*/
-#ifndef M_SPANNINGTREE_TREESOCKET_H
-#define M_SPANNINGTREE_TREESOCKET_H
+#pragma once
-#include "socket.h"
#include "inspircd.h"
-#include "xline.h"
#include "utils.h"
*/
class TreeSocket : public BufferedSocket
{
- SpanningTreeUtilities* Utils; /* Utility class */
std::string linkID; /* Description for this link */
ServerState LinkState; /* Link state */
CapabData* capab; /* Link setup data (held until burst is sent) */
bool CheckDuplicate(const std::string& servername, const std::string& sid);
public:
- time_t age;
+ const time_t age;
/** Because most of the I/O gubbins are encapsulated within
* BufferedSocket, we just call the superclass constructor for
* most of the action, and append a few of our own values
* to it.
*/
- TreeSocket(SpanningTreeUtilities* Util, Link* link, Autoconnect* myac, const std::string& ipaddr);
+ TreeSocket(Link* link, Autoconnect* myac, const std::string& ipaddr);
/** When a listening socket gives us a new file descriptor,
* we must associate it with a socket without creating a new
* connection. This constructor is used for this purpose.
*/
- TreeSocket(SpanningTreeUtilities* Util, int newfd, ListenSocket* via, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server);
+ TreeSocket(int newfd, ListenSocket* via, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server);
/** Get link state
*/
* to server docs on the inspircd.org site, the other side
* will then send back its own server string.
*/
- virtual void OnConnected();
+ void OnConnected();
/** Handle socket error event
*/
- virtual void OnError(BufferedSocketError e);
+ void OnError(BufferedSocketError e) CXX11_OVERRIDE;
/** Sends an error to the remote server, and displays it locally to show
* that it was sent.
/** Recursively send the server tree with distances as hops.
* This is used during network burst to inform the other server
* (and any of ITS servers too) of what servers we know about.
- * If at any point any of these servers already exist on the other
- * end, our connection may be terminated. The hopcounts given
- * by this function are relative, this doesn't matter so long as
- * they are all >1, as all the remote servers re-calculate them
- * to be relative too, with themselves as hop 0.
*/
- void SendServers(TreeServer* Current, TreeServer* s, int hops);
+ void SendServers(TreeServer* Current, TreeServer* s);
/** Returns module list as a string, filtered by filter
* @param filter a module version bitmask, such as VF_COMMON or VF_OPTCOMMON
*/
void SendCapabilities(int phase);
- /** Add modules to VF_COMMON list for backwards compatability */
- void CompatAddModules(std::vector<std::string>& modlist);
-
/* Isolate and return the elements that are different between two lists */
void ListDifference(const std::string &one, const std::string &two, char sep,
std::string& mleft, std::string& mright);
/** Send G, Q, Z and E lines */
void SendXLines();
- /** Send channel modes and topics */
- void SendChannelModes();
+ /** Send all known information about a channel */
+ void SyncChannel(Channel* chan);
/** send all users and their oper state/modes */
void SendUsers();
/** Handle socket timeout from connect()
*/
- virtual void OnTimeout();
+ void OnTimeout();
/** Handle server quit on close
*/
- virtual void Close();
+ void Close();
/** Returns true if this server was introduced to the rest of the network
*/
bool Introduced();
-};
-
-#endif
+ /** Fixes messages coming from old servers so the new command handlers understand them
+ */
+ bool PreProcessOldProtocolMessage(User*& who, std::string& cmd, std::vector<std::string>& params);
+};