]> git.netwichtig.de Git - user/henk/code/inspircd.git/blobdiff - src/modules/m_spanningtree/nickcollide.cpp
Merge insp20
[user/henk/code/inspircd.git] / src / modules / m_spanningtree / nickcollide.cpp
index 5cb4344bf891993a70d086adf2bf80aa63a961e0..edc1ac6ff0a1dcddcf6208c673da75354656d36a 100644 (file)
 
 
 #include "inspircd.h"
-#include "xline.h"
 
 #include "treesocket.h"
 #include "treeserver.h"
 #include "utils.h"
-
-/* $ModDep: m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/treesocket.h */
-
+#include "commandbuilder.h"
 
 /*
  * Yes, this function looks a little ugly.
@@ -34,7 +31,7 @@
  * Returns 1 if colliding local client, 2 if colliding remote, 3 if colliding both.
  * Sends SAVEs as appropriate and forces nickchanges too.
  */
-int TreeSocket::DoCollision(User *u, time_t remotets, const std::string &remoteident, const std::string &remoteip, const std::string &remoteuid)
+int SpanningTreeUtilities::DoCollision(User* u, TreeServer* server, time_t remotets, const std::string& remoteident, const std::string& remoteip, const std::string& remoteuid)
 {
        /*
         * Under old protocol rules, we would have had to kill both clients.
@@ -109,12 +106,12 @@ int TreeSocket::DoCollision(User *u, time_t remotets, const std::string &remotei
                 * Local-side nick needs to change. Just in case we are hub, and
                 * this "local" nick is actually behind us, send an SAVE out.
                 */
-               parameterlist params;
+               CmdBuilder params("SAVE");
                params.push_back(u->uuid);
                params.push_back(ConvToStr(u->age));
-               Utils->DoOneToMany(ServerInstance->Config->GetSID(),"SAVE",params);
+               params.Broadcast();
 
-               u->ForceNickChange(u->uuid.c_str());
+               u->ForceNickChange(u->uuid);
 
                if (!bChangeRemote)
                        return 1;
@@ -127,12 +124,13 @@ int TreeSocket::DoCollision(User *u, time_t remotets, const std::string &remotei
                 * the UID or halt the propagation of the nick change command,
                 * so other servers don't need to see the SAVE
                 */
-               WriteLine(std::string(":")+ServerInstance->Config->GetSID()+" SAVE "+remoteuid+" "+ ConvToStr(remotets));
+               TreeSocket* sock = server->GetSocket();
+               sock->WriteLine(":"+ServerInstance->Config->GetSID()+" SAVE "+remoteuid+" "+ ConvToStr(remotets));
 
                if (remote)
                {
                        /* nick change collide. Force change their nick. */
-                       remote->ForceNickChange(remoteuid.c_str());
+                       remote->ForceNickChange(remoteuid);
                }
 
                if (!bChangeLocal)