-#ifndef __TREESERVER_H__
-#define __TREESERVER_H__
+/*
+ * InspIRCd -- Internet Relay Chat Daemon
+ *
+ * Copyright (C) 2008 Robin Burchell <robin+git@viroteck.net>
+ * Copyright (C) 2007 Dennis Friis <peavey@inspircd.org>
+ * Copyright (C) 2007 Craig Edwards <craigedwards@brainbox.cc>
+ *
+ * This file is part of InspIRCd. InspIRCd is free software: you can
+ * redistribute it and/or modify it under the terms of the GNU General Public
+ * License as published by the Free Software Foundation, version 2.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+
+#pragma once
+
+#include "treesocket.h"
/** Each server in the tree is represented by one class of
* type TreeServer. A locally connected TreeServer can
*/
class TreeServer : public classbase
{
- InspIRCd* ServerInstance; /* Creator */
TreeServer* Parent; /* Parent entry */
TreeServer* Route; /* Route entry */
std::vector<TreeServer*> Children; /* List of child objects */
- irc::string ServerName; /* Server's name */
+ std::string ServerName; /* Server's name */
std::string ServerDesc; /* Server's description */
std::string VersionString; /* Version string or empty string */
- int UserCount; /* Not used in this version */
- int OperCount; /* Not used in this version */
- TreeSocket* Socket; /* For directly connected servers this points at the socket object */
+ TreeSocket* Socket; /* Socket used to communicate with this server */
time_t NextPing; /* After this time, the server should be PINGed*/
bool LastPingWasGood; /* True if the server responded to the last PING with a PONG */
- SpanningTreeUtilities* Utils; /* Utility class */
+ std::string sid; /* Server ID */
+
+ /** This method is used to add this TreeServer to the
+ * hash maps. It is only called by the constructors.
+ */
+ void AddHashEntry();
public:
+ typedef std::vector<TreeServer*> ChildServers;
+ FakeUser* const ServerUser; /* User representing this server */
+ const time_t age;
- /** We don't use this constructor. Its a dummy, and won't cause any insertion
- * of the TreeServer into the hash_map. See below for the two we DO use.
- */
- TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance);
+ bool Warned; /* True if we've warned opers about high latency on this server */
+ bool bursting; /* whether or not this server is bursting */
+
+ unsigned int UserCount; /* How many users are on this server? [note: doesn't care about +i] */
+ unsigned int OperCount; /* How many opers are on this server? */
/** We use this constructor only to create the 'root' item, Utils->TreeRoot, which
* represents our own server. Therefore, it has no route, no parent, and
* no socket associated with it. Its version string is our own local version.
*/
- TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc);
-
+ TreeServer();
+
/** When we create a new server, we call this constructor to initialize it.
* This constructor initializes the server's Route and Parent, and sets up
* its ping counters so that it will be pinged one minute from now.
*/
- TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc, TreeServer* Above, TreeSocket* Sock);
+ TreeServer(const std::string& Name, const std::string& Desc, const std::string& id, TreeServer* Above, TreeSocket* Sock, bool Hide);
int QuitUsers(const std::string &reason);
- /** This method is used to add the structure to the
- * hash_map for linear searches. It is only called
- * by the constructors.
+ /** Get route.
+ * The 'route' is defined as the locally-
+ * connected server which can be used to reach this server.
*/
- void AddHashEntry();
+ TreeServer* GetRoute();
- /** This method removes the reference to this object
- * from the hash_map which is used for linear searches.
- * It is only called by the default destructor.
+ /** Returns true if this server is the tree root (i.e.: us)
*/
- void DelHashEntry();
+ bool IsRoot() const { return (this->Parent == NULL); }
- /** These accessors etc should be pretty self-
- * explanitory.
+ /** Returns true if this server is locally connected
+ */
+ bool IsLocal() const { return (this->Route == this); }
+
+ /** Get server name
+ */
+ const std::string& GetName() const { return ServerName; }
+
+ /** Get server description (GECOS)
+ */
+ const std::string& GetDesc();
+
+ /** Get server version string
+ */
+ const std::string& GetVersion();
+
+ /** Set time we are next due to ping this server
*/
- TreeServer* GetRoute();
- std::string GetName();
- std::string GetDesc();
- std::string GetVersion();
void SetNextPingTime(time_t t);
+
+ /** Get the time we are next due to ping this server
+ */
time_t NextPingTime();
+
+ /** Last ping time in milliseconds, used to calculate round trip time
+ */
+ unsigned long LastPingMsec;
+
+ /** Round trip time of last ping
+ */
+ unsigned long rtt;
+
+ /** When we recieved BURST from this server, used to calculate total burst time at ENDBURST.
+ */
+ unsigned long StartBurst;
+
+ /** True if this server is hidden
+ */
+ bool Hidden;
+
+ /** True if the server answered their last ping
+ */
bool AnsweredLastPing();
+
+ /** Set the server as responding to its last ping
+ */
void SetPingFlag();
- int GetUserCount();
- void AddUserCount();
- void DelUserCount();
- int GetOperCount();
+
+ /** Get the TreeSocket pointer for local servers.
+ * For remote servers, this returns NULL.
+ */
TreeSocket* GetSocket();
+
+ /** Get the parent server.
+ * For the root node, this returns NULL.
+ */
TreeServer* GetParent();
+
+ /** Set the server version string
+ */
void SetVersion(const std::string &Version);
- unsigned int ChildCount();
- TreeServer* GetChild(unsigned int n);
+
+ /** Return all child servers
+ */
+ const ChildServers& GetChildren() const { return Children; }
+
+ /** Add a child server
+ */
void AddChild(TreeServer* Child);
+
+ /** Delete a child server, return false if it didn't exist.
+ */
bool DelChild(TreeServer* Child);
/** Removes child nodes of this node, and of that node, etc etc.
* This is used during netsplits to automatically tidy up the
* server tree. It is slow, we don't use it for much else.
*/
- bool Tidy();
+ void Tidy();
- ~TreeServer();
+ /** Get server ID
+ */
+ const std::string& GetID();
-};
+ /** Marks a server as having finished bursting and performs appropriate actions.
+ */
+ void FinishBurst();
+ /** Recursive call for child servers */
+ void FinishBurstInternal();
+
+ CullResult cull();
-#endif
+ /** Destructor
+ * Removes the reference to this object from the
+ * hash maps.
+ */
+ ~TreeServer();
+};