, VersionString(ServerInstance->GetVersionString())
, fullversion(ServerInstance->GetVersionString(true))
, Socket(NULL), sid(ServerInstance->Config->GetSID()), behind_bursting(0), isdead(false)
+ , pingtimer(this)
, ServerUser(ServerInstance->FakeClient)
- , age(ServerInstance->Time()), Warned(false), UserCount(ServerInstance->Users.GetLocalUsers().size())
+ , age(ServerInstance->Time()), UserCount(ServerInstance->Users.LocalUserCount())
, OperCount(0), rtt(0), StartBurst(0), Hidden(false)
{
AddHashEntry();
/** When we create a new server, we call this constructor to initialize it.
* This constructor initializes the server's Route and Parent, and sets up
- * its ping counters so that it will be pinged one minute from now.
+ * the ping timer for the server.
*/
TreeServer::TreeServer(const std::string& Name, const std::string& Desc, const std::string& id, TreeServer* Above, TreeSocket* Sock, bool Hide)
: Server(Name, Desc)
, Parent(Above), Socket(Sock), sid(id), behind_bursting(Parent->behind_bursting), isdead(false)
+ , pingtimer(this)
, ServerUser(new FakeUser(id, this))
- , age(ServerInstance->Time()), Warned(false), UserCount(0), OperCount(0), rtt(0), StartBurst(0), Hidden(Hide)
+ , age(ServerInstance->Time()), UserCount(0), OperCount(0), rtt(0), StartBurst(0), Hidden(Hide)
{
ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "New server %s behind_bursting %u", GetName().c_str(), behind_bursting);
CheckULine();
- SetNextPingTime(ServerInstance->Time() + Utils->PingFreq);
- SetPingFlag();
+
+ ServerInstance->Timers.AddTimer(&pingtimer);
/* find the 'route' for this server (e.g. the one directly connected
* to the local server, which we can use to reach it)
*/
this->AddHashEntry();
- Parent->AddChild(this);
+ Parent->Children.push_back(this);
}
-void TreeServer::BeginBurst(unsigned long startms)
+void TreeServer::BeginBurst(uint64_t startms)
{
behind_bursting++;
- unsigned long now = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000);
+ uint64_t now = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000);
// If the start time is in the future (clocks are not synced) then use current time
if ((!startms) || (startms > now))
startms = now;
this->StartBurst = startms;
- ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "Server %s started bursting at time %lu behind_bursting %u", sid.c_str(), startms, behind_bursting);
-}
-
-const std::string& TreeServer::GetID()
-{
- return sid;
+ ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "Server %s started bursting at time %s behind_bursting %u", sid.c_str(), ConvToStr(startms).c_str(), behind_bursting);
}
void TreeServer::FinishBurstInternal()
behind_bursting--;
ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "FinishBurstInternal() %s behind_bursting %u", GetName().c_str(), behind_bursting);
- if (!IsBehindBursting())
- {
- SetNextPingTime(ServerInstance->Time() + Utils->PingFreq);
- SetPingFlag();
- }
for (ChildServers::const_iterator i = Children.begin(); i != Children.end(); ++i)
{
TreeServer* child = *i;
void TreeServer::FinishBurst()
{
ServerInstance->XLines->ApplyLines();
- long ts = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000);
+ uint64_t ts = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000);
unsigned long bursttime = ts - this->StartBurst;
ServerInstance->SNO->WriteToSnoMask(Parent == Utils->TreeRoot ? 'l' : 'L', "Received end of netburst from \2%s\2 (burst time: %lu %s)",
GetName().c_str(), (bursttime > 10000 ? bursttime / 1000 : bursttime), (bursttime > 10000 ? "secs" : "msecs"));
- AddServerEvent(Utils->Creator, GetName());
+ FOREACH_MOD_CUSTOM(Utils->Creator->GetEventProvider(), SpanningTreeEventListener, OnServerLink, (this));
StartBurst = 0;
FinishBurstInternal();
void TreeServer::SQuitChild(TreeServer* server, const std::string& reason)
{
- DelServerEvent(Utils->Creator, server->GetName());
- DelChild(server);
+ FOREACH_MOD_CUSTOM(Utils->Creator->GetEventProvider(), SpanningTreeEventListener, OnServerSplit, (server));
+ stdalgo::erase(Children, server);
if (IsRoot())
{
}
}
-/** This method is used to add the structure to the
- * hash_map for linear searches. It is only called
+/** This method is used to add the server to the
+ * maps for linear searches. It is only called
* by the constructors.
*/
void TreeServer::AddHashEntry()
Utils->sidlist[sid] = this;
}
-/** These accessors etc should be pretty self-
- * explanitory.
- */
-TreeServer* TreeServer::GetRoute()
-{
- return Route;
-}
-
-const std::string& TreeServer::GetVersion()
-{
- return VersionString;
-}
-
-void TreeServer::SetNextPingTime(time_t t)
-{
- this->NextPing = t;
- LastPingWasGood = false;
-}
-
-time_t TreeServer::NextPingTime()
-{
- return NextPing;
-}
-
-bool TreeServer::AnsweredLastPing()
-{
- return LastPingWasGood;
-}
-
-void TreeServer::SetPingFlag()
-{
- LastPingWasGood = true;
-}
-
-TreeSocket* TreeServer::GetSocket()
-{
- return Socket;
-}
-
-TreeServer* TreeServer::GetParent()
-{
- return Parent;
-}
-
-void TreeServer::SetVersion(const std::string &Version)
-{
- VersionString = Version;
-}
-
-void TreeServer::AddChild(TreeServer* Child)
-{
- Children.push_back(Child);
-}
-
-bool TreeServer::DelChild(TreeServer* Child)
-{
- return stdalgo::erase(Children, Child);
-}
-
CullResult TreeServer::cull()
{
// Recursively cull all servers that are under us in the tree