*/
#include "inspircd.h"
-#include "users.h"
-#include "channels.h"
-#include "modules.h"
/* $ModDesc: Provides support for unreal-style SAJOIN command */
{
this->source = "m_sajoin.so";
syntax = "<nick> <channel>";
+ TRANSLATE3(TR_NICK, TR_TEXT, TR_END);
}
CmdResult Handle (const char** parameters, int pcnt, userrec *user)
}
/* For local users, we send the JoinUser which may create a channel and set its TS.
- * For non-local users, we just return CMD_SUCCESS, knowing this will propogate it where it needs to be
+ * For non-local users, we just return CMD_SUCCESS, knowing this will propagate it where it needs to be
* and then that server will generate the users JOIN or FJOIN instead.
*/
if (IS_LOCAL(dest))
{
chanrec::JoinUser(ServerInstance, dest, parameters[1], true, "", ServerInstance->Time(true));
- /* Fix for dotslasher and w00t - if the join didnt succeed, return CMD_FAILURE so that it doesnt propogate */
+ /* Fix for dotslasher and w00t - if the join didnt succeed, return CMD_FAILURE so that it doesnt propagate */
chanrec* n = ServerInstance->FindChan(parameters[1]);
if (n)
{
virtual Version GetVersion()
{
- return Version(1,1,0,1,VF_VENDOR,API_VERSION);
+ return Version(1, 1, 0, 1, VF_COMMON | VF_VENDOR, API_VERSION);
}
};
-// stuff down here is the module-factory stuff. For basic modules you can ignore this.
-
-class ModuleSajoinFactory : public ModuleFactory
-{
- public:
- ModuleSajoinFactory()
- {
- }
-
- ~ModuleSajoinFactory()
- {
- }
-
- virtual Module * CreateModule(InspIRCd* Me)
- {
- return new ModuleSajoin(Me);
- }
-
-};
-
-
-extern "C" DllExport void * init_module( void )
-{
- return new ModuleSajoinFactory;
-}
-
+MODULE_INIT(ModuleSajoin)