#include "commands/cmd_stats.h"
#include "socket.h"
#include "xline.h"
-#include "transport.h"
-#include "m_hash.h"
+#include "../transport.h"
+#include "../m_hash.h"
#include "socketengine.h"
-#include "m_spanningtree/main.h"
-#include "m_spanningtree/utils.h"
-#include "m_spanningtree/treeserver.h"
-#include "m_spanningtree/link.h"
-#include "m_spanningtree/treesocket.h"
-#include "m_spanningtree/resolvers.h"
-#include "m_spanningtree/handshaketimer.h"
+#include "main.h"
+#include "utils.h"
+#include "treeserver.h"
+#include "link.h"
+#include "treesocket.h"
+#include "resolvers.h"
+#include "handshaketimer.h"
/* $ModDep: m_spanningtree/resolvers.h m_spanningtree/main.h m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/link.h m_spanningtree/treesocket.h m_hash.h m_spanningtree/handshaketimer.h */
Utils->timeoutlist[this] = std::pair<std::string, int>(ServerName, maxtime);
if (Hook)
BufferedSocketHookRequest(this, (Module*)Utils->Creator, Hook).Send();
+ hstimer = NULL;
}
/** When a listening socket gives us a new file descriptor,
if (Hook)
BufferedSocketHookRequest(this, (Module*)Utils->Creator, Hook).Send();
- ServerInstance->Timers->AddTimer(new HandshakeTimer(ServerInstance, this, &(Utils->LinkBlocks[0]), this->Utils, 1));
+ hstimer = new HandshakeTimer(ServerInstance, this, &(Utils->LinkBlocks[0]), this->Utils, 1);
+ ServerInstance->Timers->AddTimer(hstimer);
/* Fix by Brain - inbound sockets need a timeout, too. 30 secs should be pleanty */
Utils->timeoutlist[this] = std::pair<std::string, int>("<unknown>", 30);
return this->Hook;
}
+void TreeSocket::CleanNegotiationInfo()
+{
+ ModuleList.clear();
+ CapKeys.clear();
+ ourchallenge.clear();
+ theirchallenge.clear();
+ OutboundPass.clear();
+}
+
TreeSocket::~TreeSocket()
{
if (Hook)
BufferedSocketUnhookRequest(this, (Module*)Utils->Creator, Hook).Send();
+ if (hstimer)
+ ServerInstance->Timers->DelTimer(hstimer);
Utils->timeoutlist.erase(this);
}
/* found who we're supposed to be connecting to, send the neccessary gubbins. */
if (this->GetHook())
- ServerInstance->Timers->AddTimer(new HandshakeTimer(ServerInstance, this, &(*x), this->Utils, 1));
+ {
+ hstimer = new HandshakeTimer(ServerInstance, this, &(*x), this->Utils, 1);
+ ServerInstance->Timers->AddTimer(hstimer);
+ }
else
this->SendCapabilities();
Event rmode((char*)Current->GetName().c_str(), (Module*)Utils->Creator, "lost_server");
rmode.Send(ServerInstance);
- std::deque<std::string> params;
+ parameterlist params;
params.push_back(Current->GetName());
params.push_back(":"+reason);
Utils->DoOneToAllButSender(Current->GetParent()->GetName(),"SQUIT",params,Current->GetName());
if (data && *data)
{
this->in_buffer.append(data);
+ Utils->Creator->loopCall = true;
/* While there is at least one new line in the buffer,
* do something useful (we hope!) with it.
*/
return false;
}
}
+ Utils->Creator->loopCall = false;
return true;
}
/* EAGAIN returns an empty but non-NULL string, so this