*/
-#ifndef M_SPANNINGTREE_TREESOCKET_H
-#define M_SPANNINGTREE_TREESOCKET_H
+#pragma once
-#include "socket.h"
#include "inspircd.h"
-#include "xline.h"
#include "utils.h"
int capab_phase; /* Have sent CAPAB already */
bool auth_fingerprint; /* Did we auth using SSL fingerprint */
bool auth_challenge; /* Did we auth using challenge/response */
+
+ // Data saved from incoming SERVER command, for later use when our credentials have been accepted by the other party
+ std::string description;
+ std::string sid;
+ std::string name;
+ bool hidden;
};
/** Every SERVER connection inbound or outbound is represented by an object of
*/
class TreeSocket : public BufferedSocket
{
- SpanningTreeUtilities* Utils; /* Utility class */
+ struct BurstState;
+
std::string linkID; /* Description for this link */
ServerState LinkState; /* Link state */
CapabData* capab; /* Link setup data (held until burst is sent) */
time_t NextPing; /* Time when we are due to ping this server */
bool LastPingWasGood; /* Responded to last ping we sent? */
int proto_version; /* Remote protocol version */
+ bool ConnectionFailureShown; /* Set to true if a connection failure message was shown */
+
+ /** Checks if the given servername and sid are both free
+ */
+ bool CheckDuplicate(const std::string& servername, const std::string& sid);
+
+ /** Send all ListModeBase modes set on the channel
+ */
+ void SendListModes(Channel* chan);
+
+ /** Send all known information about a channel */
+ void SyncChannel(Channel* chan, BurstState& bs);
+
+ /** Send all users and their oper state, away state and metadata */
+ void SendUsers(BurstState& bs);
+
+ /** Send all additional info about the given server to this server */
+ void SendServerInfo(TreeServer* from);
+
public:
- time_t age;
+ const time_t age;
/** Because most of the I/O gubbins are encapsulated within
* BufferedSocket, we just call the superclass constructor for
* most of the action, and append a few of our own values
* to it.
*/
- TreeSocket(SpanningTreeUtilities* Util, Link* link, Autoconnect* myac, const std::string& ipaddr);
+ TreeSocket(Link* link, Autoconnect* myac, const std::string& ipaddr);
/** When a listening socket gives us a new file descriptor,
* we must associate it with a socket without creating a new
* connection. This constructor is used for this purpose.
*/
- TreeSocket(SpanningTreeUtilities* Util, int newfd, ListenSocket* via, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server);
+ TreeSocket(int newfd, ListenSocket* via, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server);
/** Get link state
*/
* to server docs on the inspircd.org site, the other side
* will then send back its own server string.
*/
- virtual void OnConnected();
+ void OnConnected();
/** Handle socket error event
*/
- virtual void OnError(BufferedSocketError e);
+ void OnError(BufferedSocketError e) CXX11_OVERRIDE;
/** Sends an error to the remote server, and displays it locally to show
* that it was sent.
/** Recursively send the server tree with distances as hops.
* This is used during network burst to inform the other server
* (and any of ITS servers too) of what servers we know about.
- * If at any point any of these servers already exist on the other
- * end, our connection may be terminated. The hopcounts given
- * by this function are relative, this doesn't matter so long as
- * they are all >1, as all the remote servers re-calculate them
- * to be relative too, with themselves as hop 0.
*/
- void SendServers(TreeServer* Current, TreeServer* s, int hops);
+ void SendServers(TreeServer* Current, TreeServer* s);
/** Returns module list as a string, filtered by filter
* @param filter a module version bitmask, such as VF_COMMON or VF_OPTCOMMON
*/
void SendCapabilities(int phase);
- /** Add modules to VF_COMMON list for backwards compatability */
- void CompatAddModules(std::vector<std::string>& modlist);
-
/* Isolate and return the elements that are different between two lists */
void ListDifference(const std::string &one, const std::string &two, char sep,
std::string& mleft, std::string& mright);
*/
void Squit(TreeServer* Current, const std::string &reason);
- /* Used on nick collision ... XXX ugly function HACK */
- int DoCollision(User *u, time_t remotets, const std::string &remoteident, const std::string &remoteip, const std::string &remoteuid);
-
/** Send one or more FJOINs for a channel of users.
* If the length of a single line is more than 480-NICKMAX
* in length, it is split over multiple lines.
*/
- void SendFJoins(TreeServer* Current, Channel* c);
+ void SendFJoins(Channel* c);
/** Send G, Q, Z and E lines */
- void SendXLines(TreeServer* Current);
-
- /** Send channel modes and topics */
- void SendChannelModes(TreeServer* Current);
+ void SendXLines();
- /** send all users and their oper state/modes */
- void SendUsers(TreeServer* Current);
+ /** Send all known information about a channel */
+ void SyncChannel(Channel* chan);
/** This function is called when we want to send a netburst to a local
* server. There is a set order we must do this, because for example
/** Send one or more complete lines down the socket
*/
- void WriteLine(std::string line);
+ void WriteLine(const std::string& line);
/** Handle ERROR command */
void Error(parameterlist ¶ms);
- /** Remote AWAY */
- bool Away(const std::string &prefix, parameterlist ¶ms);
-
- /** SAVE to resolve nick collisions without killing */
- bool ForceNick(const std::string &prefix, parameterlist ¶ms);
-
- /** ENCAP command
- */
- void Encap(User* who, parameterlist ¶ms);
-
- /** OPERQUIT command
- */
- bool OperQuit(const std::string &prefix, parameterlist ¶ms);
-
- /** PONG
- */
- bool LocalPong(const std::string &prefix, parameterlist ¶ms);
-
- /** VERSION
- */
- bool ServerVersion(const std::string &prefix, parameterlist ¶ms);
-
- /** ADDLINE
- */
- bool AddLine(const std::string &prefix, parameterlist ¶ms);
-
- /** DELLINE
- */
- bool DelLine(const std::string &prefix, parameterlist ¶ms);
-
- /** WHOIS
- */
- bool Whois(const std::string &prefix, parameterlist ¶ms);
-
- /** PUSH
- */
- bool Push(const std::string &prefix, parameterlist ¶ms);
-
- /** PING
- */
- bool LocalPing(const std::string &prefix, parameterlist ¶ms);
-
- /** <- (remote) <- SERVER
- */
- bool RemoteServer(const std::string &prefix, parameterlist ¶ms);
-
/** (local) -> SERVER
*/
bool Outbound_Reply_Server(parameterlist ¶ms);
/** Handle socket timeout from connect()
*/
- virtual void OnTimeout();
+ void OnTimeout();
/** Handle server quit on close
*/
- virtual void Close();
-};
+ void Close();
-#endif
+ /** Returns true if this server was introduced to the rest of the network
+ */
+ bool Introduced();
+ /** Fixes messages coming from old servers so the new command handlers understand them
+ */
+ bool PreProcessOldProtocolMessage(User*& who, std::string& cmd, std::vector<std::string>& params);
+};