*/
#include "inspircd.h"
-#include "commands/cmd_whois.h"
-#include "commands/cmd_stats.h"
#include "socket.h"
#include "xline.h"
-#include "transport.h"
+#include "../transport.h"
#include "socketengine.h"
-#include "m_spanningtree/main.h"
-#include "m_spanningtree/utils.h"
-#include "m_spanningtree/treeserver.h"
-#include "m_spanningtree/treesocket.h"
+#include "main.h"
+#include "utils.h"
+#include "treeserver.h"
+#include "treesocket.h"
/* $ModDep: m_spanningtree/main.h m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/treesocket.h */
/** Because Andy insists that services-compatible servers must
* implement SVSNICK and SVSJOIN, that's exactly what we do :p
*/
-bool TreeSocket::ForceNick(const std::string &prefix, std::deque<std::string> ¶ms)
+bool TreeSocket::SVSNick(const std::string &prefix, parameterlist ¶ms)
{
if (params.size() < 3)
return true;
- User* u = this->ServerInstance->FindNick(params[0]);
+ User* u = ServerInstance->FindNick(params[0]);
if (u)
{
if (IS_LOCAL(u))
{
- std::deque<std::string> par;
+ parameterlist par;
par.push_back(params[1]);
if (!u->ForceNickChange(params[1].c_str()))
/* buh. UID them */
if (!u->ForceNickChange(u->uuid.c_str()))
{
- this->ServerInstance->Users->QuitUser(u, "Nickname collision");
+ ServerInstance->Users->QuitUser(u, "Nickname collision");
return true;
}
}