "+parameters[1]);
+ return CMD_FAILURE;
+ }
+ }
+ else
+ {
+ ServerInstance->SNO->WriteToSnoMask('a', std::string(user->nick)+" sent remote SAJOIN to make "+std::string(dest->nick)+" join "+parameters[1]);
+ return CMD_SUCCESS;
+ }
+ }
+ else
+ {
+ user->WriteServ("NOTICE "+std::string(user->nick)+" :*** No such nickname "+parameters[0]);
+ return CMD_FAILURE;
}
-
- Srv->SendOpers(std::string(user->nick)+" used SAJOIN to make "+std::string(dest->nick)+" join "+parameters[1]);
- Srv->JoinUserToChannel(dest,std::string(parameters[1]),std::string(dest->nick));
}
-}
+ RouteDescriptor GetRouting(User* user, const std::vector<std::string>& parameters)
+ {
+ User* dest = ServerInstance->FindNick(parameters[0]);
+ if (dest)
+ return ROUTE_OPT_UCAST(dest->server);
+ return ROUTE_LOCALONLY;
+ }
+};
class ModuleSajoin : public Module
{
+ CommandSajoin cmd;
public:
ModuleSajoin()
+ : cmd(this)
{
- Srv = new Server;
- Srv->AddCommand("SAJOIN",handle_sajoin,'o',2);
+ ServerInstance->AddCommand(&cmd);
}
-
+
virtual ~ModuleSajoin()
{
- delete Srv;
}
-
+
virtual Version GetVersion()
{
- return Version(1,0,0,1);
+ return Version("Provides support for unreal-style SAJOIN command", VF_OPTCOMMON | VF_VENDOR);
}
-
-};
-
-// stuff down here is the module-factory stuff. For basic modules you can ignore this.
-class ModuleSajoinFactory : public ModuleFactory
-{
- public:
- ModuleSajoinFactory()
- {
- }
-
- ~ModuleSajoinFactory()
- {
- }
-
- virtual Module * CreateModule()
- {
- return new ModuleSajoin;
- }
-
};
-
-extern "C" void * init_module( void )
-{
- return new ModuleSajoinFactory;
-}
-
+MODULE_INIT(ModuleSajoin)