#include "utils.h"
#include "treeserver.h"
-/* $ModDep: m_spanningtree/utils.h m_spanningtree/treeserver.h */
-
/** We use this constructor only to create the 'root' item, Utils->TreeRoot, which
* represents our own server. Therefore, it has no route, no parent, and
* no socket associated with it. Its version string is our own local version.
*/
-TreeServer::TreeServer(SpanningTreeUtilities* Util)
- : Parent(NULL), Route(NULL), ServerName(ServerInstance->Config->ServerName), ServerDesc(ServerInstance->Config->ServerDesc)
- , VersionString(ServerInstance->GetVersionString()), Socket(NULL), Utils(Util), sid(ServerInstance->Config->GetSID()), ServerUser(ServerInstance->FakeClient)
+TreeServer::TreeServer()
+ : Server(ServerInstance->Config->ServerName, ServerInstance->Config->ServerDesc)
+ , Parent(NULL), Route(NULL)
+ , VersionString(ServerInstance->GetVersionString()), Socket(NULL), sid(ServerInstance->Config->GetSID()), ServerUser(ServerInstance->FakeClient)
, age(ServerInstance->Time()), Warned(false), bursting(false), UserCount(0), OperCount(0), rtt(0), StartBurst(0), Hidden(false)
{
AddHashEntry();
* This constructor initializes the server's Route and Parent, and sets up
* its ping counters so that it will be pinged one minute from now.
*/
-TreeServer::TreeServer(SpanningTreeUtilities* Util, const std::string& Name, const std::string& Desc, const std::string& id, TreeServer* Above, TreeSocket* Sock, bool Hide)
- : Parent(Above), ServerName(Name), ServerDesc(Desc), Socket(Sock), Utils(Util), sid(id), ServerUser(new FakeUser(id, Name))
+TreeServer::TreeServer(const std::string& Name, const std::string& Desc, const std::string& id, TreeServer* Above, TreeSocket* Sock, bool Hide)
+ : Server(Name, Desc)
+ , Parent(Above), Socket(Sock), sid(id), ServerUser(new FakeUser(id, this))
, age(ServerInstance->Time()), Warned(false), bursting(true), UserCount(0), OperCount(0), rtt(0), Hidden(Hide)
{
+ CheckULine();
SetNextPingTime(ServerInstance->Time() + Utils->PingFreq);
SetPingFlag();
long ts = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000);
this->StartBurst = ts;
- ServerInstance->Logs->Log("m_spanningtree", LOG_DEBUG, "Server %s started bursting at time %lu", sid.c_str(), ts);
+ ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "Server %s started bursting at time %lu", sid.c_str(), ts);
/* find the 'route' for this server (e.g. the one directly connected
* to the local server, which we can use to reach it)
this->bursting = false;
SetNextPingTime(ServerInstance->Time() + Utils->PingFreq);
SetPingFlag();
- for(unsigned int q=0; q < ChildCount(); q++)
+ for (ChildServers::const_iterator i = Children.begin(); i != Children.end(); ++i)
{
- TreeServer* child = GetChild(q);
+ TreeServer* child = *i;
child->FinishBurstInternal();
}
}
long ts = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000);
unsigned long bursttime = ts - this->StartBurst;
ServerInstance->SNO->WriteToSnoMask(Parent == Utils->TreeRoot ? 'l' : 'L', "Received end of netburst from \2%s\2 (burst time: %lu %s)",
- ServerName.c_str(), (bursttime > 10000 ? bursttime / 1000 : bursttime), (bursttime > 10000 ? "secs" : "msecs"));
- AddServerEvent(Utils->Creator, ServerName);
+ GetName().c_str(), (bursttime > 10000 ? bursttime / 1000 : bursttime), (bursttime > 10000 ? "secs" : "msecs"));
+ AddServerEvent(Utils->Creator, GetName());
}
int TreeServer::QuitUsers(const std::string &reason)
{
- const char* reason_s = reason.c_str();
- std::vector<User*> time_to_die;
- for (user_hash::iterator n = ServerInstance->Users->clientlist->begin(); n != ServerInstance->Users->clientlist->end(); n++)
+ std::string publicreason = ServerInstance->Config->HideSplits ? "*.net *.split" : reason;
+
+ const user_hash& users = *ServerInstance->Users->clientlist;
+ unsigned int original_size = users.size();
+ for (user_hash::const_iterator i = users.begin(); i != users.end(); )
{
- if (n->second->server == ServerName)
- {
- time_to_die.push_back(n->second);
- }
+ User* user = i->second;
+ // Increment the iterator now because QuitUser() removes the user from the container
+ ++i;
+ if (user->server == this)
+ ServerInstance->Users->QuitUser(user, publicreason, &reason);
}
- for (std::vector<User*>::iterator n = time_to_die.begin(); n != time_to_die.end(); n++)
+ return original_size - users.size();
+}
+
+void TreeServer::CheckULine()
+{
+ uline = silentuline = false;
+
+ ConfigTagList tags = ServerInstance->Config->ConfTags("uline");
+ for (ConfigIter i = tags.first; i != tags.second; ++i)
{
- User* a = (User*)*n;
- if (!IS_LOCAL(a))
+ ConfigTag* tag = i->second;
+ std::string server = tag->getString("server");
+ if (!strcasecmp(server.c_str(), GetName().c_str()))
{
- if (this->Utils->quiet_bursts)
- a->quietquit = true;
-
- if (ServerInstance->Config->HideSplits)
- ServerInstance->Users->QuitUser(a, "*.net *.split", reason_s);
- else
- ServerInstance->Users->QuitUser(a, reason_s);
+ if (this->IsRoot())
+ {
+ ServerInstance->Logs->Log(MODNAME, LOG_DEFAULT, "Servers should not uline themselves (at " + tag->getTagLocation() + ")");
+ return;
+ }
+
+ uline = true;
+ silentuline = tag->getBool("silent");
+ break;
}
}
- return time_to_die.size();
}
/** This method is used to add the structure to the
*/
void TreeServer::AddHashEntry()
{
- Utils->serverlist[ServerName] = this;
+ Utils->serverlist[GetName()] = this;
Utils->sidlist[sid] = this;
}
return Route;
}
-const std::string& TreeServer::GetDesc()
-{
- return ServerDesc;
-}
-
const std::string& TreeServer::GetVersion()
{
return VersionString;
VersionString = Version;
}
-unsigned int TreeServer::ChildCount()
-{
- return Children.size();
-}
-
-TreeServer* TreeServer::GetChild(unsigned int n)
-{
- if (n < Children.size())
- {
- /* Make sure they cant request
- * an out-of-range object. After
- * all we know what these programmer
- * types are like *grin*.
- */
- return Children[n];
- }
- else
- {
- return NULL;
- }
-}
-
void TreeServer::AddChild(TreeServer* Child)
{
Children.push_back(Child);
* This is used during netsplits to automatically tidy up the
* server tree. It is slow, we don't use it for much else.
*/
-bool TreeServer::Tidy()
+void TreeServer::Tidy()
{
while (1)
{
std::vector<TreeServer*>::iterator a = Children.begin();
if (a == Children.end())
- return true;
+ return;
TreeServer* s = *a;
s->Tidy();
s->cull();
CullResult TreeServer::cull()
{
- if (ServerUser != ServerInstance->FakeClient)
+ if (!IsRoot())
ServerUser->cull();
return classbase::cull();
}
TreeServer::~TreeServer()
{
/* We'd better tidy up after ourselves, eh? */
- if (ServerUser != ServerInstance->FakeClient)
+ if (!IsRoot())
delete ServerUser;
Utils->sidlist.erase(sid);
- Utils->serverlist.erase(ServerName);
+ Utils->serverlist.erase(GetName());
}