Detach((Implementation)n, mod);
}
-bool ModuleManager::SetPriority(Module* mod, PriorityState s)
+bool ModuleManager::SetPriority(Module* mod, Priority s)
{
for (size_t n = I_BEGIN + 1; n != I_END; ++n)
SetPriority(mod, (Implementation)n, s);
return true;
}
-bool ModuleManager::SetPriority(Module* mod, Implementation i, PriorityState s, Module** modules, size_t sz)
+bool ModuleManager::SetPriority(Module* mod, Implementation i, Priority s, Module** modules, size_t sz)
{
/** To change the priority of a module, we first find its position in the vector,
* then we find the position of the other modules in the vector that this module
switch (s)
{
/* Dummy value */
- case PRIO_DONTCARE:
+ case PRIORITY_DONTCARE:
swap = false;
break;
/* Module wants to be first, sod everything else */
- case PRIO_FIRST:
+ case PRIORITY_FIRST:
swap_pos = 0;
break;
/* Module is submissive and wants to be last... awww. */
- case PRIO_LAST:
+ case PRIORITY_LAST:
if (EventHandlers[i].empty())
swap_pos = 0;
else
swap_pos = EventHandlers[i].size() - 1;
break;
/* Place this module after a set of other modules */
- case PRIO_AFTER:
+ case PRIORITY_AFTER:
{
/* Find the latest possible position */
swap_pos = 0;
}
break;
/* Place this module before a set of other modules */
- case PRIO_BEFORE:
+ case PRIORITY_BEFORE:
{
swap_pos = EventHandlers[i].size() - 1;
swap = false;