#include "users.h"
#include "channels.h"
#include "modules.h"
+#include "helperfuncs.h"
+#include "dns.h"
/* $ModDesc: Povides a proof-of-concept test /WOOT command */
+class MyV6Resolver : public Resolver
+{
+ bool fw;
+ public:
+ MyV6Resolver(const std::string &source, bool forward) : Resolver(source, forward ? DNS_QUERY_AAAA : DNS_QUERY_PTR6)
+ {
+ fw = forward;
+ }
+
+ virtual void OnLookupComplete(const std::string &result)
+ {
+ log(DEBUG,"*** RESOLVER COMPLETED %s LOOKUP, IP IS: '%s'",fw ? "FORWARD" : "REVERSE", result.c_str());
+ }
+
+ virtual void OnError(ResolverError e, const std::string &errormessage)
+ {
+ log(DEBUG,"*** RESOLVER GOT ERROR: %d: %s",e,errormessage.c_str());
+ }
+};
+
static Server *Srv;
class cmd_woot : public command_t
this->source = "m_testcommand.so";
}
- void Handle (char **parameters, int pcnt, userrec *user)
+ void Handle (const char** parameters, int pcnt, userrec *user)
{
- Srv->Log(DEBUG,"woot handler");
- // Here is a sample of how to send servermodes. Note that unless remote
- // servers in your net are u:lined, they may reverse this, but its a
- // quick and effective modehack.
-
- // NOTE: DO NOT CODE LIKE THIS!!! This has no checks and can send
- // invalid or plain confusing mode changes, code some checking!
- char* modes[3];
- modes[0] = "#chatspike";
- modes[1] = "+o";
- modes[2] = user->nick;
-
- // run the mode change, send numerics (such as "no such channel") back
- // to "user".
- Srv->SendMode(modes,3,user);
+ /* We dont have to worry about deleting 'r', the core will
+ * do it for us as required.*/
+
+ try
+ {
+ MyV6Resolver* r = new MyV6Resolver("shake.stacken.kth.se", true);
+ Srv->AddResolver(r);
+ r = new MyV6Resolver("2001:6b0:1:ea:202:a5ff:fecd:13a6", false);
+ Srv->AddResolver(r);
+ }
+ catch (ModuleException& e)
+ {
+ log(DEBUG,"Danger, will robinson! There was an exception: %s",e.GetReason());
+ }
}
};