#include "commands/cmd_whois.h"
#include "commands/cmd_stats.h"
#include "socket.h"
-#include "wildcard.h"
#include "xline.h"
#include "transport.h"
#include "socketengine.h"
#include "m_spanningtree/main.h"
#include "m_spanningtree/utils.h"
#include "m_spanningtree/treeserver.h"
-#include "m_spanningtree/link.h"
#include "m_spanningtree/treesocket.h"
-#include "m_spanningtree/resolvers.h"
-#include "m_spanningtree/handshaketimer.h"
-/* $ModDep: m_spanningtree/timesynctimer.h m_spanningtree/resolvers.h m_spanningtree/main.h m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/link.h m_spanningtree/treesocket.h */
+/* $ModDep: m_spanningtree/main.h m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/treesocket.h */
/** Because Andy insists that services-compatible servers must
* implement SVSNICK and SVSJOIN, that's exactly what we do :p
if (params.size() < 3)
return true;
- User* u = this->Instance->FindNick(params[0]);
+ User* u = this->ServerInstance->FindNick(params[0]);
if (u)
{
/* buh. UID them */
if (!u->ForceNickChange(u->uuid.c_str()))
{
- this->Instance->Users->QuitUser(u, "Nickname collision");
+ this->ServerInstance->Users->QuitUser(u, "Nickname collision");
return true;
}
}