/* $ModDesc: Provides more advanced UnrealIRCd SAMODE command */
#include "inspircd.h"
-#include "users.h"
-#include "channels.h"
-#include "modules.h"
/** Handle /SAMODE
*/
-class cmd_samode : public command_t
+class CommandSamode : public Command
{
public:
- cmd_samode (InspIRCd* Instance) : command_t(Instance,"SAMODE", 'o', 2)
+ CommandSamode (InspIRCd* Instance) : Command(Instance,"SAMODE", 'o', 2, false, 0)
{
this->source = "m_samode.so";
syntax = "<target> <modes> {<mode-parameters>}";
}
- CmdResult Handle (const char** parameters, int pcnt, userrec *user)
+ CmdResult Handle (const char** parameters, int pcnt, User *user)
{
/*
* Handles an SAMODE request. Notifies all +s users.
*/
-
- userrec* n = new userrec(ServerInstance);
- n->SetFd(FD_MAGIC_NUMBER);
- ServerInstance->SendMode(parameters,pcnt,n);
- delete n;
+ ServerInstance->SendMode(parameters, pcnt, ServerInstance->FakeClient);
if (ServerInstance->Modes->GetLastParse().length())
{
std::deque<std::string> n;
irc::spacesepstream spaced(ServerInstance->Modes->GetLastParse());
std::string one = "*";
- while ((one = spaced.GetToken()) != "")
+ while (spaced.GetToken(one))
n.push_back(one);
Event rmode((char *)&n, NULL, "send_mode");
Event rmode2((char *)&n, NULL, "send_opers");
rmode2.Send(ServerInstance);
- /* XXX: Yes, this is right. We dont want to propogate the
+ /* XXX: Yes, this is right. We dont want to propagate the
* actual SAMODE command, just the MODE command generated
* by the send_mode
*/
class ModuleSaMode : public Module
{
- cmd_samode* mycommand;
+ CommandSamode* mycommand;
public:
ModuleSaMode(InspIRCd* Me)
: Module(Me)
{
- mycommand = new cmd_samode(ServerInstance);
+ mycommand = new CommandSamode(ServerInstance);
ServerInstance->AddCommand(mycommand);
}