+/* +------------------------------------+
+ * | Inspire Internet Relay Chat Daemon |
+ * +------------------------------------+
+ *
+ * InspIRCd: (C) 2002-2009 InspIRCd Development Team
+ * See: http://wiki.inspircd.org/Credits
+ *
+ * This program is free but copyrighted software; see
+ * the file COPYING for details.
+ *
+ * ---------------------------------------------------
+ */
+
#ifndef __TREESOCKET_H__
#define __TREESOCKET_H__
-#include "configreader.h"
-#include "users.h"
-#include "channels.h"
-#include "modules.h"
#include "commands/cmd_whois.h"
#include "commands/cmd_stats.h"
#include "socket.h"
#include "inspircd.h"
-#include "wildcard.h"
#include "xline.h"
#include "transport.h"
* to apply an operation to a server, and any of its child objects
* we can resort to recursion to walk the tree structure.
* Any socket can have one of five states at any one time.
- * The LISTENER state indicates a socket which is listening
- * for connections. It cannot receive data itself, only incoming
- * sockets.
- * The CONNECTING state indicates an outbound socket which is
- * waiting to be writeable.
- * The WAIT_AUTH_1 state indicates the socket is outbound and
- * has successfully connected, but has not yet sent and received
- * SERVER strings.
- * The WAIT_AUTH_2 state indicates that the socket is inbound
- * (allocated by a LISTENER) but has not yet sent and received
- * SERVER strings.
- * The CONNECTED state represents a fully authorized, fully
- * connected server.
+ *
+ * CONNECTING: indicates an outbound socket which is
+ * waiting to be writeable.
+ * WAIT_AUTH_1: indicates the socket is outbound and
+ * has successfully connected, but has not
+ * yet sent and received SERVER strings.
+ * WAIT_AUTH_2: indicates that the socket is inbound
+ * but has not yet sent and received
+ * SERVER strings.
+ * CONNECTED: represents a fully authorized, fully
+ * connected server.
*/
-enum ServerState { LISTENER, CONNECTING, WAIT_AUTH_1, WAIT_AUTH_2, CONNECTED };
+enum ServerState { CONNECTING, WAIT_AUTH_1, WAIT_AUTH_2, CONNECTED };
/** Every SERVER connection inbound or outbound is represented by
* an object of type TreeSocket.
- * TreeSockets, being inherited from InspSocket, can be tied into
+ * TreeSockets, being inherited from BufferedSocket, can be tied into
* the core socket engine, and we cn therefore receive activity events
* for them, just like activex objects on speed. (yes really, that
* is a technical term!) Each of these which relates to a locally
* maintain a list of servers, some of which are directly connected,
* some of which are not.
*/
-class TreeSocket : public InspSocket
+class TreeSocket : public BufferedSocket
{
- SpanningTreeUtilities* Utils;
- std::string myhost;
- std::string in_buffer;
- ServerState LinkState;
- std::string InboundServerName;
- std::string InboundDescription;
- int num_lost_users;
- int num_lost_servers;
- time_t NextPing;
- bool LastPingWasGood;
- bool bursting;
- unsigned int keylength;
- std::string ModuleList;
- std::map<std::string,std::string> CapKeys;
- Module* Hook;
-
+ SpanningTreeUtilities* Utils; /* Utility class */
+ std::string myhost; /* Canonical hostname */
+ std::string in_buffer; /* Input buffer */
+ ServerState LinkState; /* Link state */
+ std::string InboundServerName; /* Server name sent to us by other side */
+ std::string InboundDescription; /* Server description (GECOS) sent to us by the other side */
+ std::string InboundSID; /* Server ID sent to us by the other side */
+ int num_lost_users; /* Users lost in split */
+ int num_lost_servers; /* Servers lost in split */
+ time_t NextPing; /* Time when we are due to ping this server */
+ bool LastPingWasGood; /* Responded to last ping we sent? */
+ unsigned int keylength; /* Is this still used? */
+ std::string ModuleList; /* Module list of other server from CAPAB */
+ std::map<std::string,std::string> CapKeys; /* CAPAB keys from other server */
+ Module* Hook; /* I/O hooking module that we're attached to for this socket */
+ std::string ourchallenge; /* Challenge sent for challenge/response */
+ std::string theirchallenge; /* Challenge recv for challenge/response */
+ std::string OutboundPass; /* Outbound password */
+ bool sentcapab; /* Have sent CAPAB already */
public:
- /** Because most of the I/O gubbins are encapsulated within
- * InspSocket, we just call the superclass constructor for
- * most of the action, and append a few of our own values
- * to it.
- */
- TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime, Module* HookMod = NULL);
-
- TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime, std::string ServerName, Module* HookMod = NULL);
-
- /** When a listening socket gives us a new file descriptor,
- * we must associate it with a socket without creating a new
- * connection. This constructor is used for this purpose.
- */
- TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, int newfd, char* ip, Module* HookMod = NULL);
-
- ServerState GetLinkState();
-
- Module* GetHook();
-
- ~TreeSocket();
-
- /** When an outbound connection finishes connecting, we receive
- * this event, and must send our SERVER string to the other
- * side. If the other side is happy, as outlined in the server
- * to server docs on the inspircd.org site, the other side
- * will then send back its own server string.
- */
- virtual bool OnConnected();
-
- virtual void OnError(InspSocketError e);
-
- virtual int OnDisconnect();
-
- /** Recursively send the server tree with distances as hops.
- * This is used during network burst to inform the other server
- * (and any of ITS servers too) of what servers we know about.
- * If at any point any of these servers already exist on the other
- * end, our connection may be terminated. The hopcounts given
- * by this function are relative, this doesn't matter so long as
- * they are all >1, as all the remote servers re-calculate them
- * to be relative too, with themselves as hop 0.
- */
- void SendServers(TreeServer* Current, TreeServer* s, int hops);
-
- std::string MyCapabilities();
-
- void SendCapabilities();
-
- /* Check a comma seperated list for an item */
- bool HasItem(const std::string &list, const std::string &item);
-
- /* Isolate and return the elements that are different between two comma seperated lists */
- std::string ListDifference(const std::string &one, const std::string &two);
-
- bool Capab(const std::deque<std::string> ¶ms);
-
- /** This function forces this server to quit, removing this server
- * and any users on it (and servers and users below that, etc etc).
- * It's very slow and pretty clunky, but luckily unless your network
- * is having a REAL bad hair day, this function shouldnt be called
- * too many times a month ;-)
- */
- void SquitServer(std::string &from, TreeServer* Current);
-
- /** This is a wrapper function for SquitServer above, which
- * does some validation first and passes on the SQUIT to all
- * other remaining servers.
- */
- void Squit(TreeServer* Current, const std::string &reason);
-
- /** FMODE command - server mode with timestamp checks */
- bool ForceMode(const std::string &source, std::deque<std::string> ¶ms);
-
- /** FTOPIC command */
- bool ForceTopic(const std::string &source, std::deque<std::string> ¶ms);
-
- /** FJOIN, similar to TS6 SJOIN, but not quite. */
- bool ForceJoin(const std::string &source, std::deque<std::string> ¶ms);
-
- /** NICK command */
- bool IntroduceClient(const std::string &source, std::deque<std::string> ¶ms);
-
- /** Send one or more FJOINs for a channel of users.
- * If the length of a single line is more than 480-NICKMAX
- * in length, it is split over multiple lines.
- */
- void SendFJoins(TreeServer* Current, chanrec* c);
-
- /** Send G, Q, Z and E lines */
- void SendXLines(TreeServer* Current);
-
- /** Send channel modes and topics */
- void SendChannelModes(TreeServer* Current);
-
- /** send all users and their oper state/modes */
- void SendUsers(TreeServer* Current);
+ /** Because most of the I/O gubbins are encapsulated within
+ * BufferedSocket, we just call the superclass constructor for
+ * most of the action, and append a few of our own values
+ * to it.
+ */
+ TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string host, int port, unsigned long maxtime, const std::string &ServerName, const std::string &bindto, Module* HookMod = NULL);
+
+ /** When a listening socket gives us a new file descriptor,
+ * we must associate it with a socket without creating a new
+ * connection. This constructor is used for this purpose.
+ */
+ TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, int newfd, char* ip, Module* HookMod = NULL);
+
+ /** Get link state
+ */
+ ServerState GetLinkState();
+
+ /** Get challenge set in our CAPAB for challenge/response
+ */
+ const std::string& GetOurChallenge();
+
+ /** Get challenge set in our CAPAB for challenge/response
+ */
+ void SetOurChallenge(const std::string &c);
+
+ /** Get challenge set in their CAPAB for challenge/response
+ */
+ const std::string& GetTheirChallenge();
+
+ /** Get challenge set in their CAPAB for challenge/response
+ */
+ void SetTheirChallenge(const std::string &c);
+
+ /** Compare two passwords based on authentication scheme
+ */
+ bool ComparePass(const std::string &ours, const std::string &theirs);
+
+ /** Return the module which we are hooking to for I/O encapsulation
+ */
+ Module* GetHook();
+
+ /** Destructor
+ */
+ ~TreeSocket();
+
+ /** Generate random string used for challenge-response auth
+ */
+ std::string RandString(unsigned int length);
+
+ /** Construct a password, optionally hashed with the other side's
+ * challenge string
+ */
+ std::string MakePass(const std::string &password, const std::string &challenge);
+
+ /** When an outbound connection finishes connecting, we receive
+ * this event, and must send our SERVER string to the other
+ * side. If the other side is happy, as outlined in the server
+ * to server docs on the inspircd.org site, the other side
+ * will then send back its own server string.
+ */
+ virtual bool OnConnected();
+
+ /** Handle socket error event
+ */
+ virtual void OnError(BufferedSocketError e);
+
+ /** Sends an error to the remote server, and displays it locally to show
+ * that it was sent.
+ */
+ void SendError(const std::string &errormessage);
+
+ /** Handle socket disconnect event
+ */
+ virtual int OnDisconnect();
+
+ /** Recursively send the server tree with distances as hops.
+ * This is used during network burst to inform the other server
+ * (and any of ITS servers too) of what servers we know about.
+ * If at any point any of these servers already exist on the other
+ * end, our connection may be terminated. The hopcounts given
+ * by this function are relative, this doesn't matter so long as
+ * they are all >1, as all the remote servers re-calculate them
+ * to be relative too, with themselves as hop 0.
+ */
+ void SendServers(TreeServer* Current, TreeServer* s, int hops);
+
+ /** Returns my capabilities as a string
+ */
+ std::string MyCapabilities();
+
+ /** Send my capabilities to the remote side
+ */
+ void SendCapabilities();
+
+ /* Check a comma seperated list for an item */
+ bool HasItem(const std::string &list, const std::string &item);
+
+ /* Isolate and return the elements that are different between two comma seperated lists */
+ std::string ListDifference(const std::string &one, const std::string &two);
+
+ bool Capab(const std::deque<std::string> ¶ms);
+
+ /** This function forces this server to quit, removing this server
+ * and any users on it (and servers and users below that, etc etc).
+ * It's very slow and pretty clunky, but luckily unless your network
+ * is having a REAL bad hair day, this function shouldnt be called
+ * too many times a month ;-)
+ */
+ void SquitServer(std::string &from, TreeServer* Current);
+
+ /** This is a wrapper function for SquitServer above, which
+ * does some validation first and passes on the SQUIT to all
+ * other remaining servers.
+ */
+ void Squit(TreeServer* Current, const std::string &reason);
+
+ /** FMODE command - server mode with timestamp checks */
+ bool ForceMode(const std::string &source, std::deque<std::string> ¶ms);
+
+ /** FTOPIC command */
+ bool ForceTopic(const std::string &source, std::deque<std::string> ¶ms);
+
+ /** FJOIN, similar to TS6 SJOIN, but not quite. */
+ bool ForceJoin(const std::string &source, std::deque<std::string> ¶ms);
+
+ /* Used on nick collision ... XXX ugly function HACK */
+ int DoCollision(User *u, time_t remotets, const std::string &remoteident, const std::string &remoteip, const std::string &remoteuid);
+
+ /** UID command */
+ bool ParseUID(const std::string &source, std::deque<std::string> ¶ms);
+
+ /** Send one or more FJOINs for a channel of users.
+ * If the length of a single line is more than 480-NICKMAX
+ * in length, it is split over multiple lines.
+ */
+ void SendFJoins(TreeServer* Current, Channel* c);
+
+ /** Send G, Q, Z and E lines */
+ void SendXLines(TreeServer* Current);
+
+ /** Send channel modes and topics */
+ void SendChannelModes(TreeServer* Current);
+
+ /** send all users and their oper state/modes */
+ void SendUsers(TreeServer* Current);
+
+ /** This function is called when we want to send a netburst to a local
+ * server. There is a set order we must do this, because for example
+ * users require their servers to exist, and channels require their
+ * users to exist. You get the idea.
+ */
+ void DoBurst(TreeServer* s);
+
+ /** This function is called when we receive data from a remote
+ * server. We buffer the data in a std::string (it doesnt stay
+ * there for long), reading using BufferedSocket::Read() which can
+ * read up to 16 kilobytes in one operation.
+ *
+ * IF THIS FUNCTION RETURNS FALSE, THE CORE CLOSES AND DELETES
+ * THE SOCKET OBJECT FOR US.
+ */
+ virtual bool OnDataReady();
+
+ /** Send one or more complete lines down the socket
+ */
+ void WriteLine(std::string line);
+
+ /** Handle ERROR command */
+ bool Error(std::deque<std::string> ¶ms);
+
+ /** remote MOTD. leet, huh? */
+ bool Motd(const std::string &prefix, std::deque<std::string> ¶ms);
+
+ /** remote ADMIN. leet, huh? */
+ bool Admin(const std::string &prefix, std::deque<std::string> ¶ms);
+
+ /** Remote MODULES */
+ bool Modules(const std::string &prefix, std::deque<std::string> ¶ms);
+
+ bool Stats(const std::string &prefix, std::deque<std::string> ¶ms);
+
+ /** Because the core won't let users or even SERVERS set +o,
+ * we use the OPERTYPE command to do this.
+ */
+ bool OperType(const std::string &prefix, std::deque<std::string> ¶ms);
- /** This function is called when we want to send a netburst to a local
- * server. There is a set order we must do this, because for example
- * users require their servers to exist, and channels require their
- * users to exist. You get the idea.
- */
- void DoBurst(TreeServer* s);
+ /** Because Andy insists that services-compatible servers must
+ * implement SVSNICK and SVSJOIN, that's exactly what we do :p
+ */
+ bool ForceNick(const std::string &prefix, std::deque<std::string> ¶ms);
+
+ /** PRIVMSG or NOTICE with server origin ONLY
+ */
+ bool ServerMessage(const std::string &messagetype, const std::string &prefix, std::deque<std::string> ¶ms, const std::string &sourceserv);
+
+ /** ENCAP command
+ */
+ bool Encap(const std::string &prefix, std::deque<std::string> ¶ms);
+
+ /** OPERQUIT command
+ */
+ bool OperQuit(const std::string &prefix, std::deque<std::string> ¶ms);
+
+ /** SVSJOIN
+ */
+ bool ServiceJoin(const std::string &prefix, std::deque<std::string> ¶ms);
+
+ /** SVSPART
+ */
+ bool ServicePart(const std::string &prefix, std::deque<std::string> ¶ms);
+
+ /** KILL
+ */
+ bool RemoteKill(const std::string &prefix, std::deque<std::string> ¶ms);
- /** This function is called when we receive data from a remote
- * server. We buffer the data in a std::string (it doesnt stay
- * there for long), reading using InspSocket::Read() which can
- * read up to 16 kilobytes in one operation.
- *
- * IF THIS FUNCTION RETURNS FALSE, THE CORE CLOSES AND DELETES
- * THE SOCKET OBJECT FOR US.
- */
- virtual bool OnDataReady();
+ /** PONG
+ */
+ bool LocalPong(const std::string &prefix, std::deque<std::string> ¶ms);
- int WriteLine(std::string line);
+ /** METADATA
+ */
+ bool MetaData(const std::string &prefix, std::deque<std::string> ¶ms);
+
+ /** VERSION
+ */
+ bool ServerVersion(const std::string &prefix, std::deque<std::string> ¶ms);
+
+ /** CHGHOST
+ */
+ bool ChangeHost(const std::string &prefix, std::deque<std::string> ¶ms);
+
+ /** ADDLINE
+ */
+ bool AddLine(const std::string &prefix, std::deque<std::string> ¶ms);
+
+ /** DELLINE
+ */
+ bool DelLine(const std::string &prefix, std::deque<std::string> ¶ms);
+
+ /** CHGNAME
+ */
+ bool ChangeName(const std::string &prefix, std::deque<std::string> ¶ms);
+
+ /** WHOIS
+ */
+ bool Whois(const std::string &prefix, std::deque<std::string> ¶ms);
+
+ /** PUSH
+ */
+ bool Push(const std::string &prefix, std::deque<std::string> ¶ms);
+
+ /** TIME
+ */
+ bool Time(const std::string &prefix, std::deque<std::string> ¶ms);
+
+ /** PING
+ */
+ bool LocalPing(const std::string &prefix, std::deque<std::string> ¶ms);
- /* Handle ERROR command */
- bool Error(std::deque<std::string> ¶ms);
+ /** Remove all modes from a channel, including statusmodes (+qaovh etc), simplemodes, parameter modes.
+ * This does not update the timestamp of the target channel, this must be done seperately.
+ */
+ bool RemoveStatus(const std::string &prefix, std::deque<std::string> ¶ms);
- /** remote MOTD. leet, huh? */
- bool Motd(const std::string &prefix, std::deque<std::string> ¶ms);
+ /** <- (remote) <- SERVER
+ */
+ bool RemoteServer(const std::string &prefix, std::deque<std::string> ¶ms);
- /** remote ADMIN. leet, huh? */
- bool Admin(const std::string &prefix, std::deque<std::string> ¶ms);
+ /** (local) -> SERVER
+ */
+ bool Outbound_Reply_Server(std::deque<std::string> ¶ms);
- bool Stats(const std::string &prefix, std::deque<std::string> ¶ms);
+ /** (local) <- SERVER
+ */
+ bool Inbound_Server(std::deque<std::string> ¶ms);
- /** Because the core won't let users or even SERVERS set +o,
- * we use the OPERTYPE command to do this.
- */
- bool OperType(const std::string &prefix, std::deque<std::string> ¶ms);
-
- /** Because Andy insists that services-compatible servers must
- * implement SVSNICK and SVSJOIN, that's exactly what we do :p
- */
- bool ForceNick(const std::string &prefix, std::deque<std::string> ¶ms);
-
- /*
- * Remote SQUIT (RSQUIT). Routing works similar to SVSNICK: Route it to the server that the target is connected to locally,
- * then let that server do the dirty work (squit it!). Example:
- * A -> B -> C -> D: oper on A squits D, A routes to B, B routes to C, C notices D connected locally, kills it. -- w00t
- */
- bool RemoteSquit(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool ServiceJoin(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool RemoteRehash(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool RemoteKill(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool LocalPong(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool MetaData(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool ServerVersion(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool ChangeHost(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool AddLine(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool ChangeName(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool Whois(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool Push(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool HandleSetTime(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool Time(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool LocalPing(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool RemoveStatus(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool RemoteServer(const std::string &prefix, std::deque<std::string> ¶ms);
-
- bool Outbound_Reply_Server(std::deque<std::string> ¶ms);
-
- bool Inbound_Server(std::deque<std::string> ¶ms);
-
- void Split(const std::string &line, std::deque<std::string> &n);
-
- bool ProcessLine(std::string &line);
-
- virtual std::string GetName();
-
- virtual void OnTimeout();
+ /** Handle netsplit
+ */
+ void Split(const std::string &line, std::deque<std::string> &n);
+
+ /** Process complete line from buffer
+ */
+ bool ProcessLine(std::string &line);
+
+ /** Get this server's name
+ */
+ virtual std::string GetName();
+
+ /** Handle socket timeout from connect()
+ */
+ virtual void OnTimeout();
+
+ /** Handle socket close event
+ */
+ virtual void OnClose();
+};
- virtual void OnClose();
+/* Used to validate the value lengths of multiple parameters for a command */
+struct cmd_validation
+{
+ const char* item;
+ size_t param;
+ size_t length;
+};
- virtual int OnIncomingConnection(int newsock, char* ip);
+/* Used to validate the length values in CAPAB CAPABILITIES */
+struct cap_validation
+{
+ const char* reason;
+ const char* key;
+ size_t size;
};
#endif
+