capab->auth_fingerprint ? "SSL Fingerprint and " : "",
capab->auth_challenge ? "challenge-response" : "plaintext password");
this->CleanNegotiationInfo();
- this->WriteLine(":" + ServerInstance->Config->GetSID() + " BURST " + ConvToStr(ServerInstance->Time()));
- /* send our version string */
- this->WriteLine(":" + ServerInstance->Config->GetSID() + " VERSION :"+ServerInstance->GetVersionString());
+ this->WriteLine(CmdBuilder("BURST").push_int(ServerInstance->Time()));
/* Send server tree */
this->SendServers(Utils->TreeRoot, s);
this->SendXLines();
FOREACH_MOD(OnSyncNetwork, (bs.server));
- this->WriteLine(":" + ServerInstance->Config->GetSID() + " ENDBURST");
+ this->WriteLine(CmdBuilder("ENDBURST"));
ServerInstance->SNO->WriteToSnoMask('l',"Finished bursting to \2"+ s->GetName()+"\2.");
}
+void TreeSocket::SendServerInfo(TreeServer* from)
+{
+ // Send public version string
+ this->WriteLine(CommandSInfo::Builder(from, "version", from->GetVersion()));
+
+ // Send full version string that contains more information and is shown to opers
+ this->WriteLine(CommandSInfo::Builder(from, "fullversion", from->GetFullVersion()));
+}
+
/** Recursively send the server tree.
* This is used during network burst to inform the other server
* (and any of ITS servers too) of what servers we know about.
*/
void TreeSocket::SendServers(TreeServer* Current, TreeServer* s)
{
+ SendServerInfo(Current);
+
const TreeServer::ChildServers& children = Current->GetChildren();
for (TreeServer::ChildServers::const_iterator i = children.begin(); i != children.end(); ++i)
{
if (recursive_server != s)
{
this->WriteLine(CommandServer::Builder(recursive_server));
- this->WriteLine(":" + recursive_server->GetID() + " VERSION :" + recursive_server->GetVersion());
/* down to next level */
this->SendServers(recursive_server, s);
}