* Returns 1 if colliding local client, 2 if colliding remote, 3 if colliding both.
* Sends SVSNICKs as appropriate and forces nickchanges too.
*/
-int TreeSocket::DoCollision(User *u, time_t remotets, const char *remoteident, const char *remoteip, const char *remoteuid)
+int TreeSocket::DoCollision(User *u, time_t remotets, const std::string &remoteident, const std::string &remoteip, const std::string &remoteuid)
{
/*
* Under old protocol rules, we would have had to kill both clients.
bool bChangeLocal = true;
bool bChangeRemote = true;
- /* for brevity, don't use the User */
- time_t localts = u->age;
- const char *localident = u->ident;
- const char *localip = u->GetIPString();
+ /* for brevity, don't use the User - use defines to avoid any copy */
+ #define localts u->age
+ #define localident u->ident
+ #define localip u->GetIPString()
/* mmk. let's do this again. */
if (remotets == localts)
/* fuck. now it gets complex. */
/* first, let's see if ident@host matches. */
- bool SamePerson = !strcmp(localident, remoteident)
- && !strcmp(localip, remoteip);
+ bool SamePerson = (localident == remoteident)
+ && (localip == remoteip);
/*
* if ident@ip is equal, and theirs is newer, or
if (bChangeLocal)
{
- u->ForceNickChange(u->uuid);
+ u->ForceNickChange(u->uuid.c_str());
if (!bChangeRemote)
return 1;
if (remote)
{
/* buh.. nick change collide. force change their nick. */
- remote->ForceNickChange(remote->uuid);
+ remote->ForceNickChange(remote->uuid.c_str());
}
else
{