* ---------------------------------------------------
*/
-#include <stdio.h>
-#include <string>
-#include "users.h"
-#include "channels.h"
-#include "modules.h"
#include "inspircd.h"
/* $ModDesc: Provides support for unreal-style SAPART command */
{
this->source = "m_sapart.so";
syntax = "<nick> <channel>";
+ TRANSLATE3(TR_NICK, TR_TEXT, TR_END);
}
CmdResult Handle (const char** parameters, int pcnt, userrec *user)
cmd_sapart* mycommand;
public:
ModuleSapart(InspIRCd* Me)
- : Module::Module(Me)
+ : Module(Me)
{
mycommand = new cmd_sapart(ServerInstance);
virtual Version GetVersion()
{
- return Version(1,1,0,1,VF_VENDOR,API_VERSION);
+ return Version(1, 1, 0, 1, VF_COMMON | VF_VENDOR, API_VERSION);
}
};
-// stuff down here is the module-factory stuff. For basic modules you can ignore this.
-
-class ModuleSapartFactory : public ModuleFactory
-{
- public:
- ModuleSapartFactory()
- {
- }
-
- ~ModuleSapartFactory()
- {
- }
-
- virtual Module * CreateModule(InspIRCd* Me)
- {
- return new ModuleSapart(Me);
- }
-
-};
-
-
-extern "C" void * init_module( void )
-{
- return new ModuleSapartFactory;
-}
+MODULE_INIT(ModuleSapart)