FOREACH_MOD(OnSyncNetwork, (bs.server));
this->WriteLine(CmdBuilder("ENDBURST"));
ServerInstance->SNO->WriteToSnoMask('l',"Finished bursting to \2"+ s->GetName()+"\2.");
+
+ this->burstsent = true;
}
void TreeSocket::SendServerInfo(TreeServer* from)
* (and any of ITS servers too) of what servers we know about.
* If at any point any of these servers already exist on the other
* end, our connection may be terminated.
- * The hopcount parameter (3rd) is deprecated, and is always 0.
*/
void TreeSocket::SendServers(TreeServer* Current, TreeServer* s)
{