* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
- * InspIRCd: (C) 2002-2007 InspIRCd Development Team
+ * InspIRCd: (C) 2002-2008 InspIRCd Development Team
* See: http://www.inspircd.org/wiki/index.php/Credits
*
* This program is free but copyrighted software; see
// have one of these structures associated with their user record.
typedef std::map<irc::string, time_t> silencelist;
-class cmd_silence : public command_t
+class CommandSilence : public Command
{
unsigned int& maxsilence;
public:
- cmd_silence (InspIRCd* Instance, unsigned int &max) : command_t(Instance,"SILENCE", 0, 0), maxsilence(max)
+ CommandSilence (InspIRCd* Instance, unsigned int &max) : Command(Instance,"SILENCE", 0, 0), maxsilence(max)
{
this->source = "m_silence.so";
syntax = "{[+|-]<mask>}";
+ TRANSLATE2(TR_TEXT, TR_END);
}
- CmdResult Handle (const char** parameters, int pcnt, userrec *user)
+ CmdResult Handle (const char** parameters, int pcnt, User *user)
{
if (!pcnt)
{
{
// tidy up -- if a user's list is empty, theres no use having it
// hanging around in the user record.
- DELETE(sl);
+ delete sl;
user->Shrink("silence_list");
}
}
class ModuleSilence : public Module
{
- cmd_silence* mycommand;
+ CommandSilence* mycommand;
unsigned int maxsilence;
public:
: Module(Me), maxsilence(32)
{
OnRehash(NULL, "");
- mycommand = new cmd_silence(ServerInstance, maxsilence);
+ mycommand = new CommandSilence(ServerInstance, maxsilence);
ServerInstance->AddCommand(mycommand);
+ Implementation eventlist[] = { I_OnRehash, I_OnUserQuit, I_On005Numeric, I_OnUserPreNotice, I_OnUserPreMessage };
+ ServerInstance->Modules->Attach(eventlist, this, 5);
}
- void Implements(char* List)
- {
- List[I_OnRehash] = List[I_OnUserQuit] = List[I_On005Numeric] = List[I_OnUserPreNotice] = List[I_OnUserPreMessage] = 1;
- }
- virtual void OnRehash(userrec* user, const std::string ¶meter)
+ virtual void OnRehash(User* user, const std::string ¶meter)
{
ConfigReader Conf(ServerInstance);
maxsilence = Conf.ReadInteger("silence", "maxentries", 0, true);
maxsilence = 32;
}
- virtual void OnUserQuit(userrec* user, const std::string &reason, const std::string &oper_message)
+ virtual void OnUserQuit(User* user, const std::string &reason, const std::string &oper_message)
{
// when the user quits tidy up any silence list they might have just to keep things tidy
// and to prevent a HONKING BIG MEMORY LEAK!
user->GetExt("silence_list", sl);
if (sl)
{
- DELETE(sl);
+ delete sl;
user->Shrink("silence_list");
}
}
output = output + " SILENCE=" + ConvToStr(maxsilence);
}
- virtual int OnUserPreNotice(userrec* user,void* dest,int target_type, std::string &text, char status, CUList &exempt_list)
+ virtual int OnUserPreNotice(User* user,void* dest,int target_type, std::string &text, char status, CUList &exempt_list)
{
// im not sure how unreal's silence operates but ours is sensible. It blocks notices and
// privmsgs from people on the silence list, directed privately at the user.
// a channel when you've set an ignore on the two most talkative people?)
if ((target_type == TYPE_USER) && (IS_LOCAL(user)))
{
- userrec* u = (userrec*)dest;
+ User* u = (User*)dest;
silencelist* sl;
u->GetExt("silence_list", sl);
if (sl)
return 0;
}
- virtual int OnUserPreMessage(userrec* user,void* dest,int target_type, std::string &text, char status, CUList &exempt_list)
+ virtual int OnUserPreMessage(User* user,void* dest,int target_type, std::string &text, char status, CUList &exempt_list)
{
return OnUserPreNotice(user,dest,target_type,text,status,exempt_list);
}