*/
#include "inspircd.h"
-#include "transport.h"
+#include "ssl.h"
/* $ModDesc: Provides support for unreal-style channel mode +z */
class SSLMode : public ModeHandler
{
public:
- SSLMode(Module* Creator) : ModeHandler(Creator, 'z', PARAM_NONE, MODETYPE_CHANNEL) { }
+ SSLMode(Module* Creator) : ModeHandler(Creator, "sslonly", 'z', PARAM_NONE, MODETYPE_CHANNEL) { }
ModeAction OnModeChange(User* source, User* dest, Channel* channel, std::string ¶meter, bool adding)
{
const UserMembList* userlist = channel->GetUsers();
for(UserMembCIter i = userlist->begin(); i != userlist->end(); i++)
{
- BufferedSocketCertificateRequest req(i->first, creator, i->first->GetIOHook());
+ SSLCertificateRequest req(i->first, creator);
req.Send();
if(!req.cert && !ServerInstance->ULine(i->first->server))
{
{
if(chan && chan->IsModeSet('z'))
{
- BufferedSocketCertificateRequest req(user, this, user->GetIOHook());
+ SSLCertificateRequest req(user, this);
req.Send();
if (req.cert)
{
{
if (mask[0] == 'z' && mask[1] == ':')
{
- BufferedSocketCertificateRequest req(user, this, user->GetIOHook());
+ SSLCertificateRequest req(user, this);
req.Send();
if (req.cert && InspIRCd::Match(req.cert->GetFingerprint(), mask.substr(2)))
return MOD_RES_DENY;
~ModuleSSLModes()
{
- ServerInstance->Modes->DelMode(&sslm);
}
void On005Numeric(std::string &output)