*/
class TreeSocket : public BufferedSocket
{
+ struct BurstState;
+
std::string linkID; /* Description for this link */
ServerState LinkState; /* Link state */
CapabData* capab; /* Link setup data (held until burst is sent) */
*/
bool CheckDuplicate(const std::string& servername, const std::string& sid);
+ /** Send all ListModeBase modes set on the channel
+ */
+ void SendListModes(Channel* chan);
+
+ /** Send all known information about a channel */
+ void SyncChannel(Channel* chan, BurstState& bs);
+
+ /** Send all users and their oper state, away state and metadata */
+ void SendUsers(BurstState& bs);
+
+ /** Send all additional info about the given server to this server */
+ void SendServerInfo(TreeServer* from);
+
public:
const time_t age;
/** Send all known information about a channel */
void SyncChannel(Channel* chan);
- /** send all users and their oper state/modes */
- void SendUsers();
-
/** This function is called when we want to send a netburst to a local
* server. There is a set order we must do this, because for example
* users require their servers to exist, and channels require their