#include "treeserver.h"
#include "main.h"
#include "commands.h"
-#include "modules/server.h"
/**
* Creates FMODE messages, used only when syncing channels
// Send all xlines
this->SendXLines();
- FOREACH_MOD_CUSTOM(Utils->Creator->GetEventProvider(), ServerEventListener, OnSyncNetwork, (bs.server));
+ FOREACH_MOD_CUSTOM(Utils->Creator->GetSyncEventProvider(), ServerProtocol::SyncEventListener, OnSyncNetwork, (bs.server));
this->WriteLine(CmdBuilder("ENDBURST"));
ServerInstance->SNO->WriteToSnoMask('l',"Finished bursting to \002"+ s->GetName()+"\002.");
this->WriteLine(CommandMetadata::Builder(chan, item->name, value));
}
- FOREACH_MOD_CUSTOM(Utils->Creator->GetEventProvider(), ServerEventListener, OnSyncChannel, (chan, bs.server));
+ FOREACH_MOD_CUSTOM(Utils->Creator->GetSyncEventProvider(), ServerProtocol::SyncEventListener, OnSyncChannel, (chan, bs.server));
}
void TreeSocket::SyncChannel(Channel* chan)
this->WriteLine(CommandMetadata::Builder(user, item->name, value));
}
- FOREACH_MOD_CUSTOM(Utils->Creator->GetEventProvider(), ServerEventListener, OnSyncUser, (user, bs.server));
+ FOREACH_MOD_CUSTOM(Utils->Creator->GetSyncEventProvider(), ServerProtocol::SyncEventListener, OnSyncUser, (user, bs.server));
}
}