CmdResult CommandNick::HandleRemote(RemoteUser* user, std::vector<std::string>& params)
{
if ((isdigit(params[0][0])) && (params[0] != user->uuid))
- return CMD_INVALID;
+ throw ProtocolException("Attempted to change nick to an invalid or non-matching UUID");
/* Update timestamp on user when they change nicks */
- user->age = ConvToInt(params[1]);
+ const time_t newts = ConvToInt(params[1]);
/*
* On nick messages, check that the nick doesn't already exist here.
* If it does, perform collision logic.
*/
+ bool callfnc = true;
User* x = ServerInstance->FindNickOnly(params[0]);
- if ((x) && (x != user))
+ if ((x) && (x != user) && (x->registered == REG_ALL))
{
/* x is local, who is remote */
- int collideret = Utils->DoCollision(x, TreeServer::Get(user), user->age, user->ident, user->GetIPString(), user->uuid);
+ int collideret = Utils->DoCollision(x, TreeServer::Get(user), newts, user->ident, user->GetIPString(), user->uuid);
if (collideret != 1)
{
- /*
- * Remote client lost, or both lost, parsing or passing on this
- * nickchange would be pointless, as the incoming client's server will
- * soon receive SAVE to change its nick to its UID. :) -- w00t
- */
- return CMD_FAILURE;
+ // Remote client lost, or both lost, rewrite this nick change as a change to uuid before
+ // forwarding and don't call ChangeNick() because DoCollision() has done it already
+ params[0] = user->uuid;
+ callfnc = false;
}
}
- user->ForceNickChange(params[0]);
+ if (callfnc)
+ user->ChangeNick(params[0], newts);
+
return CMD_SUCCESS;
}