ServerState LinkState; /* Link state */
CapabData* capab; /* Link setup data (held until burst is sent) */
TreeServer* MyRoot; /* The server we are talking to */
- time_t NextPing; /* Time when we are due to ping this server */
- bool LastPingWasGood; /* Responded to last ping we sent? */
int proto_version; /* Remote protocol version */
bool ConnectionFailureShown; /* Set to true if a connection failure message was shown */
+ static const unsigned int FMODE_MAX_LENGTH = 350;
+
/** Checks if the given servername and sid are both free
*/
bool CheckDuplicate(const std::string& servername, const std::string& sid);