-/* +------------------------------------+\r * | Inspire Internet Relay Chat Daemon |\r * +------------------------------------+\r *\r * InspIRCd: (C) 2002-2007 InspIRCd Development Team\r * See: http://www.inspircd.org/wiki/index.php/Credits\r *\r * This program is free but copyrighted software; see\r * the file COPYING for details.\r *\r * ---------------------------------------------------\r */\r\r#include "inspircd.h"\r#include "configreader.h"\r#include "users.h"\r#include "channels.h"\r#include "modules.h"\r#include "commands/cmd_whois.h"\r#include "commands/cmd_stats.h"\r#include "socket.h"\r#include "wildcard.h"\r#include "xline.h"\r#include "transport.h"\r\r#include "m_spanningtree/utils.h"\r#include "m_spanningtree/treeserver.h"\r\r/* $ModDep: m_spanningtree/utils.h m_spanningtree/treeserver.h */\r\rTreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance) : ServerInstance(Instance), Utils(Util)\r{\r Parent = NULL;\r ServerName.clear();\r ServerDesc.clear();\r VersionString.clear();\r UserCount = OperCount = 0;\r rtt = LastPing = 0;\r Hidden = false;\r VersionString = ServerInstance->GetVersionString();\r}\r\r/** We use this constructor only to create the 'root' item, Utils->TreeRoot, which\r * represents our own server. Therefore, it has no route, no parent, and\r * no socket associated with it. Its version string is our own local version.\r */\rTreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc) : ServerInstance(Instance), ServerName(Name.c_str()), ServerDesc(Desc), Utils(Util)\r{\r Parent = NULL;\r VersionString.clear();\r UserCount = ServerInstance->UserCount();\r OperCount = ServerInstance->OperCount();\r VersionString = ServerInstance->GetVersionString();\r Route = NULL;\r Socket = NULL; /* Fix by brain */\r rtt = LastPing = 0;\r Hidden = false;\r AddHashEntry();\r}\r\r/** When we create a new server, we call this constructor to initialize it.\r * This constructor initializes the server's Route and Parent, and sets up\r * its ping counters so that it will be pinged one minute from now.\r */\rTreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc, TreeServer* Above, TreeSocket* Sock, bool Hide)\r : ServerInstance(Instance), Parent(Above), ServerName(Name.c_str()), ServerDesc(Desc), Socket(Sock), Utils(Util), Hidden(Hide)\r{\r VersionString.clear();\r UserCount = OperCount = 0;\r this->SetNextPingTime(time(NULL) + 60);\r this->SetPingFlag();\r rtt = LastPing = 0;\r /* find the 'route' for this server (e.g. the one directly connected\r * to the local server, which we can use to reach it)\r *\r * In the following example, consider we have just added a TreeServer\r * class for server G on our network, of which we are server A.\r * To route traffic to G (marked with a *) we must send the data to\r * B (marked with a +) so this algorithm initializes the 'Route'\r * value to point at whichever server traffic must be routed through\r * to get here. If we were to try this algorithm with server B,\r * the Route pointer would point at its own object ('this').\r *\r * A\r * / \\r * + B C\r * / \ \\r * D E F\r * / \\r * * G H\r *\r * We only run this algorithm when a server is created, as\r * the routes remain constant while ever the server exists, and\r * do not need to be re-calculated.\r */\r\r Route = Above;\r if (Route == Utils->TreeRoot)\r {\r Route = this;\r }\r else\r {\r while (this->Route->GetParent() != Utils->TreeRoot)\r {\r this->Route = Route->GetParent();\r }\r }\r\r /* Because recursive code is slow and takes a lot of resources,\r * we store two representations of the server tree. The first\r * is a recursive structure where each server references its\r * children and its parent, which is used for netbursts and\r * netsplits to dump the whole dataset to the other server,\r * and the second is used for very fast lookups when routing\r * messages and is instead a hash_map, where each item can\r * be referenced by its server name. The AddHashEntry()\r * call below automatically inserts each TreeServer class\r * into the hash_map as it is created. There is a similar\r * maintainance call in the destructor to tidy up deleted\r * servers.\r */\r\r this->AddHashEntry();\r}\r\rint TreeServer::QuitUsers(const std::string &reason)\r{\r const char* reason_s = reason.c_str();\r std::vector<userrec*> time_to_die;\r for (user_hash::iterator n = ServerInstance->clientlist->begin(); n != ServerInstance->clientlist->end(); n++)\r {\r if (!strcmp(n->second->server, this->ServerName.c_str()))\r {\r time_to_die.push_back(n->second);\r }\r }\r for (std::vector<userrec*>::iterator n = time_to_die.begin(); n != time_to_die.end(); n++)\r {\r userrec* a = (userrec*)*n;\r if (!IS_LOCAL(a))\r {\r if (ServerInstance->Config->HideSplits)\r userrec::QuitUser(ServerInstance, a, "*.net *.split", reason_s);\r else\r userrec::QuitUser(ServerInstance, a, reason_s);\r\r if (this->Utils->quiet_bursts)\r ServerInstance->GlobalCulls.MakeSilent(a);\r }\r }\r return time_to_die.size();\r}\r\r/** This method is used to add the structure to the\r * hash_map for linear searches. It is only called\r * by the constructors.\r */\rvoid TreeServer::AddHashEntry()\r{\r server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());\r if (iter == Utils->serverlist.end())\r Utils->serverlist[this->ServerName.c_str()] = this;\r}\r\r/** This method removes the reference to this object\r * from the hash_map which is used for linear searches.\r * It is only called by the default destructor.\r */\rvoid TreeServer::DelHashEntry()\r{\r server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());\r if (iter != Utils->serverlist.end())\r Utils->serverlist.erase(iter);\r}\r\r/** These accessors etc should be pretty self-\r * explanitory.\r */\rTreeServer* TreeServer::GetRoute()\r{\r return Route;\r}\r\rstd::string TreeServer::GetName()\r{\r return ServerName.c_str();\r}\r\rstd::string TreeServer::GetDesc()\r{\r return ServerDesc;\r}\r\rstd::string TreeServer::GetVersion()\r{\r return VersionString;\r}\r\rvoid TreeServer::SetNextPingTime(time_t t)\r{\r this->NextPing = t;\r LastPingWasGood = false;\r}\r\rtime_t TreeServer::NextPingTime()\r{\r return NextPing;\r}\r\rbool TreeServer::AnsweredLastPing()\r{\r return LastPingWasGood;\r}\r\rvoid TreeServer::SetPingFlag()\r{\r LastPingWasGood = true;\r}\r\rint TreeServer::GetUserCount()\r{\r return UserCount;\r}\r\rvoid TreeServer::AddUserCount()\r{\r UserCount++;\r}\r\rvoid TreeServer::DelUserCount()\r{\r UserCount--;\r}\r\rint TreeServer::GetOperCount()\r{\r return OperCount;\r}\r\rTreeSocket* TreeServer::GetSocket()\r{\r return Socket;\r}\r\rTreeServer* TreeServer::GetParent()\r{\r return Parent;\r}\r\rvoid TreeServer::SetVersion(const std::string &Version)\r{\r VersionString = Version;\r}\r\runsigned int TreeServer::ChildCount()\r{\r return Children.size();\r}\r\rTreeServer* TreeServer::GetChild(unsigned int n)\r{\r if (n < Children.size())\r {\r /* Make sure they cant request\r * an out-of-range object. After\r * all we know what these programmer\r * types are like *grin*.\r */\r return Children[n];\r }\r else\r {\r return NULL;\r }\r}\r\rvoid TreeServer::AddChild(TreeServer* Child)\r{\r Children.push_back(Child);\r}\r\rbool TreeServer::DelChild(TreeServer* Child)\r{\r for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++)\r {\r if (*a == Child)\r {\r Children.erase(a);\r return true;\r }\r }\r return false;\r}\r\r/** Removes child nodes of this node, and of that node, etc etc.\r * This is used during netsplits to automatically tidy up the\r * server tree. It is slow, we don't use it for much else.\r */\rbool TreeServer::Tidy()\r{\r bool stillchildren = true;\r while (stillchildren)\r {\r stillchildren = false;\r for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++)\r {\r TreeServer* s = (TreeServer*)*a;\r s->Tidy();\r Children.erase(a);\r DELETE(s);\r stillchildren = true;\r break;\r }\r }\r return true;\r}\r\rTreeServer::~TreeServer()\r{\r /* We'd better tidy up after ourselves, eh? */\r this->DelHashEntry();\r}\r\r\r
\ No newline at end of file
+/* +------------------------------------+
+ * | Inspire Internet Relay Chat Daemon |
+ * +------------------------------------+
+ *
+ * InspIRCd: (C) 2002-2007 InspIRCd Development Team
+ * See: http://www.inspircd.org/wiki/index.php/Credits
+ *
+ * This program is free but copyrighted software; see
+ * the file COPYING for details.
+ *
+ * ---------------------------------------------------
+ */
+
+#include "inspircd.h"
+#include "configreader.h"
+#include "users.h"
+#include "channels.h"
+#include "modules.h"
+#include "commands/cmd_whois.h"
+#include "commands/cmd_stats.h"
+#include "socket.h"
+#include "wildcard.h"
+#include "xline.h"
+#include "transport.h"
+
+#include "m_spanningtree/utils.h"
+#include "m_spanningtree/treeserver.h"
+
+/* $ModDep: m_spanningtree/utils.h m_spanningtree/treeserver.h */
+
+TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance) : ServerInstance(Instance), Utils(Util)
+{
+ Parent = NULL;
+ ServerName.clear();
+ ServerDesc.clear();
+ VersionString.clear();
+ UserCount = OperCount = 0;
+ rtt = LastPing = 0;
+ Hidden = false;
+ VersionString = ServerInstance->GetVersionString();
+}
+
+/** We use this constructor only to create the 'root' item, Utils->TreeRoot, which
+ * represents our own server. Therefore, it has no route, no parent, and
+ * no socket associated with it. Its version string is our own local version.
+ */
+TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc) : ServerInstance(Instance), ServerName(Name.c_str()), ServerDesc(Desc), Utils(Util)
+{
+ Parent = NULL;
+ VersionString.clear();
+ UserCount = ServerInstance->UserCount();
+ OperCount = ServerInstance->OperCount();
+ VersionString = ServerInstance->GetVersionString();
+ Route = NULL;
+ Socket = NULL; /* Fix by brain */
+ rtt = LastPing = 0;
+ Hidden = false;
+ AddHashEntry();
+}
+
+/** When we create a new server, we call this constructor to initialize it.
+ * This constructor initializes the server's Route and Parent, and sets up
+ * its ping counters so that it will be pinged one minute from now.
+ */
+TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc, TreeServer* Above, TreeSocket* Sock, bool Hide)
+ : ServerInstance(Instance), Parent(Above), ServerName(Name.c_str()), ServerDesc(Desc), Socket(Sock), Utils(Util), Hidden(Hide)
+{
+ VersionString.clear();
+ UserCount = OperCount = 0;
+ this->SetNextPingTime(time(NULL) + 60);
+ this->SetPingFlag();
+ rtt = LastPing = 0;
+ /* find the 'route' for this server (e.g. the one directly connected
+ * to the local server, which we can use to reach it)
+ *
+ * In the following example, consider we have just added a TreeServer
+ * class for server G on our network, of which we are server A.
+ * To route traffic to G (marked with a *) we must send the data to
+ * B (marked with a +) so this algorithm initializes the 'Route'
+ * value to point at whichever server traffic must be routed through
+ * to get here. If we were to try this algorithm with server B,
+ * the Route pointer would point at its own object ('this').
+ *
+ * A
+ * / \
+ * + B C
+ * / \ \
+ * D E F
+ * / \
+ * * G H
+ *
+ * We only run this algorithm when a server is created, as
+ * the routes remain constant while ever the server exists, and
+ * do not need to be re-calculated.
+ */
+
+ Route = Above;
+ if (Route == Utils->TreeRoot)
+ {
+ Route = this;
+ }
+ else
+ {
+ while (this->Route->GetParent() != Utils->TreeRoot)
+ {
+ this->Route = Route->GetParent();
+ }
+ }
+
+ /* Because recursive code is slow and takes a lot of resources,
+ * we store two representations of the server tree. The first
+ * is a recursive structure where each server references its
+ * children and its parent, which is used for netbursts and
+ * netsplits to dump the whole dataset to the other server,
+ * and the second is used for very fast lookups when routing
+ * messages and is instead a hash_map, where each item can
+ * be referenced by its server name. The AddHashEntry()
+ * call below automatically inserts each TreeServer class
+ * into the hash_map as it is created. There is a similar
+ * maintainance call in the destructor to tidy up deleted
+ * servers.
+ */
+
+ this->AddHashEntry();
+}
+
+int TreeServer::QuitUsers(const std::string &reason)
+{
+ const char* reason_s = reason.c_str();
+ std::vector<userrec*> time_to_die;
+ for (user_hash::iterator n = ServerInstance->clientlist->begin(); n != ServerInstance->clientlist->end(); n++)
+ {
+ if (!strcmp(n->second->server, this->ServerName.c_str()))
+ {
+ time_to_die.push_back(n->second);
+ }
+ }
+ for (std::vector<userrec*>::iterator n = time_to_die.begin(); n != time_to_die.end(); n++)
+ {
+ userrec* a = (userrec*)*n;
+ if (!IS_LOCAL(a))
+ {
+ if (ServerInstance->Config->HideSplits)
+ userrec::QuitUser(ServerInstance, a, "*.net *.split", reason_s);
+ else
+ userrec::QuitUser(ServerInstance, a, reason_s);
+
+ if (this->Utils->quiet_bursts)
+ ServerInstance->GlobalCulls.MakeSilent(a);
+ }
+ }
+ return time_to_die.size();
+}
+
+/** This method is used to add the structure to the
+ * hash_map for linear searches. It is only called
+ * by the constructors.
+ */
+void TreeServer::AddHashEntry()
+{
+ server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());
+ if (iter == Utils->serverlist.end())
+ Utils->serverlist[this->ServerName.c_str()] = this;
+}
+
+/** This method removes the reference to this object
+ * from the hash_map which is used for linear searches.
+ * It is only called by the default destructor.
+ */
+void TreeServer::DelHashEntry()
+{
+ server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());
+ if (iter != Utils->serverlist.end())
+ Utils->serverlist.erase(iter);
+}
+
+/** These accessors etc should be pretty self-
+ * explanitory.
+ */
+TreeServer* TreeServer::GetRoute()
+{
+ return Route;
+}
+
+std::string TreeServer::GetName()
+{
+ return ServerName.c_str();
+}
+
+std::string TreeServer::GetDesc()
+{
+ return ServerDesc;
+}
+
+std::string TreeServer::GetVersion()
+{
+ return VersionString;
+}
+
+void TreeServer::SetNextPingTime(time_t t)
+{
+ this->NextPing = t;
+ LastPingWasGood = false;
+}
+
+time_t TreeServer::NextPingTime()
+{
+ return NextPing;
+}
+
+bool TreeServer::AnsweredLastPing()
+{
+ return LastPingWasGood;
+}
+
+void TreeServer::SetPingFlag()
+{
+ LastPingWasGood = true;
+}
+
+int TreeServer::GetUserCount()
+{
+ return UserCount;
+}
+
+void TreeServer::AddUserCount()
+{
+ UserCount++;
+}
+
+void TreeServer::DelUserCount()
+{
+ UserCount--;
+}
+
+int TreeServer::GetOperCount()
+{
+ return OperCount;
+}
+
+TreeSocket* TreeServer::GetSocket()
+{
+ return Socket;
+}
+
+TreeServer* TreeServer::GetParent()
+{
+ return Parent;
+}
+
+void TreeServer::SetVersion(const std::string &Version)
+{
+ VersionString = Version;
+}
+
+unsigned int TreeServer::ChildCount()
+{
+ return Children.size();
+}
+
+TreeServer* TreeServer::GetChild(unsigned int n)
+{
+ if (n < Children.size())
+ {
+ /* Make sure they cant request
+ * an out-of-range object. After
+ * all we know what these programmer
+ * types are like *grin*.
+ */
+ return Children[n];
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+void TreeServer::AddChild(TreeServer* Child)
+{
+ Children.push_back(Child);
+}
+
+bool TreeServer::DelChild(TreeServer* Child)
+{
+ for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++)
+ {
+ if (*a == Child)
+ {
+ Children.erase(a);
+ return true;
+ }
+ }
+ return false;
+}
+
+/** Removes child nodes of this node, and of that node, etc etc.
+ * This is used during netsplits to automatically tidy up the
+ * server tree. It is slow, we don't use it for much else.
+ */
+bool TreeServer::Tidy()
+{
+ bool stillchildren = true;
+ while (stillchildren)
+ {
+ stillchildren = false;
+ for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++)
+ {
+ TreeServer* s = (TreeServer*)*a;
+ s->Tidy();
+ Children.erase(a);
+ DELETE(s);
+ stillchildren = true;
+ break;
+ }
+ }
+ return true;
+}
+
+TreeServer::~TreeServer()
+{
+ /* We'd better tidy up after ourselves, eh? */
+ this->DelHashEntry();
+}
+
+