]> git.netwichtig.de Git - user/henk/code/inspircd.git/blobdiff - src/modules/m_spanningtree/resolvers.cpp
'svn propset -R svn:eol-style CR *' Set to UNIX-style always. Binaries are auto skipp...
[user/henk/code/inspircd.git] / src / modules / m_spanningtree / resolvers.cpp
index 0d94da99f81191b17632a92e898cb88a550ea3a8..80971c69979e8a0cacba9b2812f2b9e636483351 100644 (file)
@@ -1,88 +1 @@
-/*       +------------------------------------+
- *       | Inspire Internet Relay Chat Daemon |
- *       +------------------------------------+
- *
- *  InspIRCd: (C) 2002-2007 InspIRCd Development Team
- * See: http://www.inspircd.org/wiki/index.php/Credits
- *
- * This program is free but copyrighted software; see
- *            the file COPYING for details.
- *
- * ---------------------------------------------------
- */
-
-#include "inspircd.h"
-#include "configreader.h"
-#include "users.h"
-#include "channels.h"
-#include "modules.h"
-#include "commands/cmd_whois.h"
-#include "commands/cmd_stats.h"
-#include "socket.h"
-#include "wildcard.h"
-#include "xline.h"
-#include "transport.h"
-
-#include "m_spanningtree/resolvers.h"
-#include "m_spanningtree/main.h"
-#include "m_spanningtree/utils.h"
-#include "m_spanningtree/treeserver.h"
-#include "m_spanningtree/link.h"
-#include "m_spanningtree/treesocket.h"
-
-/* $ModDep: m_spanningtree/timesynctimer.h m_spanningtree/resolvers.h m_spanningtree/main.h m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/link.h m_spanningtree/treesocket.h */
-
-/** This class is used to resolve server hostnames during /connect and autoconnect.
- * As of 1.1, the resolver system is seperated out from InspSocket, so we must do this
- * resolver step first ourselves if we need it. This is totally nonblocking, and will
- * callback to OnLookupComplete or OnError when completed. Once it has completed we
- * will have an IP address which we can then use to continue our connection.
- */
-ServernameResolver::ServernameResolver(Module* me, SpanningTreeUtilities* Util, InspIRCd* Instance, const std::string &hostname, Link x, bool &cached, QueryType qt) : Resolver(Instance, hostname, qt, cached, me), MyLink(x), Utils(Util), query(qt), host(hostname), mine(me)
-{
-       /* Nothing in here, folks */
-}
-
-void ServernameResolver::OnLookupComplete(const std::string &result, unsigned int ttl, bool cached)
-{
-       /* Initiate the connection, now that we have an IP to use.
-        * Passing a hostname directly to InspSocket causes it to
-        * just bail and set its FD to -1.
-        */
-       TreeServer* CheckDupe = Utils->FindServer(MyLink.Name.c_str());
-       if (!CheckDupe) /* Check that nobody tried to connect it successfully while we were resolving */
-       {
-
-               if ((!MyLink.Hook.empty()) && (Utils->hooks.find(MyLink.Hook.c_str()) ==  Utils->hooks.end()))
-                       return;
-
-               TreeSocket* newsocket = new TreeSocket(this->Utils, ServerInstance, result,MyLink.Port,false,MyLink.Timeout ? MyLink.Timeout : 10,MyLink.Name.c_str(),
-                                                       MyLink.Bind, MyLink.Hook.empty() ? NULL : Utils->hooks[MyLink.Hook.c_str()]);
-               if (newsocket->GetFd() > -1)
-               {
-                       /* We're all OK */
-               }
-               else
-               {
-                       /* Something barfed, show the opers */
-                       ServerInstance->SNO->WriteToSnoMask('l',"CONNECT: Error connecting \002%s\002: %s.",MyLink.Name.c_str(),strerror(errno));
-                       delete newsocket;
-                       Utils->DoFailOver(&MyLink);
-               }
-       }
-}
-
-void ServernameResolver::OnError(ResolverError e, const std::string &errormessage)
-{
-       /* Ooops! */
-       if (query == DNS_QUERY_AAAA)
-       {
-               bool cached;
-               ServernameResolver* snr = new ServernameResolver(mine, Utils, ServerInstance, host, MyLink, cached, DNS_QUERY_A);
-               ServerInstance->AddResolver(snr, cached);
-               return;
-       }
-       ServerInstance->SNO->WriteToSnoMask('l',"CONNECT: Error connecting \002%s\002: Unable to resolve hostname - %s",MyLink.Name.c_str(),errormessage.c_str());
-       Utils->DoFailOver(&MyLink);
-}
-
+/*       +------------------------------------+\r *       | Inspire Internet Relay Chat Daemon |\r *       +------------------------------------+\r *\r *  InspIRCd: (C) 2002-2007 InspIRCd Development Team\r * See: http://www.inspircd.org/wiki/index.php/Credits\r *\r * This program is free but copyrighted software; see\r *            the file COPYING for details.\r *\r * ---------------------------------------------------\r */\r\r#include "inspircd.h"\r#include "configreader.h"\r#include "users.h"\r#include "channels.h"\r#include "modules.h"\r#include "commands/cmd_whois.h"\r#include "commands/cmd_stats.h"\r#include "socket.h"\r#include "wildcard.h"\r#include "xline.h"\r#include "transport.h"\r\r#include "m_spanningtree/resolvers.h"\r#include "m_spanningtree/main.h"\r#include "m_spanningtree/utils.h"\r#include "m_spanningtree/treeserver.h"\r#include "m_spanningtree/link.h"\r#include "m_spanningtree/treesocket.h"\r\r/* $ModDep: m_spanningtree/timesynctimer.h m_spanningtree/resolvers.h m_spanningtree/main.h m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/link.h m_spanningtree/treesocket.h */\r\r/** This class is used to resolve server hostnames during /connect and autoconnect.\r * As of 1.1, the resolver system is seperated out from InspSocket, so we must do this\r * resolver step first ourselves if we need it. This is totally nonblocking, and will\r * callback to OnLookupComplete or OnError when completed. Once it has completed we\r * will have an IP address which we can then use to continue our connection.\r */\rServernameResolver::ServernameResolver(Module* me, SpanningTreeUtilities* Util, InspIRCd* Instance, const std::string &hostname, Link x, bool &cached, QueryType qt) : Resolver(Instance, hostname, qt, cached, me), MyLink(x), Utils(Util), query(qt), host(hostname), mine(me)\r{\r /* Nothing in here, folks */\r}\r\rvoid ServernameResolver::OnLookupComplete(const std::string &result, unsigned int ttl, bool cached)\r{\r  /* Initiate the connection, now that we have an IP to use.\r      * Passing a hostname directly to InspSocket causes it to\r       * just bail and set its FD to -1.\r      */\r    TreeServer* CheckDupe = Utils->FindServer(MyLink.Name.c_str());\r        if (!CheckDupe) /* Check that nobody tried to connect it successfully while we were resolving */\r       {\r\r             if ((!MyLink.Hook.empty()) && (Utils->hooks.find(MyLink.Hook.c_str()) ==  Utils->hooks.end()))\r                 return;\r\r               TreeSocket* newsocket = new TreeSocket(this->Utils, ServerInstance, result,MyLink.Port,false,MyLink.Timeout ? MyLink.Timeout : 10,MyLink.Name.c_str(),\r                                                 MyLink.Bind, MyLink.Hook.empty() ? NULL : Utils->hooks[MyLink.Hook.c_str()]);\r          if (newsocket->GetFd() > -1)\r           {\r                      /* We're all OK */\r             }\r              else\r           {\r                      /* Something barfed, show the opers */\r                 ServerInstance->SNO->WriteToSnoMask('l',"CONNECT: Error connecting \002%s\002: %s.",MyLink.Name.c_str(),strerror(errno));\r                      delete newsocket;\r                      Utils->DoFailOver(&MyLink);\r            }\r      }\r}\r\rvoid ServernameResolver::OnError(ResolverError e, const std::string &errormessage)\r{\r      /* Ooops! */\r   if (query == DNS_QUERY_AAAA)\r   {\r              bool cached;\r           ServernameResolver* snr = new ServernameResolver(mine, Utils, ServerInstance, host, MyLink, cached, DNS_QUERY_A);\r              ServerInstance->AddResolver(snr, cached);\r              return;\r        }\r      ServerInstance->SNO->WriteToSnoMask('l',"CONNECT: Error connecting \002%s\002: Unable to resolve hostname - %s",MyLink.Name.c_str(),errormessage.c_str());\r     Utils->DoFailOver(&MyLink);\r}\r\r
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