#include "inspircd.h"
+#include "main.h"
#include "utils.h"
#include "link.h"
#include "treeserver.h"
#include "treesocket.h"
+#include "commands.h"
/*
* Some server somewhere in the network introducing another server.
* -- w
*/
-bool TreeSocket::RemoteServer(const std::string &prefix, parameterlist ¶ms)
+CmdResult CommandServer::HandleServer(TreeServer* ParentOfThis, std::vector<std::string>& params)
{
- if (params.size() < 5)
- {
- SendError("Protocol error - Not enough parameters for SERVER command");
- return false;
- }
-
- std::string servername = params[0];
- // password is not used for a remote server
- // hopcount is not used (ever)
- std::string sid = params[3];
- std::string description = params[4];
- TreeServer* ParentOfThis = Utils->FindServer(prefix);
+ const std::string& servername = params[0];
+ const std::string& sid = params[1];
+ const std::string& description = params.back();
+ TreeSocket* socket = ParentOfThis->GetSocket();
- if (!ParentOfThis)
- {
- this->SendError("Protocol error - Introduced remote server from unknown server "+prefix);
- return false;
- }
if (!InspIRCd::IsSID(sid))
{
- this->SendError("Invalid format server ID: "+sid+"!");
- return false;
+ socket->SendError("Invalid format server ID: "+sid+"!");
+ return CMD_FAILURE;
}
TreeServer* CheckDupe = Utils->FindServer(servername);
if (CheckDupe)
{
- this->SendError("Server "+servername+" already exists!");
+ socket->SendError("Server "+servername+" already exists!");
ServerInstance->SNO->WriteToSnoMask('L', "Server \2"+CheckDupe->GetName()+"\2 being introduced from \2" + ParentOfThis->GetName() + "\2 denied, already exists. Closing link with " + ParentOfThis->GetName());
- return false;
+ return CMD_FAILURE;
}
CheckDupe = Utils->FindServer(sid);
if (CheckDupe)
{
- this->SendError("Server ID "+sid+" already exists! You may want to specify the server ID for the server manually with <server:id> so they do not conflict.");
+ socket->SendError("Server ID "+sid+" already exists! You may want to specify the server ID for the server manually with <server:id> so they do not conflict.");
ServerInstance->SNO->WriteToSnoMask('L', "Server \2"+servername+"\2 being introduced from \2" + ParentOfThis->GetName() + "\2 denied, server ID already exists on the network. Closing link with " + ParentOfThis->GetName());
- return false;
+ return CMD_FAILURE;
}
Link* lnk = Utils->FindLink(servername);
- TreeServer *Node = new TreeServer(servername, description, sid, ParentOfThis,NULL, lnk ? lnk->Hidden : false);
+ TreeServer* Node = new TreeServer(servername, description, sid, ParentOfThis, ParentOfThis->GetSocket(), lnk ? lnk->Hidden : false);
+
+ HandleExtra(Node, params);
- ParentOfThis->AddChild(Node);
- params[4] = ":" + params[4];
- Utils->DoOneToAllButSender(prefix,"SERVER",params,prefix);
ServerInstance->SNO->WriteToSnoMask('L', "Server \002"+ParentOfThis->GetName()+"\002 introduced server \002"+servername+"\002 ("+description+")");
- return true;
+ return CMD_SUCCESS;
}
+void CommandServer::HandleExtra(TreeServer* newserver, const std::vector<std::string>& params)
+{
+ for (std::vector<std::string>::const_iterator i = params.begin() + 2; i != params.end() - 1; ++i)
+ {
+ const std::string& prop = *i;
+ std::string::size_type p = prop.find('=');
-/*
- * This is used after the other side of a connection has accepted our credentials.
- * They are then introducing themselves to us, BEFORE either of us burst. -- w
- */
-bool TreeSocket::Outbound_Reply_Server(parameterlist ¶ms)
+ std::string key = prop;
+ std::string val;
+ if (p != std::string::npos)
+ {
+ key.erase(p);
+ val.assign(prop, p+1, std::string::npos);
+ }
+
+ if (key == "burst")
+ newserver->BeginBurst(ConvToUInt64(val));
+ }
+}
+
+Link* TreeSocket::AuthRemote(const parameterlist& params)
{
if (params.size() < 5)
{
SendError("Protocol error - Not enough parameters for SERVER command");
- return false;
+ return NULL;
}
irc::string servername = params[0].c_str();
- std::string sname = params[0];
- std::string password = params[1];
- std::string sid = params[3];
- std::string description = params[4];
+ const std::string& sname = params[0];
+ const std::string& password = params[1];
+ const std::string& sid = params[3];
+ const std::string& description = params.back();
this->SendCapabilities(2);
if (!ServerInstance->IsSID(sid))
{
this->SendError("Invalid format server ID: "+sid+"!");
- return false;
+ return NULL;
}
for (std::vector<reference<Link> >::iterator i = Utils->LinkBlocks.begin(); i < Utils->LinkBlocks.end(); i++)
continue;
}
- TreeServer* CheckDupe = Utils->FindServer(sname);
- if (CheckDupe)
- {
- std::string pname = CheckDupe->GetParent() ? CheckDupe->GetParent()->GetName() : "<ourself>";
- SendError("Server "+sname+" already exists on server "+pname+"!");
- ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, already exists on server "+pname);
- return false;
- }
- CheckDupe = Utils->FindServer(sid);
- if (CheckDupe)
- {
- this->SendError("Server ID "+sid+" already exists on the network! You may want to specify the server ID for the server manually with <server:id> so they do not conflict.");
- ServerInstance->SNO->WriteToSnoMask('l',"Server \2"+assign(servername)+"\2 being introduced denied, server ID already exists on the network. Closing link.");
- return false;
- }
+ if (!CheckDuplicate(sname, sid))
+ return NULL;
+
+ ServerInstance->SNO->WriteToSnoMask('l',"Verified server connection " + linkID + " ("+description+")");
+ return x;
+ }
+
+ this->SendError("Mismatched server name or password (check the other server's snomask output for details - e.g. umode +s +Ll)");
+ ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, invalid link credentials");
+ return NULL;
+}
+/*
+ * This is used after the other side of a connection has accepted our credentials.
+ * They are then introducing themselves to us, BEFORE either of us burst. -- w
+ */
+bool TreeSocket::Outbound_Reply_Server(parameterlist ¶ms)
+{
+ const Link* x = AuthRemote(params);
+ if (x)
+ {
/*
* They're in WAIT_AUTH_2 (having accepted our credentials).
* Set our state to CONNECTED (since everything's peachy so far) and send our
* While we're at it, create a treeserver object so we know about them.
* -- w
*/
- this->LinkState = CONNECTED;
-
- Utils->timeoutlist.erase(this);
- linkID = sname;
-
- MyRoot = new TreeServer(sname, description, sid, Utils->TreeRoot, this, x->Hidden);
- Utils->TreeRoot->AddChild(MyRoot);
- this->DoBurst(MyRoot);
-
- params[4] = ":" + params[4];
-
- /* IMPORTANT: Take password/hmac hash OUT of here before we broadcast the introduction! */
- params[1] = "*";
- Utils->DoOneToAllButSender(ServerInstance->Config->GetSID(),"SERVER",params,sname);
+ FinishAuth(params[0], params[3], params.back(), x->Hidden);
return true;
}
- this->SendError("Invalid credentials (check the other server's linking snomask for more information)");
- ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, invalid link credentials");
return false;
}
bool TreeSocket::CheckDuplicate(const std::string& sname, const std::string& sid)
{
- /* Check for fully initialized instances of the server by name */
+ // Check if the server name is not in use by a server that's already fully connected
TreeServer* CheckDupe = Utils->FindServer(sname);
if (CheckDupe)
{
return false;
}
- /* Check for fully initialized instances of the server by id */
+ // Check if the id is not in use by a server that's already fully connected
ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "Looking for dupe SID %s", sid.c_str());
CheckDupe = Utils->FindServerID(sid);
*/
bool TreeSocket::Inbound_Server(parameterlist ¶ms)
{
- if (params.size() < 5)
- {
- SendError("Protocol error - Missing SID");
- return false;
- }
-
- irc::string servername = params[0].c_str();
- std::string sname = params[0];
- std::string password = params[1];
- std::string sid = params[3];
- std::string description = params[4];
-
- this->SendCapabilities(2);
-
- if (!ServerInstance->IsSID(sid))
- {
- this->SendError("Invalid format server ID: "+sid+"!");
- return false;
- }
-
- for (std::vector<reference<Link> >::iterator i = Utils->LinkBlocks.begin(); i < Utils->LinkBlocks.end(); i++)
+ const Link* x = AuthRemote(params);
+ if (x)
{
- Link* x = *i;
- if (x->Name != servername && x->Name != "*") // open link allowance
- continue;
-
- if (!ComparePass(*x, password))
- {
- ServerInstance->SNO->WriteToSnoMask('l',"Invalid password on link: %s", x->Name.c_str());
- continue;
- }
-
- if (!CheckDuplicate(sname, sid))
- return false;
-
- ServerInstance->SNO->WriteToSnoMask('l',"Verified incoming server connection " + linkID + " ("+description+")");
-
- this->SendCapabilities(2);
-
// Save these for later, so when they accept our credentials (indicated by BURST) we remember them
this->capab->hidden = x->Hidden;
- this->capab->sid = sid;
- this->capab->description = description;
- this->capab->name = sname;
+ this->capab->sid = params[3];
+ this->capab->description = params.back();
+ this->capab->name = params[0];
// Send our details: Our server name and description and hopcount of 0,
// along with the sendpass from this block.
return true;
}
- this->SendError("Invalid credentials");
- ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, invalid link credentials");
return false;
}
+CommandServer::Builder::Builder(TreeServer* server)
+ : CmdBuilder(server->GetParent()->GetID(), "SERVER")
+{
+ push(server->GetName());
+ push(server->GetID());
+ if (server->IsBursting())
+ push_property("burst", ConvToStr(server->StartBurst));
+ push_last(server->GetDesc());
+}