SpanningTreeUtilities* Utils = NULL;
-/* Create server sockets off a listener. */
ModResult ModuleSpanningTree::OnAcceptConnection(int newsock, ListenSocket* from, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server)
{
if (from->bind_tag->getString("type") != "servers")
return MOD_RES_DENY;
}
-/** Yay for fast searches!
- * This is hundreds of times faster than recursion
- * or even scanning a linked list, especially when
- * there are more than a few servers to deal with.
- * (read as: lots).
- */
TreeServer* SpanningTreeUtilities::FindServer(const std::string &ServerName)
{
if (InspIRCd::IsSID(ServerName))
}
}
-/** Returns the locally connected server we must route a
- * message through to reach server 'ServerName'. This
- * only applies to one-to-one and not one-to-many routing.
- * See the comments for the constructor of TreeServer
- * for more details.
- */
-TreeServer* SpanningTreeUtilities::BestRouteTo(const std::string &ServerName)
-{
- TreeServer* Found = FindServer(ServerName);
- if (Found)
- {
- return Found->GetRoute();
- }
- else
- {
- // Cheat a bit. This allows for (better) working versions of routing commands with nick based prefixes, without hassle
- User *u = ServerInstance->FindNick(ServerName);
- if (u)
- {
- return TreeServer::Get(u)->GetRoute();
- }
-
- return NULL;
- }
-}
-
/** Find the first server matching a given glob mask.
- * Theres no find-using-glob method of hash_map [awwww :-(]
- * so instead, we iterate over the list using an iterator
- * and match each one until we get a hit. Yes its slow,
- * deal with it.
+ * We iterate over the list and match each one until we get a hit.
*/
TreeServer* SpanningTreeUtilities::FindServerMask(const std::string &ServerName)
{
return NULL;
}
+TreeServer* SpanningTreeUtilities::FindRouteTarget(const std::string& target)
+{
+ TreeServer* const server = FindServer(target);
+ if (server)
+ return server;
+
+ User* const user = ServerInstance->FindNick(target);
+ if (user)
+ return TreeServer::Get(user);
+
+ return NULL;
+}
+
SpanningTreeUtilities::SpanningTreeUtilities(ModuleSpanningTree* C)
: Creator(C), TreeRoot(NULL)
+ , PingFreq(60) // XXX: TreeServer constructor reads this and TreeRoot is created before the config is read, so init it to something (value doesn't matter) to avoid a valgrind warning in TimerManager on unload
{
ServerInstance->Timers.AddTimer(&RefreshTimer);
}
delete TreeRoot;
}
-/* returns a list of DIRECT servernames for a specific channel */
+// Returns a list of DIRECT servers for a specific channel
void SpanningTreeUtilities::GetListOfServersForChannel(Channel* c, TreeSocketSet& list, char status, const CUList& exempt_list)
{
unsigned int minrank = 0;
}
}
-bool SpanningTreeUtilities::DoOneToOne(const CmdBuilder& params, const std::string& target)
-{
- TreeServer* Route = this->BestRouteTo(target);
- if (!Route)
- return false;
-
- DoOneToOne(params, Route);
- return true;
-}
-
void SpanningTreeUtilities::DoOneToOne(const CmdBuilder& params, Server* server)
{
TreeServer* ts = static_cast<TreeServer*>(server);