ServerState LinkState; /* Link state */
CapabData* capab; /* Link setup data (held until burst is sent) */
TreeServer* MyRoot; /* The server we are talking to */
- time_t NextPing; /* Time when we are due to ping this server */
- bool LastPingWasGood; /* Responded to last ping we sent? */
int proto_version; /* Remote protocol version */
/** True if we've sent our burst.
/** Get link state
*/
- ServerState GetLinkState();
+ ServerState GetLinkState() const { return LinkState; }
/** Get challenge set in our CAPAB for challenge/response
*/
*/
void CleanNegotiationInfo();
- CullResult cull();
+ CullResult cull() CXX11_OVERRIDE;
/** Destructor
*/
~TreeSocket();
* to server docs on the inspircd.org site, the other side
* will then send back its own server string.
*/
- void OnConnected();
+ void OnConnected() CXX11_OVERRIDE;
/** Handle socket error event
*/
/** This function is called when we receive data from a remote
* server.
*/
- void OnDataReady();
+ void OnDataReady() CXX11_OVERRIDE;
/** Send one or more complete lines down the socket
*/
/** Handle socket timeout from connect()
*/
- void OnTimeout();
+ void OnTimeout() CXX11_OVERRIDE;
/** Handle server quit on close
*/
- void Close();
+ void Close() CXX11_OVERRIDE;
/** Fixes messages coming from old servers so the new command handlers understand them
*/