SpanningTreeUtilities* Utils = NULL;
-/* Create server sockets off a listener. */
ModResult ModuleSpanningTree::OnAcceptConnection(int newsock, ListenSocket* from, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server)
{
if (from->bind_tag->getString("type") != "servers")
return MOD_RES_DENY;
}
-/** Yay for fast searches!
- * This is hundreds of times faster than recursion
- * or even scanning a linked list, especially when
- * there are more than a few servers to deal with.
- * (read as: lots).
- */
TreeServer* SpanningTreeUtilities::FindServer(const std::string &ServerName)
{
if (InspIRCd::IsSID(ServerName))
}
/** Find the first server matching a given glob mask.
- * Theres no find-using-glob method of hash_map [awwww :-(]
- * so instead, we iterate over the list using an iterator
- * and match each one until we get a hit. Yes its slow,
- * deal with it.
+ * We iterate over the list and match each one until we get a hit.
*/
TreeServer* SpanningTreeUtilities::FindServerMask(const std::string &ServerName)
{
SpanningTreeUtilities::SpanningTreeUtilities(ModuleSpanningTree* C)
: Creator(C), TreeRoot(NULL)
+ , PingFreq(60) // XXX: TreeServer constructor reads this and TreeRoot is created before the config is read, so init it to something (value doesn't matter) to avoid a valgrind warning in TimerManager on unload
{
ServerInstance->Timers.AddTimer(&RefreshTimer);
}
delete TreeRoot;
}
-/* returns a list of DIRECT servernames for a specific channel */
+// Returns a list of DIRECT servers for a specific channel
void SpanningTreeUtilities::GetListOfServersForChannel(Channel* c, TreeSocketSet& list, char status, const CUList& exempt_list)
{
unsigned int minrank = 0;
}
const Channel::MemberMap& ulist = c->GetUsers();
- for (UserMembCIter i = ulist.begin(); i != ulist.end(); ++i)
+ for (Channel::MemberMap::const_iterator i = ulist.begin(); i != ulist.end(); ++i)
{
if (IS_LOCAL(i->first))
continue;