#include "inspircd.h"
#include "socket.h"
#include "xline.h"
-#include "../transport.h"
#include "../m_hash.h"
#include "socketengine.h"
#include "main.h"
+#include "../spanningtree.h"
#include "utils.h"
#include "treeserver.h"
#include "link.h"
#include "treesocket.h"
#include "resolvers.h"
-#include "handshaketimer.h"
-
-/* $ModDep: m_spanningtree/resolvers.h m_spanningtree/main.h m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/link.h m_spanningtree/treesocket.h m_hash.h m_spanningtree/handshaketimer.h */
-
/** Because most of the I/O gubbins are encapsulated within
* BufferedSocket, we just call the superclass constructor for
* most of the action, and append a few of our own values
* to it.
*/
-TreeSocket::TreeSocket(SpanningTreeUtilities* Util, std::string shost, int iport, unsigned long maxtime, const std::string &ServerName, const std::string &bindto, Autoconnect* myac, Module* HookMod)
+TreeSocket::TreeSocket(SpanningTreeUtilities* Util, const std::string& shost, int iport, unsigned long maxtime, const std::string &ServerName, const std::string &bindto, Autoconnect* myac, const std::string& hook)
: Utils(Util), IP(shost), myautoconnect(myac)
{
age = ServerInstance->Time();
capab_phase = 0;
proto_version = 0;
LinkState = CONNECTING;
+ if (!hook.empty())
+ {
+ modulelist* ml = ServerInstance->Modules->FindInterface("BufferedSocketHook");
+ if (ml)
+ {
+ for(modulelist::iterator i = ml->begin(); i != ml->end(); ++i)
+ {
+ std::string name = (**i).ModuleSourceFile;
+ int a = name.rfind('_');
+ int b = name.rfind('.');
+ name = name.substr(a+1, b-a-1);
+ if (name == hook)
+ {
+ AddIOHook(*i);
+ goto found;
+ }
+ }
+ }
+ SetError("Could not find hook '" + hook + "' for connection to " + ServerName);
+ return;
+ }
+found:
DoConnect(shost, iport, maxtime, bindto);
Utils->timeoutlist[this] = std::pair<std::string, int>(ServerName, maxtime);
- if (HookMod)
- BufferedSocketHookRequest(this, Utils->Creator, HookMod).Send();
- hstimer = NULL;
+ SendCapabilities(1);
}
/** When a listening socket gives us a new file descriptor,
* we must associate it with a socket without creating a new
* connection. This constructor is used for this purpose.
*/
-TreeSocket::TreeSocket(SpanningTreeUtilities* Util, int newfd, char* ip, Autoconnect* myac, Module* HookMod)
- : BufferedSocket(newfd), Utils(Util), IP(ip), myautoconnect(myac)
+TreeSocket::TreeSocket(SpanningTreeUtilities* Util, int newfd, ListenSocketBase* via, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server)
+ : BufferedSocket(newfd), Utils(Util)
{
+ int dummy;
+ irc::sockets::satoap(client, IP, dummy);
age = ServerInstance->Time();
LinkState = WAIT_AUTH_1;
capab_phase = 0;
proto_version = 0;
- /* If we have a transport module hooked to the parent, hook the same module to this
- * socket, and set a timer waiting for handshake before we send CAPAB etc.
- */
- if (HookMod)
- BufferedSocketHookRequest(this, Utils->Creator, HookMod).Send();
- hstimer = new HandshakeTimer(this, &(Utils->LinkBlocks[0]), this->Utils, 1);
- ServerInstance->Timers->AddTimer(hstimer);
+ FOREACH_MOD(I_OnHookIO, OnHookIO(this, via));
+ if (GetIOHook())
+ GetIOHook()->OnStreamSocketAccept(this, client, server);
+ SendCapabilities(1);
/* Fix by Brain - inbound sockets need a timeout, too. 30 secs should be pleanty */
- Utils->timeoutlist[this] = std::pair<std::string, int>("<unknown>", 30);
+ Utils->timeoutlist[this] = std::pair<std::string, int>("<from " + IP + ">", 30);
}
ServerState TreeSocket::GetLinkState()
OutboundPass.clear();
}
-TreeSocket::~TreeSocket()
+CullResult TreeSocket::cull()
{
- if (GetIOHook())
- BufferedSocketUnhookRequest(this, Utils->Creator, GetIOHook()).Send();
- if (hstimer)
- ServerInstance->Timers->DelTimer(hstimer);
Utils->timeoutlist.erase(this);
+ if (myautoconnect)
+ Utils->Creator->ConnectServer(myautoconnect, false);
+ return this->BufferedSocket::cull();
+}
+
+TreeSocket::~TreeSocket()
+{
}
/** When an outbound connection finishes connecting, we receive
if (this->LinkState == CONNECTING)
{
/* we do not need to change state here. */
- for (std::vector<Link>::iterator x = Utils->LinkBlocks.begin(); x < Utils->LinkBlocks.end(); x++)
+ for (std::vector<reference<Link> >::iterator i = Utils->LinkBlocks.begin(); i < Utils->LinkBlocks.end(); ++i)
{
+ Link* x = *i;
if (x->Name == this->myhost)
{
ServerInstance->SNO->WriteToSnoMask('l', "Connection to \2%s\2[%s] started.", myhost.c_str(), (x->HiddenFromStats ? "<hidden>" : this->IP.c_str()));
this->OutboundPass = x->SendPass;
- if (GetIOHook())
- {
- ServerInstance->SNO->WriteToSnoMask('l', "Connection to \2%s\2[%s] using transport \2%s\2", myhost.c_str(), (x->HiddenFromStats ? "<hidden>" : this->IP.c_str()), x->Hook.c_str());
- hstimer = new HandshakeTimer(this, &(*x), this->Utils, 1);
- ServerInstance->Timers->AddTimer(hstimer);
- }
- else
- this->SendCapabilities(1);
+ this->SendCapabilities(1);
return;
}
}
{
case I_ERR_CONNECT:
ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: Connection to \002%s\002 refused", myhost.c_str());
- Utils->DoFailOver(myautoconnect);
break;
case I_ERR_SOCKET:
ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: Could not create socket (%s)", strerror(errno));
/* Display the error locally as well as sending it remotely */
ServerInstance->SNO->WriteToSnoMask('l', "Sent \2ERROR\2 to %s: %s", (this->InboundServerName.empty() ? this->IP.c_str() : this->InboundServerName.c_str()), errormessage.c_str());
WriteLine("ERROR :"+errormessage);
+ SetError(errormessage);
}
/** This function forces this server to quit, removing this server
if ((Current) && (Current != Utils->TreeRoot))
{
- Event rmode((char*)Current->GetName().c_str(), (Module*)Utils->Creator, "lost_server");
- rmode.Send();
+ DelServerEvent(Utils->Creator, Current->GetName());
parameterlist params;
params.push_back(Current->GetName());
*/
if (ret.find("\r") != std::string::npos)
ret = recvq.substr(0,recvq.find("\r")-1);
- /* Process this one, abort if it
- * didnt return true.
- */
- if (!this->ProcessLine(ret))
- {
- SetError("ProcessLine returned false");
- break;
- }
+ ProcessLine(ret);
}
Utils->Creator->loopCall = false;
}