]> git.netwichtig.de Git - user/henk/code/inspircd.git/blobdiff - src/modules/m_spanningtree/treeserver.cpp
Remove unneeded Extensible inheritance and remove "age" field from classbase
[user/henk/code/inspircd.git] / src / modules / m_spanningtree / treeserver.cpp
index 42b3b6f2ef43b8ab51dfb8726815325716cce68e..97aab72661351b28b2b4fad6cdf53663b903065a 100644 (file)
-#include "configreader.h"
-#include "users.h"
-#include "channels.h"
-#include "modules.h"
+/*       +------------------------------------+
+ *       | Inspire Internet Relay Chat Daemon |
+ *       +------------------------------------+
+ *
+ *  InspIRCd: (C) 2002-2009 InspIRCd Development Team
+ * See: http://wiki.inspircd.org/Credits
+ *
+ * This program is free but copyrighted software; see
+ *            the file COPYING for details.
+ *
+ * ---------------------------------------------------
+ */
+
+#include "inspircd.h"
 #include "commands/cmd_whois.h"
 #include "commands/cmd_stats.h"
 #include "socket.h"
-#include "inspircd.h"
-#include "wildcard.h"
 #include "xline.h"
-#include "transport.h"
-
-#include "m_spanningtree/utils.h"
-#include "m_spanningtree/treeserver.h"
-
-       TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance) : ServerInstance(Instance), Utils(Util)
-       {
-               Parent = NULL;
-               ServerName = "";
-               ServerDesc = "";
-               VersionString = "";
-               UserCount = OperCount = 0;
-               VersionString = ServerInstance->GetVersionString();
-       }
-
-       /** We use this constructor only to create the 'root' item, Utils->TreeRoot, which
-        * represents our own server. Therefore, it has no route, no parent, and
-        * no socket associated with it. Its version string is our own local version.
+#include "../transport.h"
+
+#include "utils.h"
+#include "treeserver.h"
+
+/* $ModDep: m_spanningtree/utils.h m_spanningtree/treeserver.h */
+
+/** We use this constructor only to create the 'root' item, Utils->TreeRoot, which
+ * represents our own server. Therefore, it has no route, no parent, and
+ * no socket associated with it. Its version string is our own local version.
+ */
+TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc, const std::string &id)
+                                               : ServerInstance(Instance), ServerName(Name.c_str()), ServerDesc(Desc), Utils(Util)
+{
+       age = Instance->Time();
+       bursting = false;
+       Parent = NULL;
+       VersionString.clear();
+       ServerUserCount = ServerOperCount = 0;
+       VersionString = ServerInstance->GetVersionString();
+       Route = NULL;
+       Socket = NULL; /* Fix by brain */
+       StartBurst = rtt = 0;
+       Warned = Hidden = false;
+       AddHashEntry();
+       SetID(id);
+}
+
+/** When we create a new server, we call this constructor to initialize it.
+ * This constructor initializes the server's Route and Parent, and sets up
+ * its ping counters so that it will be pinged one minute from now.
+ */
+TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc, const std::string &id, TreeServer* Above, TreeSocket* Sock, bool Hide)
+       : ServerInstance(Instance), Parent(Above), ServerName(Name.c_str()), ServerDesc(Desc), Socket(Sock), Utils(Util), Hidden(Hide)
+{
+       age = Instance->Time();
+       bursting = true;
+       VersionString.clear();
+       ServerUserCount = ServerOperCount = 0;
+       SetNextPingTime(ServerInstance->Time() + Utils->PingFreq);
+       SetPingFlag();
+       Warned = false;
+       rtt = 0;
+
+       timeval t;
+       gettimeofday(&t, NULL);
+       long ts = (t.tv_sec * 1000) + (t.tv_usec / 1000);
+       this->StartBurst = ts;
+       Instance->Logs->Log("m_spanningtree",DEBUG, "Started bursting at time %lu", ts);
+
+       /* find the 'route' for this server (e.g. the one directly connected
+        * to the local server, which we can use to reach it)
+        *
+        * In the following example, consider we have just added a TreeServer
+        * class for server G on our network, of which we are server A.
+        * To route traffic to G (marked with a *) we must send the data to
+        * B (marked with a +) so this algorithm initializes the 'Route'
+        * value to point at whichever server traffic must be routed through
+        * to get here. If we were to try this algorithm with server B,
+        * the Route pointer would point at its own object ('this').
+        *
+        *            A
+        *           / \
+        *        + B   C
+        *         / \   \
+        *        D   E   F
+        *       /         \
+        *    * G           H
+        *
+        * We only run this algorithm when a server is created, as
+        * the routes remain constant while ever the server exists, and
+        * do not need to be re-calculated.
         */
-       TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc) : ServerInstance(Instance), ServerName(Name.c_str()), ServerDesc(Desc), Utils(Util)
-       {
-               Parent = NULL;
-               VersionString = "";
-               UserCount = ServerInstance->UserCount();
-               OperCount = ServerInstance->OperCount();
-               VersionString = ServerInstance->GetVersionString();
-               Route = NULL;
-               Socket = NULL; /* Fix by brain */
-               AddHashEntry();
-       }
 
-       /** When we create a new server, we call this constructor to initialize it.
-        * This constructor initializes the server's Route and Parent, and sets up
-        * its ping counters so that it will be pinged one minute from now.
-        */
-       TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc, TreeServer* Above, TreeSocket* Sock)
-               : ServerInstance(Instance), Parent(Above), ServerName(Name.c_str()), ServerDesc(Desc), Socket(Sock), Utils(Util)
+       Route = Above;
+       if (Route == Utils->TreeRoot)
        {
-               VersionString = "";
-               UserCount = OperCount = 0;
-               this->SetNextPingTime(time(NULL) + 60);
-               this->SetPingFlag();
-
-               /* find the 'route' for this server (e.g. the one directly connected
-                * to the local server, which we can use to reach it)
-                *
-                * In the following example, consider we have just added a TreeServer
-                * class for server G on our network, of which we are server A.
-                * To route traffic to G (marked with a *) we must send the data to
-                * B (marked with a +) so this algorithm initializes the 'Route'
-                * value to point at whichever server traffic must be routed through
-                * to get here. If we were to try this algorithm with server B,
-                * the Route pointer would point at its own object ('this').
-                *
-                *            A
-                *           / \
-                *        + B   C
-                *         / \   \
-                *        D   E   F
-                *       /         \
-                *    * G           H
-                *
-                * We only run this algorithm when a server is created, as
-                * the routes remain constant while ever the server exists, and
-                * do not need to be re-calculated.
-                */
-
-               Route = Above;
-               if (Route == Utils->TreeRoot)
-               {
-                       Route = this;
-               }
-               else
-               {
-                       while (this->Route->GetParent() != Utils->TreeRoot)
-                       {
-                               this->Route = Route->GetParent();
-                       }
-               }
-
-               /* Because recursive code is slow and takes a lot of resources,
-                * we store two representations of the server tree. The first
-                * is a recursive structure where each server references its
-                * children and its parent, which is used for netbursts and
-                * netsplits to dump the whole dataset to the other server,
-                * and the second is used for very fast lookups when routing
-                * messages and is instead a hash_map, where each item can
-                * be referenced by its server name. The AddHashEntry()
-                * call below automatically inserts each TreeServer class
-                * into the hash_map as it is created. There is a similar
-                * maintainance call in the destructor to tidy up deleted
-                * servers.
-                */
-
-               this->AddHashEntry();
+               Route = this;
        }
-
-       int TreeServer::QuitUsers(const std::string &reason)
+       else
        {
-               const char* reason_s = reason.c_str();
-               std::vector<userrec*> time_to_die;
-               for (user_hash::iterator n = ServerInstance->clientlist->begin(); n != ServerInstance->clientlist->end(); n++)
+               while (this->Route->GetParent() != Utils->TreeRoot)
                {
-                       if (!strcmp(n->second->server, this->ServerName.c_str()))
-                       {
-                               time_to_die.push_back(n->second);
-                       }
+                       this->Route = Route->GetParent();
                }
-               for (std::vector<userrec*>::iterator n = time_to_die.begin(); n != time_to_die.end(); n++)
-               {
-                       userrec* a = (userrec*)*n;
-                       if (!IS_LOCAL(a))
-                               userrec::QuitUser(ServerInstance,a,reason_s);
-               }
-               return time_to_die.size();
        }
 
-       /** This method is used to add the structure to the
-        * hash_map for linear searches. It is only called
-        * by the constructors.
+       /* Because recursive code is slow and takes a lot of resources,
+        * we store two representations of the server tree. The first
+        * is a recursive structure where each server references its
+        * children and its parent, which is used for netbursts and
+        * netsplits to dump the whole dataset to the other server,
+        * and the second is used for very fast lookups when routing
+        * messages and is instead a hash_map, where each item can
+        * be referenced by its server name. The AddHashEntry()
+        * call below automatically inserts each TreeServer class
+        * into the hash_map as it is created. There is a similar
+        * maintainance call in the destructor to tidy up deleted
+        * servers.
         */
-       void TreeServer::AddHashEntry()
-       {
-               server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());
-               if (iter == Utils->serverlist.end())
-                       Utils->serverlist[this->ServerName.c_str()] = this;
-       }
 
-       /** This method removes the reference to this object
-        * from the hash_map which is used for linear searches.
-        * It is only called by the default destructor.
-        */
-       void TreeServer::DelHashEntry()
-       {
-               server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());
-               if (iter != Utils->serverlist.end())
-                       Utils->serverlist.erase(iter);
-       }
+       this->AddHashEntry();
 
-       /** These accessors etc should be pretty self-
-        * explanitory.
-        */
-       TreeServer* TreeServer::GetRoute()
-       {
-               return Route;
-       }
+       SetID(id);
+}
 
-       std::string TreeServer::GetName()
-       {
-               return ServerName.c_str();
-       }
-
-       std::string TreeServer::GetDesc()
-       {
-               return ServerDesc;
-       }
-
-       std::string TreeServer::GetVersion()
-       {
-               return VersionString;
-       }
+std::string& TreeServer::GetID()
+{
+       return sid;
+}
 
-       void TreeServer::SetNextPingTime(time_t t)
+void TreeServer::FinishBurstInternal()
+{
+       this->bursting = false;
+       SetNextPingTime(ServerInstance->Time() + Utils->PingFreq);
+       SetPingFlag();
+       for(unsigned int q=0; q < ChildCount(); q++)
        {
-               this->NextPing = t;
-               LastPingWasGood = false;
+               TreeServer* child = GetChild(q);
+               child->FinishBurstInternal();
        }
-
-       time_t TreeServer::NextPingTime()
+}
+
+void TreeServer::FinishBurst()
+{
+       FinishBurstInternal();
+       ServerInstance->XLines->ApplyLines();
+       timeval t;
+       gettimeofday(&t, NULL);
+       long ts = (t.tv_sec * 1000) + (t.tv_usec / 1000);
+       unsigned long bursttime = ts - this->StartBurst;
+       ServerInstance->SNO->WriteToSnoMask('l', "Received end of netburst from \2%s\2 (burst time: %lu %s)",
+               ServerName.c_str(), (bursttime > 10000 ? bursttime / 1000 : bursttime), (bursttime > 10000 ? "secs" : "msecs"));
+       Event rmode((char*)ServerName.c_str(),  (Module*)Utils->Creator, "new_server");
+       rmode.Send(ServerInstance);
+}
+
+void TreeServer::SetID(const std::string &id)
+{
+       ServerInstance->Logs->Log("m_spanningtree",DEBUG, "Setting SID to " + id);
+       sid = id;
+       Utils->sidlist[sid] = this;
+}
+
+int TreeServer::QuitUsers(const std::string &reason)
+{
+       const char* reason_s = reason.c_str();
+       std::vector<User*> time_to_die;
+       for (user_hash::iterator n = ServerInstance->Users->clientlist->begin(); n != ServerInstance->Users->clientlist->end(); n++)
        {
-               return NextPing;
-       }
-
-       bool TreeServer::AnsweredLastPing()
-       {
-               return LastPingWasGood;
-       }
-
-       void TreeServer::SetPingFlag()
-       {
-               LastPingWasGood = true;
-       }
-
-       int TreeServer::GetUserCount()
-       {
-               return UserCount;
-       }
-
-       void TreeServer::AddUserCount()
-       {
-               UserCount++;
-       }
-
-       void TreeServer::DelUserCount()
-       {
-               UserCount--;
-       }
-
-       int TreeServer::GetOperCount()
-       {
-               return OperCount;
+               if (!strcmp(n->second->server, this->ServerName.c_str()))
+               {
+                       time_to_die.push_back(n->second);
+               }
        }
-
-       TreeSocket* TreeServer::GetSocket()
+       for (std::vector<User*>::iterator n = time_to_die.begin(); n != time_to_die.end(); n++)
        {
-               return Socket;
-       }
-
-       TreeServer* TreeServer::GetParent()
-       {
-               return Parent;
-       }
+               User* a = (User*)*n;
+               if (!IS_LOCAL(a))
+               {
+                       if (ServerInstance->Config->HideSplits)
+                               ServerInstance->Users->QuitUser(a, "*.net *.split", reason_s);
+                       else
+                               ServerInstance->Users->QuitUser(a, reason_s);
 
-       void TreeServer::SetVersion(const std::string &Version)
-       {
-               VersionString = Version;
+                       if (this->Utils->quiet_bursts)
+                               ServerInstance->GlobalCulls.MakeSilent(a);
+               }
        }
-
-       unsigned int TreeServer::ChildCount()
+       return time_to_die.size();
+}
+
+/** This method is used to add the structure to the
+ * hash_map for linear searches. It is only called
+ * by the constructors.
+ */
+void TreeServer::AddHashEntry()
+{
+       server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());
+       if (iter == Utils->serverlist.end())
+               Utils->serverlist[this->ServerName.c_str()] = this;
+}
+
+/** This method removes the reference to this object
+ * from the hash_map which is used for linear searches.
+ * It is only called by the default destructor.
+ */
+void TreeServer::DelHashEntry()
+{
+       server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());
+       if (iter != Utils->serverlist.end())
+               Utils->serverlist.erase(iter);
+}
+
+/** These accessors etc should be pretty self-
+ * explanitory.
+ */
+TreeServer* TreeServer::GetRoute()
+{
+       return Route;
+}
+
+std::string TreeServer::GetName()
+{
+       return ServerName.c_str();
+}
+
+std::string TreeServer::GetDesc()
+{
+       return ServerDesc;
+}
+
+std::string TreeServer::GetVersion()
+{
+       return VersionString;
+}
+
+void TreeServer::SetNextPingTime(time_t t)
+{
+       this->NextPing = t;
+       LastPingWasGood = false;
+}
+
+time_t TreeServer::NextPingTime()
+{
+       return NextPing;
+}
+
+bool TreeServer::AnsweredLastPing()
+{
+       return LastPingWasGood;
+}
+
+void TreeServer::SetPingFlag()
+{
+       LastPingWasGood = true;
+}
+
+unsigned int TreeServer::GetUserCount()
+{
+       return ServerUserCount;
+}
+
+void TreeServer::SetUserCount(int diff)
+{
+       ServerUserCount += diff;
+}
+
+void TreeServer::SetOperCount(int diff)
+{
+       ServerOperCount += diff;
+}
+
+unsigned int TreeServer::GetOperCount()
+{
+       return ServerOperCount;
+}
+
+TreeSocket* TreeServer::GetSocket()
+{
+       return Socket;
+}
+
+TreeServer* TreeServer::GetParent()
+{
+       return Parent;
+}
+
+void TreeServer::SetVersion(const std::string &Version)
+{
+       VersionString = Version;
+}
+
+unsigned int TreeServer::ChildCount()
+{
+       return Children.size();
+}
+
+TreeServer* TreeServer::GetChild(unsigned int n)
+{
+       if (n < Children.size())
        {
-               return Children.size();
+               /* Make sure they  cant request
+                * an out-of-range object. After
+                * all we know what these programmer
+                * types are like *grin*.
+                */
+               return Children[n];
        }
-
-       TreeServer* TreeServer::GetChild(unsigned int n)
+       else
        {
-               if (n < Children.size())
-               {
-                       /* Make sure they  cant request
-                        * an out-of-range object. After
-                        * all we know what these programmer
-                        * types are like *grin*.
-                        */
-                       return Children[n];
-               }
-               else
-               {
-                       return NULL;
-               }
+               return NULL;
        }
+}
 
-       void TreeServer::AddChild(TreeServer* Child)
-       {
-               Children.push_back(Child);
-       }
+void TreeServer::AddChild(TreeServer* Child)
+{
+       Children.push_back(Child);
+}
 
-       bool TreeServer::DelChild(TreeServer* Child)
+bool TreeServer::DelChild(TreeServer* Child)
+{
+       for (std::vector<TreeServer*>::iterator a = Children.begin(); a != Children.end(); a++)
        {
-               for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++)
+               if (*a == Child)
                {
-                       if (*a == Child)
-                       {
-                               Children.erase(a);
-                               return true;
-                       }
+                       Children.erase(a);
+                       return true;
                }
-               return false;
        }
-
-       /** Removes child nodes of this node, and of that node, etc etc.
-        * This is used during netsplits to automatically tidy up the
-        * server tree. It is slow, we don't use it for much else.
-        */
-       bool TreeServer::Tidy()
+       return false;
+}
+
+/** Removes child nodes of this node, and of that node, etc etc.
+ * This is used during netsplits to automatically tidy up the
+ * server tree. It is slow, we don't use it for much else.
+ */
+bool TreeServer::Tidy()
+{
+       bool stillchildren = true;
+       while (stillchildren)
        {
-               bool stillchildren = true;
-               while (stillchildren)
+               stillchildren = false;
+               for (std::vector<TreeServer*>::iterator a = Children.begin(); a != Children.end(); a++)
                {
-                       stillchildren = false;
-                       for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++)
-                       {
-                               TreeServer* s = (TreeServer*)*a;
-                               s->Tidy();
-                               Children.erase(a);
-                               DELETE(s);
-                               stillchildren = true;
-                               break;
-                       }
+                       TreeServer* s = (TreeServer*)*a;
+                       s->Tidy();
+                       Children.erase(a);
+                       delete s;
+                       stillchildren = true;
+                       break;
                }
-               return true;
        }
-
-       TreeServer::~TreeServer()
-       {
-               /* We'd better tidy up after ourselves, eh? */
-               this->DelHashEntry();
-       }
-
+       return true;
+}
+
+TreeServer::~TreeServer()
+{
+       /* We'd better tidy up after ourselves, eh? */
+       this->DelHashEntry();
+
+       server_hash::iterator iter = Utils->sidlist.find(GetID());
+       if (iter != Utils->sidlist.end())
+               Utils->sidlist.erase(iter);
+}