* We're going backwards so we don't remove users
* while we still need them ;)
*/
- for (unsigned int q = 0; q < Current->ChildCount(); q++)
+ const TreeServer::ChildServers& children = Current->GetChildren();
+ for (TreeServer::ChildServers::const_iterator i = children.begin(); i != children.end(); ++i)
{
- TreeServer* recursive_server = Current->GetChild(q);
+ TreeServer* recursive_server = *i;
this->SquitServer(from,recursive_server, num_lost_servers, num_lost_users);
}
/* Now we've whacked the kids, whack self */
}
}
-CmdResult CommandSQuit::Handle(User* user, std::vector<std::string>& params)
+CmdResult CommandSQuit::HandleServer(TreeServer* server, std::vector<std::string>& params)
{
TreeServer* quitting = Utils->FindServer(params[0]);
if (!quitting)
return CMD_FAILURE;
}
- TreeSocket* sock = Utils->FindServer(user->server)->GetSocket();
+ TreeSocket* sock = server->GetSocket();
sock->Squit(quitting, params[1]);
return CMD_SUCCESS;
}