]> git.netwichtig.de Git - user/henk/code/inspircd.git/blobdiff - src/modules/m_spanningtree/treeserver.cpp
Merge pull request #495 from SaberUK/master+fix-libcpp
[user/henk/code/inspircd.git] / src / modules / m_spanningtree / treeserver.cpp
index f991501f4b5535f87498d333e5434b6f50c48928..4ce7c49d5d2cc803036671e7caf5dfdfb8e87554 100644 (file)
-#include "configreader.h"
-#include "users.h"
-#include "channels.h"
-#include "modules.h"
-#include "commands/cmd_whois.h"
-#include "commands/cmd_stats.h"
-#include "socket.h"
+/*
+ * InspIRCd -- Internet Relay Chat Daemon
+ *
+ *   Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org>
+ *   Copyright (C) 2007-2008 Craig Edwards <craigedwards@brainbox.cc>
+ *   Copyright (C) 2008 Robin Burchell <robin+git@viroteck.net>
+ *   Copyright (C) 2007 Dennis Friis <peavey@inspircd.org>
+ *
+ * This file is part of InspIRCd.  InspIRCd is free software: you can
+ * redistribute it and/or modify it under the terms of the GNU General Public
+ * License as published by the Free Software Foundation, version 2.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+
 #include "inspircd.h"
-#include "wildcard.h"
 #include "xline.h"
-#include "transport.h"
-
-#include "m_spanningtree/utils.h"
-#include "m_spanningtree/treeserver.h"
-
-        TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance) : ServerInstance(Instance), Utils(Util)
-        {
-                Parent = NULL;
-                ServerName = "";
-                ServerDesc = "";
-                VersionString = "";
-                UserCount = OperCount = 0;
-                VersionString = ServerInstance->GetVersionString();
-        }
-
-        /** We use this constructor only to create the 'root' item, Utils->TreeRoot, which
-         * represents our own server. Therefore, it has no route, no parent, and
-         * no socket associated with it. Its version string is our own local version.
-         */
-        TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc) : ServerInstance(Instance), ServerName(Name.c_str()), ServerDesc(Desc), Utils(Util)
-        {
-                Parent = NULL;
-                VersionString = "";
-                UserCount = ServerInstance->UserCount();
-                OperCount = ServerInstance->OperCount();
-                VersionString = ServerInstance->GetVersionString();
-                Route = NULL;
-                Socket = NULL; /* Fix by brain */
-                AddHashEntry();
-        }
-
-        /** When we create a new server, we call this constructor to initialize it.
-         * This constructor initializes the server's Route and Parent, and sets up
-         * its ping counters so that it will be pinged one minute from now.
-         */
-        TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc, TreeServer* Above, TreeSocket* Sock)
-                : ServerInstance(Instance), Parent(Above), ServerName(Name.c_str()), ServerDesc(Desc), Socket(Sock), Utils(Util)
-        {
-                VersionString = "";
-                UserCount = OperCount = 0;
-                this->SetNextPingTime(time(NULL) + 60);
-                this->SetPingFlag();
-
-                /* find the 'route' for this server (e.g. the one directly connected
-                 * to the local server, which we can use to reach it)
-                 *
-                 * In the following example, consider we have just added a TreeServer
-                 * class for server G on our network, of which we are server A.
-                 * To route traffic to G (marked with a *) we must send the data to
-                 * B (marked with a +) so this algorithm initializes the 'Route'
-                 * value to point at whichever server traffic must be routed through
-                 * to get here. If we were to try this algorithm with server B,
-                 * the Route pointer would point at its own object ('this').
-                 *
-                 *              A
-                 *             / \
-                 *          + B   C
-                 *           / \   \
-                 *          D   E   F
-                 *         /         \
-                 *      * G           H
-                 *
-                 * We only run this algorithm when a server is created, as
-                 * the routes remain constant while ever the server exists, and
-                 * do not need to be re-calculated.
-                 */
-
-                Route = Above;
-                if (Route == Utils->TreeRoot)
-                {
-                        Route = this;
-                }
-                else
-                {
-                        while (this->Route->GetParent() != Utils->TreeRoot)
-                        {
-                                this->Route = Route->GetParent();
-                        }
-                }
-
-                /* Because recursive code is slow and takes a lot of resources,
-                 * we store two representations of the server tree. The first
-                 * is a recursive structure where each server references its
-                 * children and its parent, which is used for netbursts and
-                 * netsplits to dump the whole dataset to the other server,
-                 * and the second is used for very fast lookups when routing
-                 * messages and is instead a hash_map, where each item can
-                 * be referenced by its server name. The AddHashEntry()
-                 * call below automatically inserts each TreeServer class
-                 * into the hash_map as it is created. There is a similar
-                 * maintainance call in the destructor to tidy up deleted
-                 * servers.
-                 */
-
-                this->AddHashEntry();
-        }
-
-        int TreeServer::QuitUsers(const std::string &reason)
-        {
-                const char* reason_s = reason.c_str();
-                std::vector<userrec*> time_to_die;
-                for (user_hash::iterator n = ServerInstance->clientlist->begin(); n != ServerInstance->clientlist->end(); n++)
-                {
-                        if (!strcmp(n->second->server, this->ServerName.c_str()))
-                        {
-                                time_to_die.push_back(n->second);
-                        }
-                }
-                for (std::vector<userrec*>::iterator n = time_to_die.begin(); n != time_to_die.end(); n++)
-                {
-                        userrec* a = (userrec*)*n;
-                        if (!IS_LOCAL(a))
-                                userrec::QuitUser(ServerInstance,a,reason_s);
-                }
-                return time_to_die.size();
-        }
-
-        /** This method is used to add the structure to the
-         * hash_map for linear searches. It is only called
-         * by the constructors.
-         */
-        void TreeServer::AddHashEntry()
-        {
-                server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());
-                if (iter == Utils->serverlist.end())
-                        Utils->serverlist[this->ServerName.c_str()] = this;
-        }
-
-        /** This method removes the reference to this object
-         * from the hash_map which is used for linear searches.
-         * It is only called by the default destructor.
-         */
-        void TreeServer::DelHashEntry()
-        {
-                server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());
-                if (iter != Utils->serverlist.end())
-                        Utils->serverlist.erase(iter);
-        }
-
-        /** These accessors etc should be pretty self-
-         * explanitory.
-         */
-        TreeServer* TreeServer::GetRoute()
-        {
-                return Route;
-        }
-
-        std::string TreeServer::GetName()
-        {
-                return ServerName.c_str();
-        }
-
-        std::string TreeServer::GetDesc()
-        {
-                return ServerDesc;
-        }
-
-        std::string TreeServer::GetVersion()
-        {
-                return VersionString;
-        }
-
-        void TreeServer::SetNextPingTime(time_t t)
-        {
-                this->NextPing = t;
-                LastPingWasGood = false;
-        }
-
-        time_t TreeServer::NextPingTime()
-        {
-                return NextPing;
-        }
-
-        bool TreeServer::AnsweredLastPing()
-        {
-                return LastPingWasGood;
-        }
-
-        void TreeServer::SetPingFlag()
-        {
-                LastPingWasGood = true;
-        }
-
-        int TreeServer::GetUserCount()
-        {
-                return UserCount;
-        }
-
-        void TreeServer::AddUserCount()
-        {
-                UserCount++;
-        }
-
-        void TreeServer::DelUserCount()
-        {
-                UserCount--;
-        }
-
-        int TreeServer::GetOperCount()
-        {
-                return OperCount;
-        }
-
-        TreeSocket* TreeServer::GetSocket()
-        {
-                return Socket;
-        }
-
-        TreeServer* TreeServer::GetParent()
-        {
-                return Parent;
-        }
-
-        void TreeServer::SetVersion(const std::string &Version)
-        {
-                VersionString = Version;
-        }
-
-        unsigned int TreeServer::ChildCount()
-        {
-                return Children.size();
-        }
-
-        TreeServer* TreeServer::GetChild(unsigned int n)
-        {
-                if (n < Children.size())
-                {
-                        /* Make sure they  cant request
-                         * an out-of-range object. After
-                         * all we know what these programmer
-                         * types are like *grin*.
-                         */
-                        return Children[n];
-                }
-                else
-                {
-                        return NULL;
-                }
-        }
-
-        void TreeServer::AddChild(TreeServer* Child)
-        {
-                Children.push_back(Child);
-        }
-
-        bool TreeServer::DelChild(TreeServer* Child)
-        {
-                for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++)
-                {
-                        if (*a == Child)
-                        {
-                                Children.erase(a);
-                                return true;
-                        }
-                }
-                return false;
-        }
-
-        /** Removes child nodes of this node, and of that node, etc etc.
-         * This is used during netsplits to automatically tidy up the
-         * server tree. It is slow, we don't use it for much else.
-         */
-        bool TreeServer::Tidy()
-        {
-                bool stillchildren = true;
-                while (stillchildren)
-                {
-                        stillchildren = false;
-                        for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++)
-                        {
-                                TreeServer* s = (TreeServer*)*a;
-                                s->Tidy();
-                                Children.erase(a);
-                                DELETE(s);
-                                stillchildren = true;
-                                break;
-                        }
-                }
-                return true;
-        }
-
-        TreeServer::~TreeServer()
-        {
-                /* We'd better tidy up after ourselves, eh? */
-                this->DelHashEntry();
-        }
-
+#include "main.h"
+#include "modules/spanningtree.h"
+
+#include "utils.h"
+#include "treeserver.h"
+
+/* $ModDep: m_spanningtree/utils.h m_spanningtree/treeserver.h */
+
+/** We use this constructor only to create the 'root' item, Utils->TreeRoot, which
+ * represents our own server. Therefore, it has no route, no parent, and
+ * no socket associated with it. Its version string is our own local version.
+ */
+TreeServer::TreeServer(SpanningTreeUtilities* Util, std::string Name, std::string Desc, const std::string &id)
+       : ServerName(Name.c_str()), ServerDesc(Desc), Utils(Util), ServerUser(ServerInstance->FakeClient)
+{
+       age = ServerInstance->Time();
+       bursting = false;
+       Parent = NULL;
+       VersionString.clear();
+       UserCount = OperCount = 0;
+       VersionString = ServerInstance->GetVersionString();
+       Route = NULL;
+       Socket = NULL; /* Fix by brain */
+       StartBurst = rtt = 0;
+       Warned = Hidden = false;
+       AddHashEntry();
+       SetID(id);
+}
+
+/** When we create a new server, we call this constructor to initialize it.
+ * This constructor initializes the server's Route and Parent, and sets up
+ * its ping counters so that it will be pinged one minute from now.
+ */
+TreeServer::TreeServer(SpanningTreeUtilities* Util, std::string Name, std::string Desc, const std::string &id, TreeServer* Above, TreeSocket* Sock, bool Hide)
+       : Parent(Above), ServerName(Name.c_str()), ServerDesc(Desc), Socket(Sock), Utils(Util), ServerUser(new FakeUser(id, Name)), Hidden(Hide)
+{
+       age = ServerInstance->Time();
+       bursting = true;
+       VersionString.clear();
+       UserCount = OperCount = 0;
+       SetNextPingTime(ServerInstance->Time() + Utils->PingFreq);
+       SetPingFlag();
+       Warned = false;
+       rtt = 0;
+
+       long ts = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000);
+       this->StartBurst = ts;
+       ServerInstance->Logs->Log("m_spanningtree",LOG_DEBUG, "Started bursting at time %lu", ts);
+
+       /* find the 'route' for this server (e.g. the one directly connected
+        * to the local server, which we can use to reach it)
+        *
+        * In the following example, consider we have just added a TreeServer
+        * class for server G on our network, of which we are server A.
+        * To route traffic to G (marked with a *) we must send the data to
+        * B (marked with a +) so this algorithm initializes the 'Route'
+        * value to point at whichever server traffic must be routed through
+        * to get here. If we were to try this algorithm with server B,
+        * the Route pointer would point at its own object ('this').
+        *
+        *            A
+        *           / \
+        *        + B   C
+        *         / \   \
+        *        D   E   F
+        *       /         \
+        *    * G           H
+        *
+        * We only run this algorithm when a server is created, as
+        * the routes remain constant while ever the server exists, and
+        * do not need to be re-calculated.
+        */
+
+       Route = Above;
+       if (Route == Utils->TreeRoot)
+       {
+               Route = this;
+       }
+       else
+       {
+               while (this->Route->GetParent() != Utils->TreeRoot)
+               {
+                       this->Route = Route->GetParent();
+               }
+       }
+
+       /* Because recursive code is slow and takes a lot of resources,
+        * we store two representations of the server tree. The first
+        * is a recursive structure where each server references its
+        * children and its parent, which is used for netbursts and
+        * netsplits to dump the whole dataset to the other server,
+        * and the second is used for very fast lookups when routing
+        * messages and is instead a hash_map, where each item can
+        * be referenced by its server name. The AddHashEntry()
+        * call below automatically inserts each TreeServer class
+        * into the hash_map as it is created. There is a similar
+        * maintainance call in the destructor to tidy up deleted
+        * servers.
+        */
+
+       this->AddHashEntry();
+
+       SetID(id);
+}
+
+const std::string& TreeServer::GetID()
+{
+       return sid;
+}
+
+void TreeServer::FinishBurstInternal()
+{
+       this->bursting = false;
+       SetNextPingTime(ServerInstance->Time() + Utils->PingFreq);
+       SetPingFlag();
+       for(unsigned int q=0; q < ChildCount(); q++)
+       {
+               TreeServer* child = GetChild(q);
+               child->FinishBurstInternal();
+       }
+}
+
+void TreeServer::FinishBurst()
+{
+       FinishBurstInternal();
+       ServerInstance->XLines->ApplyLines();
+       long ts = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000);
+       unsigned long bursttime = ts - this->StartBurst;
+       ServerInstance->SNO->WriteToSnoMask(Parent == Utils->TreeRoot ? 'l' : 'L', "Received end of netburst from \2%s\2 (burst time: %lu %s)",
+               ServerName.c_str(), (bursttime > 10000 ? bursttime / 1000 : bursttime), (bursttime > 10000 ? "secs" : "msecs"));
+       AddServerEvent(Utils->Creator, ServerName.c_str());
+}
+
+void TreeServer::SetID(const std::string &id)
+{
+       ServerInstance->Logs->Log("m_spanningtree",LOG_DEBUG, "Setting SID to " + id);
+       sid = id;
+       Utils->sidlist[sid] = this;
+}
+
+int TreeServer::QuitUsers(const std::string &reason)
+{
+       const char* reason_s = reason.c_str();
+       std::vector<User*> time_to_die;
+       for (user_hash::iterator n = ServerInstance->Users->clientlist->begin(); n != ServerInstance->Users->clientlist->end(); n++)
+       {
+               if (n->second->server == ServerName)
+               {
+                       time_to_die.push_back(n->second);
+               }
+       }
+       for (std::vector<User*>::iterator n = time_to_die.begin(); n != time_to_die.end(); n++)
+       {
+               User* a = (User*)*n;
+               if (!IS_LOCAL(a))
+               {
+                       if (this->Utils->quiet_bursts)
+                               a->quietquit = true;
+
+                       if (ServerInstance->Config->HideSplits)
+                               ServerInstance->Users->QuitUser(a, "*.net *.split", reason_s);
+                       else
+                               ServerInstance->Users->QuitUser(a, reason_s);
+               }
+       }
+       return time_to_die.size();
+}
+
+/** This method is used to add the structure to the
+ * hash_map for linear searches. It is only called
+ * by the constructors.
+ */
+void TreeServer::AddHashEntry()
+{
+       server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());
+       if (iter == Utils->serverlist.end())
+               Utils->serverlist[this->ServerName.c_str()] = this;
+}
+
+/** This method removes the reference to this object
+ * from the hash_map which is used for linear searches.
+ * It is only called by the default destructor.
+ */
+void TreeServer::DelHashEntry()
+{
+       server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());
+       if (iter != Utils->serverlist.end())
+               Utils->serverlist.erase(iter);
+}
+
+/** These accessors etc should be pretty self-
+ * explanitory.
+ */
+TreeServer* TreeServer::GetRoute()
+{
+       return Route;
+}
+
+std::string TreeServer::GetName()
+{
+       return ServerName.c_str();
+}
+
+const std::string& TreeServer::GetDesc()
+{
+       return ServerDesc;
+}
+
+const std::string& TreeServer::GetVersion()
+{
+       return VersionString;
+}
+
+void TreeServer::SetNextPingTime(time_t t)
+{
+       this->NextPing = t;
+       LastPingWasGood = false;
+}
+
+time_t TreeServer::NextPingTime()
+{
+       return NextPing;
+}
+
+bool TreeServer::AnsweredLastPing()
+{
+       return LastPingWasGood;
+}
+
+void TreeServer::SetPingFlag()
+{
+       LastPingWasGood = true;
+}
+
+TreeSocket* TreeServer::GetSocket()
+{
+       return Socket;
+}
+
+TreeServer* TreeServer::GetParent()
+{
+       return Parent;
+}
+
+void TreeServer::SetVersion(const std::string &Version)
+{
+       VersionString = Version;
+}
+
+unsigned int TreeServer::ChildCount()
+{
+       return Children.size();
+}
+
+TreeServer* TreeServer::GetChild(unsigned int n)
+{
+       if (n < Children.size())
+       {
+               /* Make sure they  cant request
+                * an out-of-range object. After
+                * all we know what these programmer
+                * types are like *grin*.
+                */
+               return Children[n];
+       }
+       else
+       {
+               return NULL;
+       }
+}
+
+void TreeServer::AddChild(TreeServer* Child)
+{
+       Children.push_back(Child);
+}
+
+bool TreeServer::DelChild(TreeServer* Child)
+{
+       std::vector<TreeServer*>::iterator it = std::find(Children.begin(), Children.end(), Child);
+       if (it != Children.end())
+       {
+               Children.erase(it);
+               return true;
+       }
+       return false;
+}
+
+/** Removes child nodes of this node, and of that node, etc etc.
+ * This is used during netsplits to automatically tidy up the
+ * server tree. It is slow, we don't use it for much else.
+ */
+bool TreeServer::Tidy()
+{
+       while (1)
+       {
+               std::vector<TreeServer*>::iterator a = Children.begin();
+               if (a == Children.end())
+                       return true;
+               TreeServer* s = *a;
+               s->Tidy();
+               s->cull();
+               Children.erase(a);
+               delete s;
+       }
+}
+
+CullResult TreeServer::cull()
+{
+       if (ServerUser != ServerInstance->FakeClient)
+               ServerUser->cull();
+       return classbase::cull();
+}
+
+TreeServer::~TreeServer()
+{
+       /* We'd better tidy up after ourselves, eh? */
+       this->DelHashEntry();
+       if (ServerUser != ServerInstance->FakeClient)
+               delete ServerUser;
+
+       server_hash::iterator iter = Utils->sidlist.find(GetID());
+       if (iter != Utils->sidlist.end())
+               Utils->sidlist.erase(iter);
+}