-/* +------------------------------------+\r * | Inspire Internet Relay Chat Daemon |\r * +------------------------------------+\r *\r * InspIRCd: (C) 2002-2007 InspIRCd Development Team\r * See: http://www.inspircd.org/wiki/index.php/Credits\r *\r * This program is free but copyrighted software; see\r * the file COPYING for details.\r *\r * ---------------------------------------------------\r */\r\r#include "inspircd.h"\r#include "configreader.h"\r#include "users.h"\r#include "channels.h"\r#include "modules.h"\r#include "commands/cmd_whois.h"\r#include "commands/cmd_stats.h"\r#include "socket.h"\r#include "wildcard.h"\r#include "xline.h"\r#include "transport.h"\r\r#include "m_spanningtree/utils.h"\r#include "m_spanningtree/treeserver.h"\r\r/* $ModDep: m_spanningtree/utils.h m_spanningtree/treeserver.h */\r\rTreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance) : ServerInstance(Instance), Utils(Util)\r{\r Parent = NULL;\r ServerName.clear();\r ServerDesc.clear();\r VersionString.clear();\r UserCount = OperCount = 0;\r rtt = LastPing = 0;\r Hidden = false;\r VersionString = ServerInstance->GetVersionString();\r}\r\r/** We use this constructor only to create the 'root' item, Utils->TreeRoot, which\r * represents our own server. Therefore, it has no route, no parent, and\r * no socket associated with it. Its version string is our own local version.\r */\rTreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc) : ServerInstance(Instance), ServerName(Name.c_str()), ServerDesc(Desc), Utils(Util)\r{\r Parent = NULL;\r VersionString.clear();\r UserCount = ServerInstance->UserCount();\r OperCount = ServerInstance->OperCount();\r VersionString = ServerInstance->GetVersionString();\r Route = NULL;\r Socket = NULL; /* Fix by brain */\r rtt = LastPing = 0;\r Hidden = false;\r AddHashEntry();\r}\r\r/** When we create a new server, we call this constructor to initialize it.\r * This constructor initializes the server's Route and Parent, and sets up\r * its ping counters so that it will be pinged one minute from now.\r */\rTreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc, TreeServer* Above, TreeSocket* Sock, bool Hide)\r : ServerInstance(Instance), Parent(Above), ServerName(Name.c_str()), ServerDesc(Desc), Socket(Sock), Utils(Util), Hidden(Hide)\r{\r VersionString.clear();\r UserCount = OperCount = 0;\r this->SetNextPingTime(time(NULL) + 60);\r this->SetPingFlag();\r rtt = LastPing = 0;\r /* find the 'route' for this server (e.g. the one directly connected\r * to the local server, which we can use to reach it)\r *\r * In the following example, consider we have just added a TreeServer\r * class for server G on our network, of which we are server A.\r * To route traffic to G (marked with a *) we must send the data to\r * B (marked with a +) so this algorithm initializes the 'Route'\r * value to point at whichever server traffic must be routed through\r * to get here. If we were to try this algorithm with server B,\r * the Route pointer would point at its own object ('this').\r *\r * A\r * / \\r * + B C\r * / \ \\r * D E F\r * / \\r * * G H\r *\r * We only run this algorithm when a server is created, as\r * the routes remain constant while ever the server exists, and\r * do not need to be re-calculated.\r */\r\r Route = Above;\r if (Route == Utils->TreeRoot)\r {\r Route = this;\r }\r else\r {\r while (this->Route->GetParent() != Utils->TreeRoot)\r {\r this->Route = Route->GetParent();\r }\r }\r\r /* Because recursive code is slow and takes a lot of resources,\r * we store two representations of the server tree. The first\r * is a recursive structure where each server references its\r * children and its parent, which is used for netbursts and\r * netsplits to dump the whole dataset to the other server,\r * and the second is used for very fast lookups when routing\r * messages and is instead a hash_map, where each item can\r * be referenced by its server name. The AddHashEntry()\r * call below automatically inserts each TreeServer class\r * into the hash_map as it is created. There is a similar\r * maintainance call in the destructor to tidy up deleted\r * servers.\r */\r\r this->AddHashEntry();\r}\r\rint TreeServer::QuitUsers(const std::string &reason)\r{\r const char* reason_s = reason.c_str();\r std::vector<userrec*> time_to_die;\r for (user_hash::iterator n = ServerInstance->clientlist->begin(); n != ServerInstance->clientlist->end(); n++)\r {\r if (!strcmp(n->second->server, this->ServerName.c_str()))\r {\r time_to_die.push_back(n->second);\r }\r }\r for (std::vector<userrec*>::iterator n = time_to_die.begin(); n != time_to_die.end(); n++)\r {\r userrec* a = (userrec*)*n;\r if (!IS_LOCAL(a))\r {\r if (ServerInstance->Config->HideSplits)\r userrec::QuitUser(ServerInstance, a, "*.net *.split", reason_s);\r else\r userrec::QuitUser(ServerInstance, a, reason_s);\r\r if (this->Utils->quiet_bursts)\r ServerInstance->GlobalCulls.MakeSilent(a);\r }\r }\r return time_to_die.size();\r}\r\r/** This method is used to add the structure to the\r * hash_map for linear searches. It is only called\r * by the constructors.\r */\rvoid TreeServer::AddHashEntry()\r{\r server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());\r if (iter == Utils->serverlist.end())\r Utils->serverlist[this->ServerName.c_str()] = this;\r}\r\r/** This method removes the reference to this object\r * from the hash_map which is used for linear searches.\r * It is only called by the default destructor.\r */\rvoid TreeServer::DelHashEntry()\r{\r server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());\r if (iter != Utils->serverlist.end())\r Utils->serverlist.erase(iter);\r}\r\r/** These accessors etc should be pretty self-\r * explanitory.\r */\rTreeServer* TreeServer::GetRoute()\r{\r return Route;\r}\r\rstd::string TreeServer::GetName()\r{\r return ServerName.c_str();\r}\r\rstd::string TreeServer::GetDesc()\r{\r return ServerDesc;\r}\r\rstd::string TreeServer::GetVersion()\r{\r return VersionString;\r}\r\rvoid TreeServer::SetNextPingTime(time_t t)\r{\r this->NextPing = t;\r LastPingWasGood = false;\r}\r\rtime_t TreeServer::NextPingTime()\r{\r return NextPing;\r}\r\rbool TreeServer::AnsweredLastPing()\r{\r return LastPingWasGood;\r}\r\rvoid TreeServer::SetPingFlag()\r{\r LastPingWasGood = true;\r}\r\rint TreeServer::GetUserCount()\r{\r return UserCount;\r}\r\rvoid TreeServer::AddUserCount()\r{\r UserCount++;\r}\r\rvoid TreeServer::DelUserCount()\r{\r UserCount--;\r}\r\rint TreeServer::GetOperCount()\r{\r return OperCount;\r}\r\rTreeSocket* TreeServer::GetSocket()\r{\r return Socket;\r}\r\rTreeServer* TreeServer::GetParent()\r{\r return Parent;\r}\r\rvoid TreeServer::SetVersion(const std::string &Version)\r{\r VersionString = Version;\r}\r\runsigned int TreeServer::ChildCount()\r{\r return Children.size();\r}\r\rTreeServer* TreeServer::GetChild(unsigned int n)\r{\r if (n < Children.size())\r {\r /* Make sure they cant request\r * an out-of-range object. After\r * all we know what these programmer\r * types are like *grin*.\r */\r return Children[n];\r }\r else\r {\r return NULL;\r }\r}\r\rvoid TreeServer::AddChild(TreeServer* Child)\r{\r Children.push_back(Child);\r}\r\rbool TreeServer::DelChild(TreeServer* Child)\r{\r for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++)\r {\r if (*a == Child)\r {\r Children.erase(a);\r return true;\r }\r }\r return false;\r}\r\r/** Removes child nodes of this node, and of that node, etc etc.\r * This is used during netsplits to automatically tidy up the\r * server tree. It is slow, we don't use it for much else.\r */\rbool TreeServer::Tidy()\r{\r bool stillchildren = true;\r while (stillchildren)\r {\r stillchildren = false;\r for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++)\r {\r TreeServer* s = (TreeServer*)*a;\r s->Tidy();\r Children.erase(a);\r DELETE(s);\r stillchildren = true;\r break;\r }\r }\r return true;\r}\r\rTreeServer::~TreeServer()\r{\r /* We'd better tidy up after ourselves, eh? */\r this->DelHashEntry();\r}\r\r\r
\ No newline at end of file
+/*
+ * InspIRCd -- Internet Relay Chat Daemon
+ *
+ * Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org>
+ * Copyright (C) 2007-2008 Craig Edwards <craigedwards@brainbox.cc>
+ * Copyright (C) 2008 Robin Burchell <robin+git@viroteck.net>
+ * Copyright (C) 2007 Dennis Friis <peavey@inspircd.org>
+ *
+ * This file is part of InspIRCd. InspIRCd is free software: you can
+ * redistribute it and/or modify it under the terms of the GNU General Public
+ * License as published by the Free Software Foundation, version 2.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+
+#include "inspircd.h"
+#include "xline.h"
+#include "main.h"
+#include "modules/server.h"
+
+#include "utils.h"
+#include "treeserver.h"
+
+/** We use this constructor only to create the 'root' item, Utils->TreeRoot, which
+ * represents our own server. Therefore, it has no route, no parent, and
+ * no socket associated with it. Its version string is our own local version.
+ */
+TreeServer::TreeServer()
+ : Server(ServerInstance->Config->ServerName, ServerInstance->Config->ServerDesc)
+ , Parent(NULL), Route(NULL)
+ , VersionString(ServerInstance->GetVersionString())
+ , fullversion(ServerInstance->GetVersionString(true))
+ , rawversion(INSPIRCD_VERSION)
+ , Socket(NULL), sid(ServerInstance->Config->GetSID()), behind_bursting(0), isdead(false)
+ , pingtimer(this)
+ , ServerUser(ServerInstance->FakeClient)
+ , age(ServerInstance->Time()), UserCount(ServerInstance->Users.LocalUserCount())
+ , OperCount(0), rtt(0), StartBurst(0), Hidden(false)
+{
+ AddHashEntry();
+}
+
+/** When we create a new server, we call this constructor to initialize it.
+ * This constructor initializes the server's Route and Parent, and sets up
+ * the ping timer for the server.
+ */
+TreeServer::TreeServer(const std::string& Name, const std::string& Desc, const std::string& id, TreeServer* Above, TreeSocket* Sock, bool Hide)
+ : Server(Name, Desc)
+ , Parent(Above), Socket(Sock), sid(id), behind_bursting(Parent->behind_bursting), isdead(false)
+ , pingtimer(this)
+ , ServerUser(new FakeUser(id, this))
+ , age(ServerInstance->Time()), UserCount(0), OperCount(0), rtt(0), StartBurst(0), Hidden(Hide)
+{
+ ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "New server %s behind_bursting %u", GetName().c_str(), behind_bursting);
+ CheckULine();
+
+ ServerInstance->Timers.AddTimer(&pingtimer);
+
+ /* find the 'route' for this server (e.g. the one directly connected
+ * to the local server, which we can use to reach it)
+ *
+ * In the following example, consider we have just added a TreeServer
+ * class for server G on our network, of which we are server A.
+ * To route traffic to G (marked with a *) we must send the data to
+ * B (marked with a +) so this algorithm initializes the 'Route'
+ * value to point at whichever server traffic must be routed through
+ * to get here. If we were to try this algorithm with server B,
+ * the Route pointer would point at its own object ('this').
+ *
+ * A
+ * / \
+ * + B C
+ * / \ \
+ * D E F
+ * / \
+ * * G H
+ *
+ * We only run this algorithm when a server is created, as
+ * the routes remain constant while ever the server exists, and
+ * do not need to be re-calculated.
+ */
+
+ Route = Above;
+ if (Route == Utils->TreeRoot)
+ {
+ Route = this;
+ }
+ else
+ {
+ while (this->Route->GetParent() != Utils->TreeRoot)
+ {
+ this->Route = Route->GetParent();
+ }
+ }
+
+ /* Because recursive code is slow and takes a lot of resources,
+ * we store two representations of the server tree. The first
+ * is a recursive structure where each server references its
+ * children and its parent, which is used for netbursts and
+ * netsplits to dump the whole dataset to the other server,
+ * and the second is used for very fast lookups when routing
+ * messages and is instead a hash_map, where each item can
+ * be referenced by its server name. The AddHashEntry()
+ * call below automatically inserts each TreeServer class
+ * into the hash_map as it is created. There is a similar
+ * maintainance call in the destructor to tidy up deleted
+ * servers.
+ */
+
+ this->AddHashEntry();
+ Parent->Children.push_back(this);
+
+ FOREACH_MOD_CUSTOM(Utils->Creator->GetEventProvider(), ServerEventListener, OnServerLink, (this));
+}
+
+void TreeServer::BeginBurst(uint64_t startms)
+{
+ behind_bursting++;
+
+ uint64_t now = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000);
+ // If the start time is in the future (clocks are not synced) then use current time
+ if ((!startms) || (startms > now))
+ startms = now;
+ this->StartBurst = startms;
+ ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "Server %s started bursting at time %s behind_bursting %u", sid.c_str(), ConvToStr(startms).c_str(), behind_bursting);
+}
+
+void TreeServer::FinishBurstInternal()
+{
+ // Check is needed because 1202 protocol servers don't send the bursting state of a server, so servers
+ // introduced during a netburst may later send ENDBURST which would normally decrease this counter
+ if (behind_bursting > 0)
+ behind_bursting--;
+ ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "FinishBurstInternal() %s behind_bursting %u", GetName().c_str(), behind_bursting);
+
+ for (ChildServers::const_iterator i = Children.begin(); i != Children.end(); ++i)
+ {
+ TreeServer* child = *i;
+ child->FinishBurstInternal();
+ }
+}
+
+void TreeServer::FinishBurst()
+{
+ ServerInstance->XLines->ApplyLines();
+ uint64_t ts = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000);
+ unsigned long bursttime = ts - this->StartBurst;
+ ServerInstance->SNO->WriteToSnoMask(Parent == Utils->TreeRoot ? 'l' : 'L', "Received end of netburst from \2%s\2 (burst time: %lu %s)",
+ GetName().c_str(), (bursttime > 10000 ? bursttime / 1000 : bursttime), (bursttime > 10000 ? "secs" : "msecs"));
+
+ StartBurst = 0;
+ FinishBurstInternal();
+}
+
+void TreeServer::SQuitChild(TreeServer* server, const std::string& reason)
+{
+ stdalgo::erase(Children, server);
+
+ if (IsRoot())
+ {
+ // Server split from us, generate a SQUIT message and broadcast it
+ ServerInstance->SNO->WriteGlobalSno('l', "Server \002" + server->GetName() + "\002 split: " + reason);
+ CmdBuilder("SQUIT").push(server->GetID()).push_last(reason).Broadcast();
+ }
+ else
+ {
+ ServerInstance->SNO->WriteToSnoMask('L', "Server \002" + server->GetName() + "\002 split from server \002" + GetName() + "\002 with reason: " + reason);
+ }
+
+ unsigned int num_lost_servers = 0;
+ server->SQuitInternal(num_lost_servers);
+
+ const std::string quitreason = GetName() + " " + server->GetName();
+ unsigned int num_lost_users = QuitUsers(quitreason);
+
+ ServerInstance->SNO->WriteToSnoMask(IsRoot() ? 'l' : 'L', "Netsplit complete, lost \002%u\002 user%s on \002%u\002 server%s.",
+ num_lost_users, num_lost_users != 1 ? "s" : "", num_lost_servers, num_lost_servers != 1 ? "s" : "");
+
+ // No-op if the socket is already closed (i.e. it called us)
+ if (server->IsLocal())
+ server->GetSocket()->Close();
+
+ // Add the server to the cull list, the servers behind it are handled by cull() and the destructor
+ ServerInstance->GlobalCulls.AddItem(server);
+}
+
+void TreeServer::SQuitInternal(unsigned int& num_lost_servers)
+{
+ ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "Server %s lost in split", GetName().c_str());
+
+ for (ChildServers::const_iterator i = Children.begin(); i != Children.end(); ++i)
+ {
+ TreeServer* server = *i;
+ server->SQuitInternal(num_lost_servers);
+ }
+
+ // Mark server as dead
+ isdead = true;
+ num_lost_servers++;
+ RemoveHash();
+
+ if (!Utils->Creator->dying)
+ FOREACH_MOD_CUSTOM(Utils->Creator->GetEventProvider(), ServerEventListener, OnServerSplit, (this));
+}
+
+unsigned int TreeServer::QuitUsers(const std::string& reason)
+{
+ std::string publicreason = ServerInstance->Config->HideSplits ? "*.net *.split" : reason;
+
+ const user_hash& users = ServerInstance->Users->GetUsers();
+ unsigned int original_size = users.size();
+ for (user_hash::const_iterator i = users.begin(); i != users.end(); )
+ {
+ User* user = i->second;
+ // Increment the iterator now because QuitUser() removes the user from the container
+ ++i;
+ TreeServer* server = TreeServer::Get(user);
+ if (server->IsDead())
+ ServerInstance->Users->QuitUser(user, publicreason, &reason);
+ }
+ return original_size - users.size();
+}
+
+void TreeServer::CheckULine()
+{
+ uline = silentuline = false;
+
+ ConfigTagList tags = ServerInstance->Config->ConfTags("uline");
+ for (ConfigIter i = tags.first; i != tags.second; ++i)
+ {
+ ConfigTag* tag = i->second;
+ std::string server = tag->getString("server");
+ if (!strcasecmp(server.c_str(), GetName().c_str()))
+ {
+ if (this->IsRoot())
+ {
+ ServerInstance->Logs->Log(MODNAME, LOG_DEFAULT, "Servers should not uline themselves (at " + tag->getTagLocation() + ")");
+ return;
+ }
+
+ uline = true;
+ silentuline = tag->getBool("silent");
+ break;
+ }
+ }
+}
+
+/** This method is used to add the server to the
+ * maps for linear searches. It is only called
+ * by the constructors.
+ */
+void TreeServer::AddHashEntry()
+{
+ Utils->serverlist[GetName()] = this;
+ Utils->sidlist[sid] = this;
+}
+
+CullResult TreeServer::cull()
+{
+ // Recursively cull all servers that are under us in the tree
+ for (ChildServers::const_iterator i = Children.begin(); i != Children.end(); ++i)
+ {
+ TreeServer* server = *i;
+ server->cull();
+ }
+
+ if (!IsRoot())
+ ServerUser->cull();
+ return classbase::cull();
+}
+
+TreeServer::~TreeServer()
+{
+ // Recursively delete all servers that are under us in the tree first
+ for (ChildServers::const_iterator i = Children.begin(); i != Children.end(); ++i)
+ delete *i;
+
+ // Delete server user unless it's us
+ if (!IsRoot())
+ delete ServerUser;
+}
+
+void TreeServer::RemoveHash()
+{
+ Utils->sidlist.erase(sid);
+ Utils->serverlist.erase(GetName());
+}