*/
#include "inspircd.h"
-#include "commands/cmd_whois.h"
-#include "commands/cmd_stats.h"
#include "socket.h"
#include "xline.h"
-#include "../transport.h"
#include "socketengine.h"
#include "main.h"
this->SendError("Protocol error - Introduced remote server from unknown server "+ParentOfThis->GetName());
return false;
}
- if (!this->ServerInstance->IsSID(sid))
+ if (!ServerInstance->IsSID(sid))
{
this->SendError("Invalid format server ID: "+sid+"!");
return false;
if (CheckDupe)
{
this->SendError("Server "+servername+" already exists!");
- this->ServerInstance->SNO->WriteToSnoMask('L', "Server \2"+CheckDupe->GetName()+"\2 being introduced from \2" + ParentOfThis->GetName() + "\2 denied, already exists. Closing link with " + ParentOfThis->GetName());
+ ServerInstance->SNO->WriteToSnoMask('L', "Server \2"+CheckDupe->GetName()+"\2 being introduced from \2" + ParentOfThis->GetName() + "\2 denied, already exists. Closing link with " + ParentOfThis->GetName());
return false;
}
CheckDupe = Utils->FindServer(sid);
if (CheckDupe)
{
this->SendError("Server ID "+sid+" already exists! You may want to specify the server ID for the server manually with <server:id> so they do not conflict.");
- this->ServerInstance->SNO->WriteToSnoMask('L', "Server \2"+servername+"\2 being introduced from \2" + ParentOfThis->GetName() + "\2 denied, server ID already exists on the network. Closing link with " + ParentOfThis->GetName());
+ ServerInstance->SNO->WriteToSnoMask('L', "Server \2"+servername+"\2 being introduced from \2" + ParentOfThis->GetName() + "\2 denied, server ID already exists on the network. Closing link with " + ParentOfThis->GetName());
return false;
}
Link* lnk = Utils->FindLink(servername);
- TreeServer *Node = new TreeServer(this->Utils, this->ServerInstance, servername, description, sid, ParentOfThis,NULL, lnk ? lnk->Hidden : false);
+ TreeServer *Node = new TreeServer(Utils, servername, description, sid, ParentOfThis,NULL, lnk ? lnk->Hidden : false);
ParentOfThis->AddChild(Node);
params[4] = ":" + params[4];
Utils->DoOneToAllButSender(prefix,"SERVER",params,prefix);
- this->ServerInstance->SNO->WriteToSnoMask('L', "Server \002"+ParentOfThis->GetName()+"\002 introduced server \002"+servername+"\002 ("+description+")");
+ ServerInstance->SNO->WriteToSnoMask('L', "Server \002"+ParentOfThis->GetName()+"\002 introduced server \002"+servername+"\002 ("+description+")");
return true;
}
if (hops)
{
this->SendError("Server too far away for authentication");
- this->ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, server is too far away for authentication");
+ ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, server is too far away for authentication");
return false;
}
- if (!this->ServerInstance->IsSID(sid))
+ if (!ServerInstance->IsSID(sid))
{
this->SendError("Invalid format server ID: "+sid+"!");
return false;
}
- for (std::vector<Link>::iterator x = Utils->LinkBlocks.begin(); x < Utils->LinkBlocks.end(); x++)
+ for (std::vector<reference<Link> >::iterator i = Utils->LinkBlocks.begin(); i < Utils->LinkBlocks.end(); i++)
{
+ Link* x = *i;
if (x->Name != servername && x->Name != "*") // open link allowance
continue;
if (!ComparePass(*x, password))
{
- this->ServerInstance->SNO->WriteToSnoMask('l',"Invalid password on link: %s", x->Name.c_str());
+ ServerInstance->SNO->WriteToSnoMask('l',"Invalid password on link: %s", x->Name.c_str());
continue;
}
if (CheckDupe)
{
this->SendError("Server "+sname+" already exists on server "+CheckDupe->GetParent()->GetName()+"!");
- this->ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, already exists on server "+CheckDupe->GetParent()->GetName());
+ ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, already exists on server "+CheckDupe->GetParent()->GetName());
return false;
}
CheckDupe = Utils->FindServer(sid);
if (CheckDupe)
{
this->SendError("Server ID "+sid+" already exists on the network! You may want to specify the server ID for the server manually with <server:id> so they do not conflict.");
- this->ServerInstance->SNO->WriteToSnoMask('l',"Server \2"+assign(servername)+"\2 being introduced denied, server ID already exists on the network. Closing link.");
+ ServerInstance->SNO->WriteToSnoMask('l',"Server \2"+assign(servername)+"\2 being introduced denied, server ID already exists on the network. Closing link.");
return false;
}
Utils->timeoutlist.erase(this);
- TreeServer *Node = new TreeServer(this->Utils, this->ServerInstance, sname, description, sid, Utils->TreeRoot, this, x->Hidden);
+ TreeServer *Node = new TreeServer(Utils, sname, description, sid, Utils->TreeRoot, this, x->Hidden);
Utils->TreeRoot->AddChild(Node);
params[4] = ":" + params[4];
}
this->SendError("Invalid credentials (check the other server's linking snomask for more information)");
- this->ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, invalid link credentials");
+ ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, invalid link credentials");
return false;
}
if (hops)
{
this->SendError("Server too far away for authentication");
- this->ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, server is too far away for authentication");
+ ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, server is too far away for authentication");
return false;
}
- if (!this->ServerInstance->IsSID(sid))
+ if (!ServerInstance->IsSID(sid))
{
this->SendError("Invalid format server ID: "+sid+"!");
return false;
}
- for (std::vector<Link>::iterator x = Utils->LinkBlocks.begin(); x < Utils->LinkBlocks.end(); x++)
+ for (std::vector<reference<Link> >::iterator i = Utils->LinkBlocks.begin(); i < Utils->LinkBlocks.end(); i++)
{
+ Link* x = *i;
if (x->Name != servername && x->Name != "*") // open link allowance
continue;
if (!ComparePass(*x, password))
{
- this->ServerInstance->SNO->WriteToSnoMask('l',"Invalid password on link: %s", x->Name.c_str());
+ ServerInstance->SNO->WriteToSnoMask('l',"Invalid password on link: %s", x->Name.c_str());
continue;
}
if (CheckDupe)
{
this->SendError("Server "+sname+" already exists on server "+CheckDupe->GetParent()->GetName()+"!");
- this->ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, already exists on server "+CheckDupe->GetParent()->GetName());
+ ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, already exists on server "+CheckDupe->GetParent()->GetName());
return false;
}
if (CheckDupe)
{
this->SendError("Server ID "+CheckDupe->GetID()+" already exists on server "+CheckDupe->GetName()+"! You may want to specify the server ID for the server manually with <server:id> so they do not conflict.");
- this->ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, server ID '"+CheckDupe->GetID()+
+ ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, server ID '"+CheckDupe->GetID()+
"' already exists on server "+CheckDupe->GetName());
return false;
}
- this->ServerInstance->SNO->WriteToSnoMask('l',"Verified incoming server connection from \002"+sname+"\002["+(x->HiddenFromStats ? "<hidden>" : this->GetIP())+"] ("+description+")");
- if (this->Hook)
- {
- std::string name = BufferedSocketNameRequest((Module*)Utils->Creator, this->Hook).Send();
- this->ServerInstance->SNO->WriteToSnoMask('l',"Connection from \2"+sname+"\2["+(x->HiddenFromStats ? "<hidden>" : this->GetIP())+"] using transport \2"+name+"\2");
- }
+ ServerInstance->SNO->WriteToSnoMask('l',"Verified incoming server connection from \002"+sname+"\002["+(x->HiddenFromStats ? "<hidden>" : this->IP)+"] ("+description+")");
// this is good. Send our details: Our server name and description and hopcount of 0,
// along with the sendpass from this block.
this->SendCapabilities(2);
- this->WriteLine(std::string("SERVER ")+this->ServerInstance->Config->ServerName+" "+this->MakePass(x->SendPass, this->GetTheirChallenge())+" 0 "+ServerInstance->Config->GetSID()+" :"+this->ServerInstance->Config->ServerDesc);
+ this->WriteLine(std::string("SERVER ")+ServerInstance->Config->ServerName+" "+this->MakePass(x->SendPass, this->GetTheirChallenge())+" 0 "+ServerInstance->Config->GetSID()+" :"+ServerInstance->Config->ServerDesc);
// move to the next state, we are now waiting for THEM.
this->LinkState = WAIT_AUTH_2;
return true;
}
this->SendError("Invalid credentials");
- this->ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, invalid link credentials");
+ ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, invalid link credentials");
return false;
}