#include "socket.h"
#include "socketengine.h"
#include "command_parse.h"
-#include "dns.h"
#include "exitcodes.h"
#ifndef _WIN32
dynamic_reference_base::reset_all();
- /* Tidy up any dangling resolvers */
- ServerInstance->Res->CleanResolvers(mod);
-
DetachAll(mod);
Modules.erase(modfind);
this->PI->SendMode(parameters[0], Modes->GetLastParseParams(), Modes->GetLastParseTranslate());
}
-bool InspIRCd::AddResolver(Resolver* r, bool cached)
-{
- if (!cached)
- return this->Res->AddResolverClass(r);
- else
- {
- r->TriggerCachedResult();
- delete r;
- return true;
- }
-}
-
Module* ModuleManager::Find(const std::string &name)
{
std::map<std::string, Module*>::iterator modfind = Modules.find(name);