Priority Module::Prioritize() { return PRIORITY_DONTCARE; }
void Module::OnSetAway(userrec* user) { };
void Module::OnCancelAway(userrec* user) { };
+int Module::OnUserList(userrec* user, chanrec* Ptr) { return 0; };
-/* server is a wrapper class that provides methods to all of the C-style
- * exports in the core
- */
-
-void InspIRCd::AddSocket(InspSocket* sock)
-{
- this->module_sockets.push_back(sock);
-}
-
-void InspIRCd::RemoveSocket(InspSocket* sock)
-{
- for (std::vector<InspSocket*>::iterator a = this->module_sockets.begin(); a < this->module_sockets.end(); a++)
- {
- InspSocket* s = (InspSocket*)*a;
- if (s == sock)
- s->MarkAsClosed();
- }
-}
long InspIRCd::PriorityAfter(const std::string &modulename)
{
this->Config->Read(false,NULL);
}
-void InspIRCd::DelSocket(InspSocket* sock)
-{
- for (std::vector<InspSocket*>::iterator a = this->module_sockets.begin(); a < this->module_sockets.end(); a++)
- {
- if (*a == sock)
- {
- this->module_sockets.erase(a);
- return;
- }
- }
-}
-
/* This is ugly, yes, but hash_map's arent designed to be
* addressed in this manner, and this is a bit of a kludge.
* Luckily its a specialist function and rarely used by