/* $ModDep: m_spanningtree/timesynctimer.h m_spanningtree/resolvers.h m_spanningtree/main.h m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/link.h m_spanningtree/treesocket.h m_hash.h */
+
/** Because most of the I/O gubbins are encapsulated within
* InspSocket, we just call the superclass constructor for
* most of the action, and append a few of our own values
* socket, and set a timer waiting for handshake before we send CAPAB etc.
*/
if (Hook)
- {
InspSocketHookRequest(this, (Module*)Utils->Creator, Hook).Send();
- Instance->Timers->AddTimer(new HandshakeTimer(Instance, this, &(Utils->LinkBlocks[0]), this->Utils));
- }
- else
- this->SendCapabilities();
+
+ Instance->Timers->AddTimer(new HandshakeTimer(Instance, this, &(Utils->LinkBlocks[0]), this->Utils, 1));
}
ServerState TreeSocket::GetLinkState()
}
this->OutboundPass = x->SendPass;
/* found who we're supposed to be connecting to, send the neccessary gubbins. */
- Instance->Timers->AddTimer(new HandshakeTimer(Instance, this, &(*x), this->Utils));
+ Instance->Timers->AddTimer(new HandshakeTimer(Instance, this, &(*x), this->Utils, 2));
return true;
}
}