* callback to OnLookupComplete or OnError when completed. Once it has completed we
* will have an IP address which we can then use to continue our connection.
*/
-ServernameResolver::ServernameResolver(Module* me, SpanningTreeUtilities* Util, InspIRCd* Instance, const std::string &hostname, Link x, bool &cached, QueryType qt, Autoconnect* myac) : Resolver(Instance, hostname, qt, cached, me), MyLink(x), Utils(Util), query(qt), host(hostname), mine(me), myautoconnect(myac)
+ServernameResolver::ServernameResolver(Module* me, SpanningTreeUtilities* Util, const std::string &hostname, Link x, bool &cached, QueryType qt, Autoconnect* myac) : Resolver(hostname, qt, cached, me), MyLink(x), Utils(Util), query(qt), host(hostname), mine(me), myautoconnect(myac)
{
/* Nothing in here, folks */
}
if (query == DNS_QUERY_AAAA)
{
bool cached;
- ServernameResolver* snr = new ServernameResolver(mine, Utils, ServerInstance, host, MyLink, cached, DNS_QUERY_A, myautoconnect);
+ ServernameResolver* snr = new ServernameResolver(mine, Utils, host, MyLink, cached, DNS_QUERY_A, myautoconnect);
ServerInstance->AddResolver(snr, cached);
return;
}