CmdResult CommandUID::HandleServer(TreeServer* remoteserver, std::vector<std::string>& params)
{
- /** Do we have enough parameters:
+ /**
* 0 1 2 3 4 5 6 7 8 9 (n-1)
* UID uuid age nick host dhost ident ip.string signon +modes (modepara) :gecos
*/
std::string empty;
const std::string& modestr = params[8];
- /* Is this a valid UID, and not misrouted? */
+ // Check if the length of the uuid is correct and confirm the sid portion of the uuid matches the sid of the server introducing the user
if (params[0].length() != UIDGenerator::UUID_LENGTH || params[0].compare(0, 3, remoteserver->GetID()))
throw ProtocolException("Bogus UUID");
- /* Check parameters for validity before introducing the client, discovered by dmb */
+ // Sanity check on mode string: must begin with '+'
if (modestr[0] != '+')
throw ProtocolException("Invalid mode string");
- /* check for collision */
+ // See if there is a nick collision
User* collideswith = ServerInstance->FindNickOnly(params[2]);
- if (collideswith)
+ if ((collideswith) && (collideswith->registered != REG_ALL))
{
- /*
- * Nick collision.
- */
- int collide = Utils->DoCollision(collideswith, remoteserver, age_t, params[5], params[6], params[0]);
- ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "*** Collision on %s, collide=%d", params[2].c_str(), collide);
-
- if (collide != 1)
+ // User that the incoming user is colliding with is not fully registered, we force nick change the
+ // unregistered user to their uuid and tell them what happened
+ collideswith->WriteFrom(collideswith, "NICK %s", collideswith->uuid.c_str());
+ collideswith->WriteNumeric(ERR_NICKNAMEINUSE, "%s :Nickname overruled.", collideswith->nick.c_str());
+
+ // Clear the bit before calling User::ChangeNick() to make it NOT run the OnUserPostNick() hook
+ collideswith->registered &= ~REG_NICK;
+ collideswith->ChangeNick(collideswith->uuid);
+ }
+ else if (collideswith)
+ {
+ // The user on this side is registered, handle the collision
+ bool they_change = Utils->DoCollision(collideswith, remoteserver, age_t, params[5], params[6], params[0], "UID");
+ if (they_change)
{
- // Remote client lost, make sure we change their nick for the hash too
+ // The client being introduced needs to change nick to uuid, change the nick in the message before
+ // processing/forwarding it. Also change the nick TS to CommandSave::SavedTimestamp.
+ age_t = CommandSave::SavedTimestamp;
+ params[1] = ConvToStr(CommandSave::SavedTimestamp);
params[2] = params[0];
}
}
- /* IMPORTANT NOTE: For remote users, we pass the UUID in the constructor. This automatically
- * sets it up in the UUID hash for us.
- *
+ /* For remote users, we pass the UUID they sent to the constructor.
* If the UUID already exists User::User() throws an exception which causes this connection to be closed.
*/
RemoteUser* _new = new RemoteUser(params[0], remoteserver);
bool dosend = true;
- if ((Utils->quiet_bursts && remoteserver->bursting) || _new->server->IsSilentULine())
+ if ((Utils->quiet_bursts && remoteserver->IsBehindBursting()) || _new->server->IsSilentULine())
dosend = false;
if (dosend)