#include "inspircd.h"
#include "xline.h"
#include "main.h"
-#include "modules/spanningtree.h"
+#include "modules/server.h"
#include "utils.h"
#include "treeserver.h"
, Parent(NULL), Route(NULL)
, VersionString(ServerInstance->GetVersionString())
, fullversion(ServerInstance->GetVersionString(true))
- , Socket(NULL), sid(ServerInstance->Config->GetSID()), ServerUser(ServerInstance->FakeClient)
- , age(ServerInstance->Time()), Warned(false), UserCount(ServerInstance->Users.GetLocalUsers().size())
+ , rawversion(INSPIRCD_VERSION)
+ , Socket(NULL), sid(ServerInstance->Config->GetSID()), behind_bursting(0), isdead(false)
+ , pingtimer(this)
+ , ServerUser(ServerInstance->FakeClient)
+ , age(ServerInstance->Time()), UserCount(ServerInstance->Users.LocalUserCount())
, OperCount(0), rtt(0), StartBurst(0), Hidden(false)
{
AddHashEntry();
/** When we create a new server, we call this constructor to initialize it.
* This constructor initializes the server's Route and Parent, and sets up
- * its ping counters so that it will be pinged one minute from now.
+ * the ping timer for the server.
*/
TreeServer::TreeServer(const std::string& Name, const std::string& Desc, const std::string& id, TreeServer* Above, TreeSocket* Sock, bool Hide)
: Server(Name, Desc)
- , Parent(Above), Socket(Sock), sid(id), ServerUser(new FakeUser(id, this))
- , age(ServerInstance->Time()), Warned(false), UserCount(0), OperCount(0), rtt(0), Hidden(Hide)
+ , Parent(Above), Socket(Sock), sid(id), behind_bursting(Parent->behind_bursting), isdead(false)
+ , pingtimer(this)
+ , ServerUser(new FakeUser(id, this))
+ , age(ServerInstance->Time()), UserCount(0), OperCount(0), rtt(0), StartBurst(0), Hidden(Hide)
{
+ ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "New server %s behind_bursting %u", GetName().c_str(), behind_bursting);
CheckULine();
- SetNextPingTime(ServerInstance->Time() + Utils->PingFreq);
- SetPingFlag();
- long ts = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000);
- this->StartBurst = ts;
- ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "Server %s started bursting at time %lu", sid.c_str(), ts);
+ ServerInstance->Timers.AddTimer(&pingtimer);
/* find the 'route' for this server (e.g. the one directly connected
* to the local server, which we can use to reach it)
*/
this->AddHashEntry();
- Parent->AddChild(this);
+ Parent->Children.push_back(this);
+
+ FOREACH_MOD_CUSTOM(Utils->Creator->GetEventProvider(), ServerEventListener, OnServerLink, (this));
}
-const std::string& TreeServer::GetID()
+void TreeServer::BeginBurst(uint64_t startms)
{
- return sid;
+ behind_bursting++;
+
+ uint64_t now = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000);
+ // If the start time is in the future (clocks are not synced) then use current time
+ if ((!startms) || (startms > now))
+ startms = now;
+ this->StartBurst = startms;
+ ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "Server %s started bursting at time %s behind_bursting %u", sid.c_str(), ConvToStr(startms).c_str(), behind_bursting);
}
void TreeServer::FinishBurstInternal()
{
- StartBurst = 0;
- SetNextPingTime(ServerInstance->Time() + Utils->PingFreq);
- SetPingFlag();
+ // Check is needed because 1202 protocol servers don't send the bursting state of a server, so servers
+ // introduced during a netburst may later send ENDBURST which would normally decrease this counter
+ if (behind_bursting > 0)
+ behind_bursting--;
+ ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "FinishBurstInternal() %s behind_bursting %u", GetName().c_str(), behind_bursting);
+
for (ChildServers::const_iterator i = Children.begin(); i != Children.end(); ++i)
{
TreeServer* child = *i;
void TreeServer::FinishBurst()
{
ServerInstance->XLines->ApplyLines();
- long ts = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000);
+ uint64_t ts = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000);
unsigned long bursttime = ts - this->StartBurst;
ServerInstance->SNO->WriteToSnoMask(Parent == Utils->TreeRoot ? 'l' : 'L', "Received end of netburst from \2%s\2 (burst time: %lu %s)",
GetName().c_str(), (bursttime > 10000 ? bursttime / 1000 : bursttime), (bursttime > 10000 ? "secs" : "msecs"));
- AddServerEvent(Utils->Creator, GetName());
+ StartBurst = 0;
FinishBurstInternal();
}
-int TreeServer::QuitUsers(const std::string &reason)
+void TreeServer::SQuitChild(TreeServer* server, const std::string& reason)
+{
+ stdalgo::erase(Children, server);
+
+ if (IsRoot())
+ {
+ // Server split from us, generate a SQUIT message and broadcast it
+ ServerInstance->SNO->WriteGlobalSno('l', "Server \002" + server->GetName() + "\002 split: " + reason);
+ CmdBuilder("SQUIT").push(server->GetID()).push_last(reason).Broadcast();
+ }
+ else
+ {
+ ServerInstance->SNO->WriteToSnoMask('L', "Server \002" + server->GetName() + "\002 split from server \002" + GetName() + "\002 with reason: " + reason);
+ }
+
+ unsigned int num_lost_servers = 0;
+ server->SQuitInternal(num_lost_servers);
+
+ const std::string quitreason = GetName() + " " + server->GetName();
+ unsigned int num_lost_users = QuitUsers(quitreason);
+
+ ServerInstance->SNO->WriteToSnoMask(IsRoot() ? 'l' : 'L', "Netsplit complete, lost \002%u\002 user%s on \002%u\002 server%s.",
+ num_lost_users, num_lost_users != 1 ? "s" : "", num_lost_servers, num_lost_servers != 1 ? "s" : "");
+
+ // No-op if the socket is already closed (i.e. it called us)
+ if (server->IsLocal())
+ server->GetSocket()->Close();
+
+ // Add the server to the cull list, the servers behind it are handled by cull() and the destructor
+ ServerInstance->GlobalCulls.AddItem(server);
+}
+
+void TreeServer::SQuitInternal(unsigned int& num_lost_servers)
+{
+ ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "Server %s lost in split", GetName().c_str());
+
+ for (ChildServers::const_iterator i = Children.begin(); i != Children.end(); ++i)
+ {
+ TreeServer* server = *i;
+ server->SQuitInternal(num_lost_servers);
+ }
+
+ // Mark server as dead
+ isdead = true;
+ num_lost_servers++;
+ RemoveHash();
+
+ if (!Utils->Creator->dying)
+ FOREACH_MOD_CUSTOM(Utils->Creator->GetEventProvider(), ServerEventListener, OnServerSplit, (this));
+}
+
+unsigned int TreeServer::QuitUsers(const std::string& reason)
{
std::string publicreason = ServerInstance->Config->HideSplits ? "*.net *.split" : reason;
User* user = i->second;
// Increment the iterator now because QuitUser() removes the user from the container
++i;
- if (user->server == this)
+ TreeServer* server = TreeServer::Get(user);
+ if (server->IsDead())
ServerInstance->Users->QuitUser(user, publicreason, &reason);
}
return original_size - users.size();
}
}
-/** This method is used to add the structure to the
- * hash_map for linear searches. It is only called
+/** This method is used to add the server to the
+ * maps for linear searches. It is only called
* by the constructors.
*/
void TreeServer::AddHashEntry()
Utils->sidlist[sid] = this;
}
-/** These accessors etc should be pretty self-
- * explanitory.
- */
-TreeServer* TreeServer::GetRoute()
-{
- return Route;
-}
-
-const std::string& TreeServer::GetVersion()
-{
- return VersionString;
-}
-
-void TreeServer::SetNextPingTime(time_t t)
-{
- this->NextPing = t;
- LastPingWasGood = false;
-}
-
-time_t TreeServer::NextPingTime()
-{
- return NextPing;
-}
-
-bool TreeServer::AnsweredLastPing()
-{
- return LastPingWasGood;
-}
-
-void TreeServer::SetPingFlag()
-{
- LastPingWasGood = true;
-}
-
-TreeSocket* TreeServer::GetSocket()
-{
- return Socket;
-}
-
-TreeServer* TreeServer::GetParent()
-{
- return Parent;
-}
-
-void TreeServer::SetVersion(const std::string &Version)
-{
- VersionString = Version;
-}
-
-void TreeServer::AddChild(TreeServer* Child)
-{
- Children.push_back(Child);
-}
-
-bool TreeServer::DelChild(TreeServer* Child)
-{
- std::vector<TreeServer*>::iterator it = std::find(Children.begin(), Children.end(), Child);
- if (it != Children.end())
- {
- Children.erase(it);
- return true;
- }
- return false;
-}
-
-/** Removes child nodes of this node, and of that node, etc etc.
- * This is used during netsplits to automatically tidy up the
- * server tree. It is slow, we don't use it for much else.
- */
-void TreeServer::Tidy()
+CullResult TreeServer::cull()
{
- while (1)
+ // Recursively cull all servers that are under us in the tree
+ for (ChildServers::const_iterator i = Children.begin(); i != Children.end(); ++i)
{
- std::vector<TreeServer*>::iterator a = Children.begin();
- if (a == Children.end())
- return;
- TreeServer* s = *a;
- s->Tidy();
- s->cull();
- Children.erase(a);
- delete s;
+ TreeServer* server = *i;
+ server->cull();
}
-}
-CullResult TreeServer::cull()
-{
if (!IsRoot())
ServerUser->cull();
return classbase::cull();
TreeServer::~TreeServer()
{
- /* We'd better tidy up after ourselves, eh? */
+ // Recursively delete all servers that are under us in the tree first
+ for (ChildServers::const_iterator i = Children.begin(); i != Children.end(); ++i)
+ delete *i;
+
+ // Delete server user unless it's us
if (!IsRoot())
delete ServerUser;
+}
+void TreeServer::RemoveHash()
+{
Utils->sidlist.erase(sid);
Utils->serverlist.erase(GetName());
}