/* This hash_map holds the hash equivalent of the server
* tree, used for rapid linear lookups.
*/
+#ifdef WINDOWS
+typedef nspace::hash_map<std::string, TreeServer*, nspace::hash_compare<string, less<string> > > server_hash;
+#else
typedef nspace::hash_map<std::string, TreeServer*, nspace::hash<string>, irc::StrHashComp> server_hash;
+#endif
typedef std::map<TreeServer*,TreeServer*> TreeServerList;
/** Creator module
*/
ModuleSpanningTree* Creator;
+ /** Remote servers that are currently bursting
+ */
+ server_hash RemoteServersBursting;
/** Flatten links and /MAP for non-opers
*/
bool FlatLinks;
/** Synchronize timestamps between servers
*/
bool EnableTimeSync;
+ /** Make snomasks +CQ quiet during bursts and splits
+ */
+ bool quiet_bursts;
/** Socket bindings for listening sockets
*/
std::vector<TreeSocket*> Bindings;
+ /* Number of seconds that a server can go without ping
+ * before opers are warned of high latency.
+ */
+ int PingWarnTime;
/** This variable represents the root of the server tree
*/
TreeServer *TreeRoot;
*/
bool ChallengeResponse;
+ /** Ping frequency of server to server links
+ */
+ int PingFreq;
+
/** Initialise utility class
*/
SpanningTreeUtilities(InspIRCd* Instance, ModuleSpanningTree* Creator);
/** Find a server by name
*/
TreeServer* FindServer(const std::string &ServerName);
+ /** Find a remote bursting server by name
+ */
+ TreeServer* FindRemoteBurstServer(TreeServer* Server);
+ /** Set a remote server to bursting or not bursting
+ */
+ void SetRemoteBursting(TreeServer* Server, bool bursting);
/** Find a route to a server by name
*/
TreeServer* BestRouteTo(const std::string &ServerName);