* to server docs on the inspircd.org site, the other side
* will then send back its own server string.
*/
- virtual void OnConnected();
+ void OnConnected();
/** Handle socket error event
*/
- virtual void OnError(BufferedSocketError e);
+ void OnError(BufferedSocketError e) CXX11_OVERRIDE;
/** Sends an error to the remote server, and displays it locally to show
* that it was sent.
/** Handle socket timeout from connect()
*/
- virtual void OnTimeout();
+ void OnTimeout();
/** Handle server quit on close
*/
- virtual void Close();
+ void Close();
/** Returns true if this server was introduced to the rest of the network
*/