/** Connect a server locally
*/
- void ConnectServer(Link* x, Autoconnect* y);
+ void ConnectServer(Link* x, Autoconnect* y = NULL);
+
+ /** Connect the next autoconnect server
+ */
+ void ConnectServer(Autoconnect* y);
/** Check if any servers are due to be autoconnected
*/
void OnEvent(Event* event);
void OnLoadModule(Module* mod,const std::string &name);
void OnUnloadModule(Module* mod,const std::string &name);
- void cull();
+ bool cull();
~ModuleSpanningTree();
Version GetVersion();
void Prioritize();