/** Send a message from this server to one other local or remote
*/
- bool DoOneToOne(const CmdBuilder& params, const std::string& target);
void DoOneToOne(const CmdBuilder& params, Server* target);
/** Send a message from this server to all but one other, local or remote
/** Handle nick collision
*/
- bool DoCollision(User* u, TreeServer* server, time_t remotets, const std::string& remoteident, const std::string& remoteip, const std::string& remoteuid);
+ bool DoCollision(User* u, TreeServer* server, time_t remotets, const std::string& remoteident, const std::string& remoteip, const std::string& remoteuid, const char* collidecmd);
/** Compile a list of servers which contain members of channel c
*/
*/
TreeServer* FindServerID(const std::string &id);
- /** Find a route to a server by name
+ /** Find a server based on a target string.
+ * @param target Target string where a command should be routed to. May be a server name, a sid, a nickname or a uuid.
*/
- TreeServer* BestRouteTo(const std::string &ServerName);
+ TreeServer* FindRouteTarget(const std::string& target);
/** Find a server by glob mask
*/